Graphic Lag
#1
Posted 19 July 2016 - 12:11 PM
Right at the beginning from the first match, after the patch, I've noticed the graphic lags fairly bad. Especially, when I turn my mechs around.
After a few QP, I think PGI has made significant. Never has a problem like that for a few months of playing.
I hope they didn't increase the minimum requirement...
#2
Posted 19 July 2016 - 12:16 PM
Edited by Brawler1986, 19 July 2016 - 12:17 PM.
#3
Posted 19 July 2016 - 12:24 PM
#4
Posted 19 July 2016 - 12:26 PM
#5
Posted 19 July 2016 - 12:26 PM
Performance should even out for you once the shaders are repopulated.
#6
Posted 19 July 2016 - 12:30 PM
Alexander Garden, on 19 July 2016 - 12:26 PM, said:
Performance should even out for you once the shaders are repopulated.
FPS remained the same for me throughout the entire match. Dropping into another game now... will see how that goes.
Any way to force these into the testing ground instances so we can self load / tune? Challenging to have to play with settings in a live game...
Dropped into HPG... suffered no lag at all from start to finish. Will keep testing...
#7
Posted 19 July 2016 - 12:33 PM
Alexander Garden, on 19 July 2016 - 12:26 PM, said:
Performance should even out for you once the shaders are repopulated.
Thanks for the update. Will check if the framedrops persists.
#8
Posted 19 July 2016 - 01:05 PM
Thanks again for the info!
#9
Posted 19 July 2016 - 01:22 PM
#10
Posted 19 July 2016 - 02:01 PM
#11
Posted 19 July 2016 - 02:21 PM
#12
Posted 19 July 2016 - 05:29 PM
#13
Posted 19 July 2016 - 09:55 PM
I have game via Steam but I've already validated all my local game files 100%. I could care less about silly decals...if I mean I can't play the game....
#14
Posted 21 July 2016 - 11:51 AM
Alexander Garden, on 19 July 2016 - 12:26 PM, said:
Performance should even out for you once the shaders are repopulated.
I also got an FPS drop in MechLab. Also the issue still persists when i play Frozen City or other maps again. So something else is going on then just the shaders.
Edited by Brawler1986, 21 July 2016 - 11:51 AM.
#15
Posted 21 July 2016 - 01:00 PM
#16
Posted 22 July 2016 - 09:49 PM
These persist across multiple instances of the same map, though possibly not different times of day. I've got about 3.5 hours of game play in and have had to reduce all of my graphics settings to low from the previous medium to maintain any semblance of playability.
#17
Posted 22 July 2016 - 10:39 PM
Back in the old days when most games were running OGL, there are usually tons of setting so having alot control.... now-a-days games only have like those very simple, low, medium, & high
#18
Posted 23 July 2016 - 12:18 AM
As an aside, this game is really really unoptimised considering both the age of it, the age of the engine and how long it's been in production.
Edited by Mr Inconsistent, 23 July 2016 - 12:34 AM.
#19
Posted 23 July 2016 - 06:34 AM
#20
Posted 23 July 2016 - 07:11 AM
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