Save Times At The Expense Of Connect Time?
#1
Posted 20 July 2016 - 04:44 AM
Did they reduce the Save times by increasing the "Connecting" Times to the Mech Lab?
OMG my connect time has increased.
Or just me?
#2
Posted 20 July 2016 - 04:54 AM
#3
Posted 20 July 2016 - 04:57 AM
El Bandito, on 20 July 2016 - 04:54 AM, said:
Interesting... mine is more than a slight increase.... more like 15 to 20 seconds.
#5
Posted 20 July 2016 - 04:59 AM
#6
Posted 20 July 2016 - 05:07 AM
Darian DelFord, on 20 July 2016 - 04:57 AM, said:
Interesting... mine is more than a slight increase.... more like 15 to 20 seconds.
pretty much the same here! I would rather wait 2min for the save once in a while than those 15sec after every game...
Lets hope it is some server side thing that can be fixed without going back to long saving time.
#7
Posted 20 July 2016 - 05:07 AM
El Bandito, on 20 July 2016 - 04:59 AM, said:
I don't keep time so I can't say exact difference.
Only reason I can tell the exact time is I record all my matches with Shadowplay..... the comparisons pre and post patch is extremely revealing.
Edited by Darian DelFord, 20 July 2016 - 05:08 AM.
#8
Posted 20 July 2016 - 05:11 AM
seems it would be better to cache it locally and then use hash varification for the server to authenticate the content. if authenticated, it can be used instead of a fresh copy from the server. otherwise 'connecting...'. when something changes it is applied to both the local copy and the server side copy as well. the hashes are then re-verified and if everything checks out, you instaload as if nothing happened.
Edited by LordNothing, 20 July 2016 - 05:14 AM.
#9
Posted 20 July 2016 - 05:13 AM
LordNothing, on 20 July 2016 - 05:11 AM, said:
seems it would be better to cache it locally and then use hash varification for the server to authenticate the content. if authenticated, it can be used instead of a fresh copy from the server. otherwise 'connecting...'. when something changes it is applied to both the local copy and the server side copy as well. the hashes are then re-verified and if everything checks out, you instaload as if nothing happened.
You should write it in the patch feedback forum. PGI might take notice.
#10
Posted 20 July 2016 - 05:35 AM
I do like the quick saving of loadouts, but I don't usually change mech loadouts very much at all after I settle on a build I like.
#11
Posted 20 July 2016 - 05:42 AM
#13
Posted 20 July 2016 - 05:57 AM
Kotzi, on 20 July 2016 - 05:55 AM, said:
Wouldn't it be the other way around? The matches I play are far more numerous than the times I save loadouts so this would have a drastic increase to my total idle time.
#14
Posted 20 July 2016 - 05:58 AM
#15
Posted 20 July 2016 - 06:01 AM
#16
Posted 20 July 2016 - 06:06 AM
Edit: no, it's still unstable for me...
Edited by Yellonet, 21 July 2016 - 01:47 AM.
#17
Posted 20 July 2016 - 05:23 PM
#19
Posted 21 July 2016 - 01:38 AM
#20
Posted 21 July 2016 - 03:09 AM
Colonel ONeill, on 20 July 2016 - 05:07 AM, said:
Lets hope it is some server side thing that can be fixed without going back to long saving time.
same here ONeill.
I dont rebuild or tinker much with my mechs anyway. This "feature" has increased my average wait times, not decreased.
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