Dear PGI
frames per second are the most important part of a shooter/simulation game, it represents what you are doing in the field, the enjoyment i get from other games that are properly optimized through the API is very rewarding and makes people engage the game being satisfied that they did not die because of intentional graphical or CPU LAG.
Now the issue here is that you (developers) are conscious that this is not the most optimized game in anyway yet you take decisions to enhance maps, mechs and add more effects to the point of what? Hindering more fps stabilization? For what sake?
to get more players?!
to get current players focused more on the game?
How does one think like this? The game is getting more unplayable by every enhancement patch you launch.
I don't run this kind of company to understand why to exhaust development resources on a sticker on my mech (decals) weights more than the performance and enjoyment for the player base.
Or adding a weather system that destroys the frame per second, just to add immersion?
I don't get Immersion at 20 frames per second in a team fight, all i get is frustration on why my game stutter and got critical hit because my computer lagged and could not SEE well to be able to dodge attacks and be able to spread the damage.
You see this is making me play bad when i know i could do better. But is not my fault that some rain, or map change to get some visual candy rush, that in the end your player base does not care one bit about.
We need frame per second performance and low latency servers, later we can buy all the decal you want us to buy, and get all the mechs to keep supporting you.
Please Reconsider your developing priorities as of right now i cannot play the game, so buying your merchandise is a waste of my hard earn cash from my job.
________________________My Computer Specs & Settings_____________________
Pc: I7 6700, 16gb ram ddr4 2100mhz, gtx780ti, ssd 840evo, psu corsair gs800, soundcard asus ST essence @ 16b-44khz windows 10 original th1.
Benchmark tests: CPU using prime 95 v2.66 full load 67c on a 22c ambient temp room
GPU Furmark 76c full load on a 22c ambient temp room
Software: Drivers allways up to date, mother bios up to date, steam, some steam games, mwo, and skype.
Mouse and keyboard: Logitech g710+ Keyboard, Mouse Gigabyte XM300 @ 500HZ polling rate with a 1k dpi.
Windows power plan: High Perfomance.
Game settings: All on low except:
TEXTURE
OBJECT DETAIL
ENVIRONMENT DETAIL
That are in High, for sake of render draw distances
AA is off
cockpit glass is off
and monitors is off
FULLSCREEN (not windowed or full windowed)
vsync off
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TL'TR: Game need proper optimization so player base can enjoy the game properly so they can invest their money on it, developers need to check their priorities on how to spend their budget on development.
Have a good day.
Edited by The Robot Jox, 20 July 2016 - 01:37 PM.