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Stupid Vote - Penalty System


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#1 GBxGhostRider

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Posted 26 July 2016 - 09:13 PM

I cant say how much the Map/Game mode voting system and the penalty system Ssuck first off the map vote/game mode system is abused and needs to disappear the way the dodo bird did and PGI please go back to just random map rotations.

That way most of us might get to play all the maps two or three times a hour with out playing ice maps over and over all night.

Second thing is the Stupidd penalty system needs scrapped and it is driving me from this game why? Because every battle players just park in front of you with no regard to you having the first slot to kill a opponent.

These players know they can get right in front of you when engaged and you are going to get the penalty for team damage and they just don't give a sshit about you being there first and trying to get a kill.

Please get rid of the penalty system so when these Moronic type players barge in front of you you can kill them for being total A-holes.

Edited by GBxGhostRider, 26 July 2016 - 09:13 PM.


#2 Chrithu

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Posted 26 July 2016 - 10:10 PM

The first one I agree with. The second one? I dunno. It kind of has little validity if you argue against the team damage penalty using "kill stealing" as an argument, because you basically come across just as kill happy as the guy stepping in your fire line.

Makes it look as if you might be one of those guys that play the whole match at max zoom never locking any target ("cuz it's MY kill. MINE ALONE") givig a rats *** about team play or winning. No offense meant though. That's what I read into it and I could be totally wrong. Just wanted to make you aware that you kinda come across a little off.

Edited by Jason Parker, 26 July 2016 - 10:17 PM.


#3 Kotzi

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Posted 26 July 2016 - 10:19 PM

Dont care about the map, just want to preselect mode like it used to be. According to team damage penalty, i dont mind cause i do very little teamdamage.

#4 Random Carnage

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Posted 26 July 2016 - 10:40 PM

The penalty system should have a much larger tolerance initially before penalties kick in, then a steeper hit thereafter per point of damage done.

The reality is that as careful as you try to be, at some point you'll have some oblivious clown run in front of you just as you fire. It's not all about being aware. A locust can scream in from left field at short range much faster than you can react when committed to firing at a target in front of you. Sometimes there's just no avoiding it. Hell, sometimes you have a jump jetting mech land right in front of your line of fire from out of nowhere.

I'd like to see a penalty system that gives you one free friendly fire chance per match to allow for genuine accidents, but there after a steep penalty applied to the shooter as well as anyone who gets hit in the back by the shooter (both shooter and receiver both get one chance). If someone is being repeatedly hit in the back by friendly fire, then chances are that their positioning is at fault and they should get the f*ck out and stop blocking team fire. As long as the shooter gets a bigger penalty than the receiver, that should prevent the shooter from just deliberately shooting through teamies.

The trick would be in how the penalty was split. Perhaps 70% shooter 30% receiver to disincentiveise (yes that's a word damnit) griefing the system.

#5 Terona

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Posted 26 July 2016 - 10:57 PM

I.. never have point two happen.

well.. until tonight. was in a kdk, and a viper snuck up behind me. the entire team turns around and starts shooting the viper through me.. destroying my leg, right arm, and most of my center torso.

as they where grouped up, I called in an airstrike right on top of my team.

Got some kills Posted Image Posted Image Posted Image

kind of reminded me of a hostage scene where the "good guy" shoots the hostage leaving the perp surprised and in the open lol.

you have to REALLY be trying to get a penalty for team damage.

Edited by Darth Terona, 26 July 2016 - 10:59 PM.


#6 Chrithu

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Posted 26 July 2016 - 11:07 PM

Lol Darth Terona. That reminds of an hilarious incident two nights ago on polar highlands. I was in my Pirates Bane (Locust) doing Hit and Run and scouting action. During th end Phase of the match I went all in going to help a Cicada brig down a marauder. We circled an shot himand allof a sudden the CDA and me were laying dead next to each other. Fis I thought we had run into each other causig th double death of our shot up 'Mechs. That would have been hilarious enough. But it turns out the CDA Pilot accidentally hit his air strike killing us both but not the marauder. I had to laugh so hard.

#7 Terona

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Posted 26 July 2016 - 11:17 PM

nice lol :P

ive air striked myself to peel off a leg humper. :P

#8 -Vompo-

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Posted 26 July 2016 - 11:27 PM

The penalty system is fine. Have not received a penalty so far and I do occasionally hit friendly mechs by accident. You really need to go after your own team on purpose or pay no attention on your shooting if you feel like you get penalties often.

#9 Yellonet

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Posted 27 July 2016 - 12:58 AM

Map voting is good as I get to play super bad maps less.

#10 sneeking

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Posted 27 July 2016 - 03:07 AM

View PostKotzi, on 26 July 2016 - 10:19 PM, said:

Dont care about the map, just want to preselect mode like it used to be. According to team damage penalty, i dont mind cause i do very little teamdamage.


Then game the vote on safe bets to max the multier, then only vote mode to preserve your weight.

#11 Mudhutwarrior

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Posted 27 July 2016 - 03:08 AM

Voting is an illusion. It makes the game just rotten in quick play. I just don't participate much if at all in it.

