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Day\night Cycles


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#1 Scanz

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Posted 28 March 2016 - 11:11 PM

Why on new maps (Caustic, Polar) cycles disable ??

#2 dervishx5

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Posted 28 March 2016 - 11:13 PM

View PostScanz, on 28 March 2016 - 11:11 PM, said:

Why on new maps (Caustic, Polar) cycles disable ??


My guess is because people hate the shifting light cycles.

#3 Y E O N N E

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Posted 28 March 2016 - 11:22 PM

View Postdervishx5, on 28 March 2016 - 11:13 PM, said:


My guess is because people hate the shifting light cycles.


Only because certain maps already have shite sight-lines and seem to always drop at dusk on top of that (River City, Forest Colony, looking at you).

If they'd increase view distance on the thermal imagers, it wouldn't be a concern. I don't like having to crank the gamma up to stay competitive, but I do it because everybody else does it and I have no in-world item to level the playing field.

#4 Juodas Varnas

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Posted 28 March 2016 - 11:34 PM

I like the different time-zones, but i hate when they dynamically change. Why?
They change too fast and the game freezes and stutters on the major transitions between day/night (otherwise the game runs pretty smoothly) also the shadows look really ******* weird when they move so bloody quickly.

Edited by Juodas Varnas, 28 March 2016 - 11:35 PM.


#5 Sjorpha

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Posted 28 March 2016 - 11:34 PM

I really don't like the live time of day shifts, it's just ridiculous to have time sped up that much.

I think time of day and weather should be random for each match, but not shift during the match itself.

#6 Y E O N N E

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Posted 28 March 2016 - 11:37 PM

View PostSjorpha, on 28 March 2016 - 11:34 PM, said:

I really don't like the live time of day shifts, it's just ridiculous to have time sped up that much.

I think time of day and weather should be random for each match, but not shift during the match itself.


River City would still be night time about 80% of the time.

:(

#7 Thunderbird Anthares

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Posted 28 March 2016 - 11:41 PM

I'd like it if it didnt cause game lag

#8 dario03

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Posted 29 March 2016 - 12:05 AM

View PostSjorpha, on 28 March 2016 - 11:34 PM, said:

I really don't like the live time of day shifts, it's just ridiculous to have time sped up that much.

I think time of day and weather should be random for each match, but not shift during the match itself.


Why do you think time was sped up? Maybe all the planets we play on just have really really short days Posted Image

But yeah I agree.

Edited by dario03, 29 March 2016 - 12:06 AM.


#9 crustydog

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Posted 29 March 2016 - 12:44 AM

Having the maps looking great is one thing - a desirable thing, to be sure.

Having the maps be visually playable is also extremely important. The night and infra vision modes for the game are in need of a lot of work, and some of these maps have been designed so that you cannot actually see well in any visual mode.

The new Grim map seems to be excellent in this regard - above all else, the visibility is great

Having the collapsible trees on Emerald is also a major improvement, I so much prefer to clear out certain areas to have clear lines of fire.

So yeah, the switching day night cycles messes up the visibility - increasing player stress by reducing playability, in spite of being an otherwise cool visual effect.

#10 Navid A1

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Posted 29 March 2016 - 12:54 AM

View PostYeonne Greene, on 28 March 2016 - 11:22 PM, said:


Only because certain maps already have shite sight-lines and seem to always drop at dusk on top of that (River City, Forest Colony, looking at you).

If they'd increase view distance on the thermal imagers, it wouldn't be a concern. I don't like having to crank the gamma up to stay competitive, but I do it because everybody else does it and I have no in-world item to level the playing field.


I don't agree with 'everybody else does it' excuse.


#11 Thunderbird Anthares

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Posted 29 March 2016 - 01:41 AM

View PostYeonne Greene, on 28 March 2016 - 11:22 PM, said:


Only because certain maps already have shite sight-lines and seem to always drop at dusk on top of that (River City, Forest Colony, looking at you).

If they'd increase view distance on the thermal imagers, it wouldn't be a concern. I don't like having to crank the gamma up to stay competitive, but I do it because everybody else does it and I have no in-world item to level the playing field.


"everybody else does it" is false, and not even valid
fundamental problem with this is the mentality, unfortunately promoted by game design

people worry more about being "competitive" than playing the game
play the game, get good at it... but why do people constantly have to try and abuse the ever-present gaps in the design and implementation? its like people cant even compete on even ground anymore

#12 LordNothing

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Posted 29 March 2016 - 01:51 AM

the thing i dont like is the time compression. i dont mind if the time of day progresses more normally, and then just start at a random time. 6 hours in 15 minutes looks stupid.

