Monkey Lover, on 23 July 2016 - 07:25 AM, said:
This promotes a "all for one" game play . You tier 1 players will be lrm boats and your tier 5 players will be the few front line players.
Pgi systems rewards players for coming up with a plan, popping UAVs and yelling over coms where the other team is.
Great players will hit tier 1 no matter what but below average player who is for example a good leader or is a very good scout can still hit tier 1 with Pgi system.
I've got sick of this "PSR is W/L-based, cuz PGI want to encourage teamwork" populist demagogic buzzword BS argument. Personally for me PSR works exactly the way, OP has described: I'm solo player, 100% selfish, zero teamwork, prefer to play "fun" non-Meta builds, don't have much skill, have low K/D and average MS - but all of a sudden my rating keeps and keeps rising. Why it's so? According to your argument I should be in Tier 5 by now. But I'm in Tier 2. Conclusion - I'm being carried by my teams. This should be fixed - my rating should be up to me only. Because
IT'S MY RATING, and it affects
MY GAMEPLAY. Constantly rising rating => constantly increasing teams' average level of skill and difficulty level => lesser and lesser personal performace => constantly decreasing personal impact on result of the match => more and more unplayable game. Why should I play unplayable game? M?
Edited by MrMadguy, 23 July 2016 - 07:54 AM.