I believe that especially for the CW a random map generator, which will take into account variables different for each planet, is a must for having a successful warfare across hundreds of planets.
The well balanced maps might be fine for the MWO as it is right now, but it will be no fun at all for CW.
I prefer to have bad luck from time to time and drop into a bad position, than learn by heart a set of moves and repeat them match after match.
Random map generators can really push forward the competitive gameplay as the best pilots and and thus the best teamwork can really be seen when units have to adapt to new situations and new environments.
I play this game more than a year now, and I haven't quited yet because of the upcoming CW. I haven't participated in the forums much as I do not have time for it, but I write now cause I think that a random map generator can make the difference in this game.
I copy the exact question and answer on random maps:
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Have you guys ever thought of creating a map generator using different parameters such as max and min: altitude, temperature, water on ground, building (city, industrial), destruction of the objects (if they are almost all brand new or mostly destroyed), etc; so you can create a base for lots of maps using existing objects in a quicker fashion and possibly generate all maps like this? Also, have you gave any thought of applying specific maps to specific kinds of planets? For example: Hot maps to notoriously hot planets as they are described in sarna?
Random map generators do not create well balanced multi-player PVP maps. They do generate some cool co-op and single player maps. Things random map generators do not take into account are sightlines, pathing, timing/pacing of gameplay and the dynamically changing battlefield in terms of player locations and activities.
We have Randall Bills going over the planets and giving us write-ups about each of them. If we can adopt a map/planet combination that is suitable, we will do it.
Random map generators do not create well balanced multi-player PVP maps. They do generate some cool co-op and single player maps. Things random map generators do not take into account are sightlines, pathing, timing/pacing of gameplay and the dynamically changing battlefield in terms of player locations and activities.
We have Randall Bills going over the planets and giving us write-ups about each of them. If we can adopt a map/planet combination that is suitable, we will do it.