Wintersdark, on 26 July 2016 - 05:36 AM, said:
But I ask: how do you feel hard limits would improve things, other than making brawling even harder?
It'd just make short ranged weapons worse.
Well for one it would slow down all this darn long range peek a boo the game has turned into. On most maps it has literally turned into... find a rock and Laser Vomit at 600+ for the first 5 to 7 minutes of the match until there is an advantage then push.
It would not make the short ranged weapons worse.
Pjwned, on 26 July 2016 - 05:40 AM, said:
The current system we have now is the best for this game, and if you don't like it because you had a crappy match in your brawling range mech then tough **** because the alternatives are far worse. I'm also going to assume that game of waiting 7 minutes took place in Skirmish mode, because otherwise there would have easily been an objective to go after instead of sitting around, and that is a problem with Skirmish mode, not with weapon ranges.
Please leave the attitude at the door. you really completely missed what I posted.
Quicksilver Kalasa, on 26 July 2016 - 07:12 AM, said:
The problem that I am seeing with it... especially with the clans.... is Most peek a boos happen at roughly 600 to 800 ish meters... The reason this takes place is the fall off range still does damage when you are boating the same type of weapons. It also makes trying to get within brawling range... very difficult... if you have a ML boat that can still hit you at 400 to 600ish meters and still do significant damage to parts
Just wondering is all
CygnusX7, on 26 July 2016 - 07:25 AM, said:
Another it's all about me thread.
Same sh!t, different day.
Please..... Get a clue and actually read what I posted...
Mudhutwarrior, on 26 July 2016 - 07:55 AM, said:
Aye this is the issue and I trying to figure out...... With the Fall off range damage... you can still accomplish good bits of damage well outside of optimal range...
If nothing else... change it from 2x's to 1.5 or something.
Oderint dum Metuant, on 26 July 2016 - 07:57 AM, said:
It would actually be an improvement. If that laser can't go x meters further than it's optimum range there is less suppression which makes it easier to close distance, as you trade less armor.
My point exactly.... I sit here and constantly see the assaults built for brawling just get annihilated before they can get within range... due to the fall off boated weapons just stripping them.
Edited by Darian DelFord, 26 July 2016 - 08:23 AM.