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Pgi, What About The Lore?

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#41 Tyler Valentine

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Posted 24 July 2016 - 01:32 PM

View PostChuck Jager, on 23 July 2016 - 08:01 PM, said:

...a huge percentage of effort is wasted trying to placate TT fans...


How and when did they attempt to do anything to placate us? Did I miss something?

#42 RestosIII

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Posted 24 July 2016 - 01:36 PM

View PostTyler Valentine, on 24 July 2016 - 01:32 PM, said:

How and when did they attempt to do anything to placate us? Did I miss something?

Don't you know? They've been leaking gas in through the air supply to try and keep us docile. The reason we're finally putting up a major stint is because the whales stopped giving them money, so they can't afford to pump as many tranquilizers in as usual.

#43 Baulven

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Posted 24 July 2016 - 01:44 PM

Unless the lore supports the "buy a mech pack" mantra I don't think they want anything to do with it.

#44 Johnny Z

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Posted 24 July 2016 - 02:43 PM

The topic title is so obviously correct I have nothing to add. :) Just going to bump this topic. :)

#45 Skoll

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Posted 24 July 2016 - 02:55 PM

View PostAlistair Winter, on 24 July 2016 - 04:04 AM, said:

I heard that NGNG is doing a roundtable to discuss how MWO can better reflect Battletech lore. That's happening, right?


I really just hope those shills disappear whenever this game shuts down.

#46 Bud Crue

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Posted 24 July 2016 - 04:50 PM

Lore?

This game is well on its way to being an esport. Esports don't need no stinkin lore.

The BT and MW licenses that PGI purchased were, in my opinion, purely so that PGI could raise initial funding off of the man children (and a few lady children) that had fond remembrances of TT and MW video games. The founders bought into "a battletech game" advertisement and now PGI and its esport future has no further need of them or that IP any longer. I believe this is a strategic hedge against micro-soft and tops so that in the event PGI can't afford a future license to the IP they can go full on "generic stompy robot arena shooter esport" and simply reconfigure and rename the mechs to avoid BT and MW. Why bother with adding immersiveness and lore when it will be a lot cheaper just to dump all of the BT and MW aspects of the game when the licenses expire.

Sorry, cynicism is in overdrive tonight.

#47 Deathlike

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Posted 24 July 2016 - 04:53 PM

View PostSkoll, on 24 July 2016 - 02:55 PM, said:

I really just hope those shills disappear whenever this game shuts down.


That is kinda unlikely to happen.

It would be back to being a hobby, than it is an actual job (yes, the top two are paid by PGI).

Edited by Deathlike, 24 July 2016 - 04:53 PM.


#48 Mystere

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Posted 24 July 2016 - 04:58 PM

View PostBud Crue, on 24 July 2016 - 04:50 PM, said:

Lore?

This game is well on its way to being an esport. Esports don't need no stinkin lore.

The BT and MW licenses that PGI purchased were, in my opinion, purely so that PGI could raise initial funding off of the man children (and a few lady children) that had fond remembrances of TT and MW video games. The founders bought into "a battletech game" advertisement and now PGI and its esport future has no further need of them or that IP any longer. I believe this is a strategic hedge against micro-soft and tops so that in the event PGI can't afford a future license to the IP they can go full on "generic stompy robot arena shooter esport" and simply reconfigure and rename the mechs to avoid BT and MW. Why bother with adding immersiveness and lore when it will be a lot cheaper just to dump all of the BT and MW aspects of the game when the licenses expire.

Sorry, cynicism is in overdrive tonight.


Hmm. You might be on to something there.

#49 Deathlike

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Posted 24 July 2016 - 05:10 PM

View PostMystere, on 24 July 2016 - 04:58 PM, said:

Hmm. You might be on to something there.


To be fair, I don't even think PGI has thought that far down the line.

#50 Dingo Battler

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Posted 24 July 2016 - 05:11 PM

You want lore in MWO?

Posted Image

#51 Kangarad

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Posted 24 July 2016 - 05:35 PM

KGC stock loadouts are not correct by lore. give iATMs and heavy lasers ermls and so on...

#52 Steve Pryde

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Posted 24 July 2016 - 05:36 PM

Lore doesn't sell mechpacks, so PGI says NO.

#53 Kangarad

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Posted 24 July 2016 - 05:49 PM

View PostSteve Pryde, on 24 July 2016 - 05:36 PM, said:

Lore doesn't sell mechpacks, so PGI says NO.

I would buy a Fafnir, just to see how much armour equals strapping on some locusts.

Edited by Kangarad, 24 July 2016 - 05:49 PM.


#54 Accused

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Posted 24 July 2016 - 07:27 PM

I once showed Paul a Field Manuel and asked him what his opinion was of it. He grabbed the book out of hand, threw it on the ground, and started unbuckling his pants. I couldn't believe my eyes I actually thought he was going to piss on it until I saw him move into a squatting position. I was like "dude wtf are you doing don't take a **** on the lore" and he was like "but how do you know it's ****?". I told him to give me the book back but he started grunting and said "can't...have to give...customer...honest opinion..." then I heard a splat. I walked away from the smelly place after that. Never showing those guys any lore books again.