Edited by LordNothing, 29 March 2016 - 01:52 AM.


#13 Scanz

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Posted 30 March 2016 - 11:20 AM

i lika dynamic chahges because it diversifies the gameplay

#14 Wiley Coyote

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Posted 30 March 2016 - 11:24 AM

It's definitely a real pain when a fast opposing light, especially ECM equipped, gets to a position where they have the rising/setting sun behind them on Polar. I do like the challenge but you have to remember:
Posted Image

#15 LordNothing

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Posted 30 March 2016 - 12:12 PM

View PostScanz, on 30 March 2016 - 11:20 AM, said:

i lika dynamic chahges because it diversifies the gameplay


though it does make me wonder if every planet in the inner sphere is an oblate spheroid. im not even sure planets can stay together spinning that fast.

you want dynamic, what about destructale bridges and road blocks. perhaps blow up a building's base and have it fall over and block an attack lane. what about map events. think terra therma would be more fun if the cauldera errupted every 3 minutes or so and flooded with lava. what about a low gravity rock spinning fast enough to have 3 day night cycles in a match, and have it switch from extreme cold to mech melting heat. yea thats what i want in terms of dynamics. map hazzards need to be a thing as well.

what we have is a tech demo at best. it doesnt really change enough to matter, and it looks stupid doing it.

Edited by LordNothing, 30 March 2016 - 12:17 PM.


#16 Seddrik

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Posted 23 July 2016 - 02:10 PM

Maps at night are... annoying.

The dynamic shift is also annoying.

I want to play MWO, not grope in darkness... or be forced to use a very short range grainy NV.

Cant see to maneuver, cant see anything at range. Meh. Just let us wreck mechs plz.

#17 Moonlight Grimoire

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Posted 23 July 2016 - 04:59 PM

I would rather we just had it dusk or dawn where it just sits that way for 15 minutes, have time pass at a 1:1 rate, it will be less jarring and impact computers less if it is only recalculating shadows once every 30 seconds instead a bunch of times right when they have the sun fall down or jump up like it is on proper jumpjets. Let dawn and dusk take a while otherwise it is jarring and causes issues. I like having the shadows falling in different directions due to time of day, but, the transitions are too rough, let it naturally go through it's paces, we are already supposedly playing at 1:1 ratio for our mech and projectile speeds, no need to change timescale beyond 1:1.

#18 Mystere

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Posted 23 July 2016 - 05:19 PM

View Postdervishx5, on 28 March 2016 - 11:13 PM, said:

My guess is because people hate the shifting light cycles.


I hate shifting light cycles ... the fast ones anyway, like every map that has it. PGI should just chose a time of day and stick to it.


View PostThunderbird Anthares, on 29 March 2016 - 01:41 AM, said:

"everybody else does it" is false, and not even valid
fundamental problem with this is the mentality, unfortunately promoted by game design

people worry more about being "competitive" than playing the game
play the game, get good at it... but why do people constantly have to try and abuse the ever-present gaps in the design and implementation? its like people cant even compete on even ground anymore


Where have you been? Video games are serious biznez these days. Posted Image


View PostLordNothing, on 30 March 2016 - 12:12 PM, said:


though it does make me wonder if every planet in the inner sphere is an oblate spheroid. im not even sure planets can stay together spinning that fast.

you want dynamic, what about destructale bridges and road blocks. perhaps blow up a building's base and have it fall over and block an attack lane. what about map events. think terra therma would be more fun if the cauldera errupted every 3 minutes or so and flooded with lava. what about a low gravity rock spinning fast enough to have 3 day night cycles in a match, and have it switch from extreme cold to mech melting heat. yea thats what i want in terms of dynamics. map hazzards need to be a thing as well.

what we have is a tech demo at best. it doesnt really change enough to matter, and it looks stupid doing it.


Because a dynamic and destructible environment is much harder, silly. Plus, it is not compatible with the MVP -- Minimally Viable Product -- design process. Posted Image Posted Image

Edited by Mystere, 23 July 2016 - 05:28 PM.


#19 Y E O N N E

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Posted 23 July 2016 - 05:37 PM

View PostMystere, on 23 July 2016 - 05:19 PM, said:

Where have you been? Video games are serious biznez these days. Posted Image


Well, it is a multi-billion dollar industry...

#20 Mystere

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Posted 23 July 2016 - 06:38 PM

View PostYeonne Greene, on 23 July 2016 - 05:37 PM, said:

Well, it is a multi-billion dollar industry...


So is toilet paper. Posted Image





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