The penalty system is ok except when your having disco issues. I had one night where I received several penalty's from discos. Pretty frustrating and even more so when the gameplay is as bad as it has been lately.

#12 Besh

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Posted 27 July 2016 - 03:50 AM

View PostDarth Terona, on 26 July 2016 - 10:57 PM, said:

I.. never have point two happen.

well.. until tonight. was in a kdk, and a viper snuck up behind me. the entire team turns around and starts shooting the viper through me.. destroying my leg, right arm, and most of my center torso.

as they where grouped up, I called in an airstrike right on top of my team.

Got some kills Posted Image Posted Image Posted Image

kind of reminded me of a hostage scene where the "good guy" shoots the hostage leaving the perp surprised and in the open lol.

you have to REALLY be trying to get a penalty for team damage.


Yeah, gotta love those. They have a tendency to happen frequently when I manage to really get into good Position and Range, am still looking fresh and about to slam into the weaker enemy Flank from their unprotected Side .

It must be Situations like these of which the not so well known, but nevertheless true saying

" Assaults do not get killed in Battle . They get sacarificed ."

origintated from .

Edited by Besh, 27 July 2016 - 03:54 AM.


#13 Kotzi

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Posted 27 July 2016 - 03:55 AM

View Postsneeking, on 27 July 2016 - 03:07 AM, said:

Then game the vote on safe bets to max the multier, then only vote mode to preserve your weight.

Or i would just check the box with the gamemode i desire and dont have to vote at all. Good old days.

#14 MeiSooHaityu

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Posted 27 July 2016 - 04:07 AM

The voting system is fine with me. Now that you can't take back a vote and it is harder to build up your multiplier, I'm ok with what we have.

As for the penalty system, I haven't seen the problems the OP has. Sure teammates tend to run towards the last enemy(s) and get in the way of each other, but that has been happening forever (well before penalties were applied). That is a PUG thing.

Overall, I'm ok with the current system.

#15 Coolant

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Posted 27 July 2016 - 06:27 AM

View PostGBxGhostRider, on 26 July 2016 - 09:13 PM, said:

Second thing is the Stupidd penalty system needs scrapped and it is driving me from this game why? Because every battle players just park in front of you with no regard to you having the first slot to kill a opponent.

These players know they can get right in front of you when engaged and you are going to get the penalty for team damage and they just don't give a sshit about you being there first and trying to get a kill.


Sorry, but I can't remember the last time I got a wait penalty...

#16 Davers

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Posted 27 July 2016 - 06:35 AM

Players voting for the map they want is "abuse".
You shooting team mates in the back because you have "the first slot" shouldn't be punished.

Seems legit.

Actually, no. It's not.

Sorry that everyone doesn't like the maps you like, but YOU are the minority.
You shouldn't shoot your team mates. Your need to get kills isn't any different than theirs.

#17 Signal27

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Posted 27 July 2016 - 06:42 AM

View PostCoolant, on 27 July 2016 - 06:27 AM, said:


Sorry, but I can't remember the last time I got a wait penalty...


There's a wait penalty?

-----

Anyway: I try to look on the bright side of things. So whenever a team mate steps in front of me right as I'm about to unload on a bad guy, I think "okay, be my meat shield for a moment". Every so often after they trade shots with each other, the team mate will either die or go back into hiding leaving me standing there with a damaged bad guy to shoot at and absolutely no heat.

Edited by Signal27, 27 July 2016 - 06:43 AM.


#18 Tatula

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Posted 27 July 2016 - 06:56 AM

I haven't played Terra Therma for quite a while, so I guess the voting system is working as intended. Posted Image

Hopefully PGI has the stats now to know which maps they need to fix so people will play them. Unfortunately, there will always a bias towards cold or neat neutral maps.

Accidental team kills do happen. Killed a friendly Atlas last night. I was aiming at a Timberwolf between a couple of crates and the Atlas was approaching to engage but was hidden by the one of the crates. He stepped right into my line of fire just as I fired. I apologized for the TK and took the lumps (20 sec wait penalty) and moved on.

What PGI should do is to heavily penalize team kill and team damage within the first minute of the match. Any team kill and team damage during that time is unlikely to be accidental or due to enemy interaction. Then reduced the penalty as the match progresses. Accidental team kills are more likely to happen later on in the match because most mechs are already heavily damaged through fighting and can be killed even by a glancing blow with a small laser.

Edited by Aloha, 27 July 2016 - 06:57 AM.


#19 Escef

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Posted 27 July 2016 - 07:58 AM

I've been hit by the penalty system ONCE since it was instituted. I called in artillery not realizing the other friendly near me was legged and couldn't get away, the arty ended up finishing him off.

#20 Thorqemada

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Posted 27 July 2016 - 08:06 AM

Its pretty easy to run in front of someone bcs the ping and position tolerance/difference between players.
The closer you get together the less accurate is it and a mech you think is left of you could be also in front of you or right.
Sometimes i slow down for no reason and suddenly a Mech behind me Pops up in front of me limiting my movement speed etc.

Its the way things be...

I want random maps back but i dont know if PGI could handle the backleash from Players loving Voting to exploit their Mechs the best instead of experience the taste of diversity.





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