Edited by Accused, 24 July 2016 - 07:27 PM.


#55 Tarl Cabot

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Posted 24 July 2016 - 07:33 PM

Quote

2) In doing the above, they first neglected a very blatantly clearly stated fact in every multiple Battletech Rulebooks: "This is not how it works." "These rules serve as a guideline, an expedited summary of events for use in simulations to rapidly display results."

Summary of events. Rapidly display results. Meaning that Battletech's weapons, doing "5", and "10" and "20" damage across 10 second turns is 'expedited', 'fast', 'summary'. MWO is churning 60 damage from the AC/20 and 120 damage from the UAC/20 in less than 10 seconds; the kind of stuff we should see from an RA/5. A goddamn RA/5!!! The point? Ghost heat, alpha strike city, missile spammery, PPC nerfs, jumpjet nerfs, etc., etc., etc... we wouldn't have any of that if PGI had actually looked at the ******* books!


"These rules serve as a guideline, an expedited summary of events for use in simulations to rapidly display results."

To be fair, summary of events is for any time frame, from BT's Solaris (2.5sec/turns), basic BT (10sec/turns) to Battleforce (60 sec/turn, iirc). For the standard BT game (10sec/turn) summary of events, even though initiate, movement, fire weapons, tally up the heat/rolls/etc as a series of events, nothing in there said that all weapons were fired as an alpha that last 10 secs.

Over, lore is like the flavor, the scent of Mechwarrior/Battletech. Without that you are left with bipedal machines, and why are people fighting and dying?

I wished Renegade Legion had been more popular than it was, but people loved mechs more than they did anti-grav tanks. Posted Image

Edited by Tarl Cabot, 24 July 2016 - 07:33 PM.


#56 dervishx5

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Posted 24 July 2016 - 07:42 PM

If you want lore go play HBS's game where they're making up their own.

#57 Mystere

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Posted 24 July 2016 - 08:09 PM

View Postdervishx5, on 24 July 2016 - 07:42 PM, said:

If you want lore go play HBS's game where they're making up their own.


Play a turn-based PvP PC game in 2016/2017? It just ain't my cup of tea.

Edited by Mystere, 24 July 2016 - 08:10 PM.


#58 Lynx7725

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Posted 24 July 2016 - 08:16 PM

View PostTarl Cabot, on 24 July 2016 - 07:33 PM, said:

I wished Renegade Legion had been more popular than it was, but people loved mechs more than they did anti-grav tanks. Posted Image

I won't mind a Leviathan game. Crowbars at 30 paces, man.

#59 Lynx7725

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Posted 24 July 2016 - 08:24 PM

My two cents after browsing a few posts...

Practically, lore is going to be hard to follow for a purely Mech FPS. Simply because the mechanics are going to be different -- you implement TT values into a FPS and you get an unplayable FPS. Trying to go that direction is just madness.

Where I feel MWO can go with lore is in economy. Bring up a properly economy -- i.e., one where there is real interstellar corporations, stocks and monetary exchanges, with PGI as Comstar and Interstellar government and pulling some strings as necessary, with proper industry and political movements, and lore can still be relevant.

Sure, we'd get a percentage of the player base that would end up as Excel-Warriors, but that would/ could still work out.

Battletech lore has never been solely about Battlemechs. It's always been about the political story, with a major dose of military-industrial complex behind the scenes. Merc companies were icing on the cake. Giving us more lore in the background and allowing for a vibrant economy based around that lore would actually make the game interesting long after dropping has gone stale.

Like many: "Came for the Stompy Robots, Stayed for the Politics."

What annoys me is that Catty Labs obviously have a strong database of planetary information that could be tapped; their fact-checking and correlation is amazing from a coherency perspective. If PGI can tap on that source, even as background information, it would be quite a major lore leap.

#60 RestosIII

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Posted 24 July 2016 - 09:41 PM

View PostLynx7725, on 24 July 2016 - 08:24 PM, said:

My two cents after browsing a few posts...

Practically, lore is going to be hard to follow for a purely Mech FPS. Simply because the mechanics are going to be different -- you implement TT values into a FPS and you get an unplayable FPS. Trying to go that direction is just madness.

Where I feel MWO can go with lore is in economy. Bring up a properly economy -- i.e., one where there is real interstellar corporations, stocks and monetary exchanges, with PGI as Comstar and Interstellar government and pulling some strings as necessary, with proper industry and political movements, and lore can still be relevant.

Sure, we'd get a percentage of the player base that would end up as Excel-Warriors, but that would/ could still work out.

Battletech lore has never been solely about Battlemechs. It's always been about the political story, with a major dose of military-industrial complex behind the scenes. Merc companies were icing on the cake. Giving us more lore in the background and allowing for a vibrant economy based around that lore would actually make the game interesting long after dropping has gone stale.

Like many: "Came for the Stompy Robots, Stayed for the Politics."

What annoys me is that Catty Labs obviously have a strong database of planetary information that could be tapped; their fact-checking and correlation is amazing from a coherency perspective. If PGI can tap on that source, even as background information, it would be quite a major lore leap.

I'm going to sound like a broken record here (because I am one), but that perfectly describes Clan Diamond Shark duties, and I would gladly be an accountant warrior.





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