In all seriousness, there are a few things PGI could do regarding the "core game mechanics" that might reduce the level of quirks needed on some mechs. Notice that the key word is "reduce." Vindicators and such will always need quirks of some kind, sorry purists.
PGI will never do any of these things, but here is my list because I feel like it:
1. Sub-250 engines now mount all 10 of their required heatsinks on the inside. Their tonnages are increased accordingly. For example, an engine that used to have 6 internal sinks and 4 external will now have 10 internal sinks and 4 more tons of weight. The net effects of this include:
1a. Improved heat dissipation for all sub-250 mechs.
1b. Improved heat capacity for all sub-250 mechs.
1c. More critical slots for building with for all sub-250 mechs (most notably Inner Sphere mechs).
2. Add lightweight ballistic options like the Magshot, Light ACs, AP Gauss, and Protomech ACs. These help low-tonnage mechs with ballistic hardpoints to actually use those hardpoints without gimping themselves.
3. Add the Binary Laser Cannon, Heavy PPC, and Clan Heavy Lasers. These help mechs with limited energy hardpoints (e.g. Cicada 3C, Summoner Prime, etc.) to pack a worthwhile punch.
4. Some of the base agility stats like torso twist radius and torso pitch height can be increased without adding any text to a mech's quirk list.
5. Balancing Endo-Steel against STD Structure and Ferro will help Omnimechs that are stuck without Endo. Many people will say to just unlock these things, but that leads to two issues:
5a. You would have to completely remove Omnipod customization, or else Omnimechs would have no drawbacks for their Omnipod powers.
5b. Reduces the amount of "flavor" by making Omnis and Battlemechs identical. Less variety.
5c. Still doesn't change the fact that Endo-Steel is a mandatory tax on nearly all mechs.
6. A number of mechs could use higher engine caps. Enacting change #1 will significantly reduce the impact of low caps, but even then speed and agility are an issue.
7. Now that we mention it, agility really should be a fixed number for each tonnage interval rather than something that changes with engine size. A quirkless Stormcrow having the same agility as a quirkless Urbanmech is indefensible.
8. Big missile weapons like MRMs will help mechs with single missile hardpoints (excluding Grasshopper face missiles) make effective use of them.
But then I remember that none of these will ever happen, and then I has a sad.
Edited by FupDup, 22 July 2016 - 02:35 PM.