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Highlander Iic Tips


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#1 FuzzyNova

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Posted 27 July 2016 - 09:47 AM

Recently fell in love with the Highlander IIC. Being an Assault Pilot is new to me and I'm used to always using my Ebon Jags and Grid iron. The difference in movement and speed is drastic between the two. Currently have

2 Er LL
2 Streak Srm 6
2 Lrm 15 Artemis
1 C Ultra AC/20
.switched that ballistic instead of the Gauss Rifle. Getting used to this load out is proven to be challenging. I'm not too bad in this mech. I'm still trying to get comfortable. You know that feeling when your in your favorite mech. Your hands know exactly what to do and when to do it. You know what weapon groups are what and what second to fire the next. This is different. I really never work with Srms that much. Especially Streaks. They have longer range which is good. But sometimes that extra second or two to lock on can cost you big time in battle. Thinking of switching them out for regular Srms. Its so slow. And my whole tactics mindset has changed. This isn't an 80 plus Kph mech anymore. It's a 40 ish Kph tank. Anyone out there a good Highlander IIC pilot?

#2 Roughneck45

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Posted 27 July 2016 - 09:58 AM

I love Highlanders too.

Your build is all over the place with the weapon selection though. Id recommend meta, of course Posted Image . I run mine with Large pulse lasers and UAC10's.

More importantly though, Highlanders are great sword and board mechs. Meaning half of the mech is usually better equipped than the other so you can use weak side as a shield. If you build around that concept you should have some solid games. Its also better to focus on either long range or brawl but depending on your tier and whether you solo or group can affect that choice.

#3 Felio

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Posted 27 July 2016 - 09:58 AM

View PostNathaniel Johns, on 27 July 2016 - 09:47 AM, said:

Especially Streaks. They have longer range which is good. But sometimes that extra second or two to lock on can cost you big time in battle. Thinking of switching them out for regular Srms.


I would say to swap them out for 2x C-SRM6A for sure.

Four weapon groups is kind of a lot to focus on, but if you're handling it OK then OK. If not, you could do four SRM launchers or four LRM5 or something.

The UAC/20 and two ERLL are solid choices. Not a whole lot else to do with 1 ballistic point and 2 energy points (this is the B variant). Two LPL would be another choice, but I would not do 2 ERPPC.

#4 Revis Volek

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Posted 27 July 2016 - 10:01 AM

Had the most success with max engine (always) and 3 ERPPC (or LPL) with Gauss and some JJ's. Runs a bit hot if you dont chain fire the ppcs but its also got a mean alpha if you have a 100% kill shot like a Light ST or even a heavies back.


Aside from that i have not had much luck with them due to low engine cap and it lacking some diversity for Meta builds. I just hate leaving tonnage on the floor.

#5 FuzzyNova

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Posted 27 July 2016 - 10:10 AM

Thanks. Some real good advice. Yeah sometimes when buying a new mech having too many weapons can get you killed. I should probably simplify my build. As for long range or brawl...its a tough choice. I found myself in a match getting pounding from far away and couldn't do much because all my weapons except lurms were short range so I changed my MPL to ERLL. Ultra AC 20 is for pounding them from medium to short range and those combined with the dual Srm 6s is a deadly combo for the enemy. ErLL just make me feel safer during long range shootouts.

#6 Revis Volek

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Posted 27 July 2016 - 10:13 AM

View PostNathaniel Johns, on 27 July 2016 - 10:10 AM, said:

Thanks. Some real good advice. Yeah sometimes when buying a new mech having too many weapons can get you killed. I should probably simplify my build. As for long range or brawl...its a tough choice. I found myself in a match getting pounding from far away and couldn't do much because all my weapons except lurms were short range so I changed my MPL to ERLL. Ultra AC 20 is for pounding them from medium to short range and those combined with the dual Srm 6s is a deadly combo for the enemy. ErLL just make me feel safer during long range shootouts.




I rarely build a mech with more then 3 weapon groups unless its TAG or something as the 4th. 3 groups is perfect for my mouse and my hands and mind to wrap around. 4 or 5 groups can get silly and i mix them up sometimes or just fire the wrong buttons. 3 groups max, 2 is great too.

Clan ER LL have a crazy long burn time though, i bet you would get away with better dmg albeit at a slightly shorter range from the LPL's. I know it was like night and day once i saw the light of the C LPL.

Edited by Revis Volek, 27 July 2016 - 10:17 AM.


#7 DjPush

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Posted 27 July 2016 - 10:14 AM

Reserved for pro tip and build suggestions. I'm at work right now. I'll post some build suggestions when I get home tonight. For now. Here are some videos of two HGN-IIC builds I do well with.

https://youtu.be/Oxp1PAn5lmk

https://youtu.be/frLoBUNAkWg

Posted Image


Posted Image

Posted Image

Posted Image
Posted ImagePosted ImagePosted ImagePosted Image

Edited by DjPush, 27 July 2016 - 06:37 PM.


#8 Narcissistic Martyr

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Posted 27 July 2016 - 10:25 AM

I'll give you my A build which is the one I actually use most.

SHS HGN-IIC-A

Yes it has SHS, yes it doesn't have JJ, yes 4LPL isn't the hardest hitting build, but... it's good accurate damage and unlike the DHS version it has a decent heat capacity and can keep firing for about 5 to 10 seconds longer (depending on map) and cools very nearly as well.

#9 Roughneck45

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Posted 27 July 2016 - 12:12 PM

View PostNarcissistic Martyr, on 27 July 2016 - 10:25 AM, said:

I'll give you my A build which is the one I actually use most.

SHS HGN-IIC-A

Yes it has SHS, yes it doesn't have JJ, yes 4LPL isn't the hardest hitting build, but... it's good accurate damage and unlike the DHS version it has a decent heat capacity and can keep firing for about 5 to 10 seconds longer (depending on map) and cools very nearly as well.

The DHS version loses 3% cooling but you get a JJ, a larger engine, and more armor. Left over tonnage, but DHS are better than SHS nearly every time.

HGN-IIC-A
Not optimized in the slightest lol.

I might run it like this?
HGN-IIC-A

Edited by Roughneck45, 27 July 2016 - 12:22 PM.


#10 Hit the Deck

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Posted 27 July 2016 - 01:36 PM

Before Spirit Bear, there were Highlanders (and brawling Warhawks - but let's not talk about them):

HGN-IIC-B

Less nimble but can jump (and more resistant to the Nerfbat!).

#11 FuzzyNova

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Posted 28 July 2016 - 03:53 AM

Sweet. Good stuff guys. So many builds

#12 Satan n stuff

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Posted 28 July 2016 - 03:57 AM

View PostNathaniel Johns, on 27 July 2016 - 09:47 AM, said:

Recently fell in love with the Highlander IIC. Being an Assault Pilot is new to me and I'm used to always using my Ebon Jags and Grid iron. The difference in movement and speed is drastic between the two. Currently have

2 Er LL
2 Streak Srm 6
2 Lrm 15 Artemis
1 C Ultra AC/20
.switched that ballistic instead of the Gauss Rifle. Getting used to this load out is proven to be challenging. I'm not too bad in this mech. I'm still trying to get comfortable. You know that feeling when your in your favorite mech. Your hands know exactly what to do and when to do it. You know what weapon groups are what and what second to fire the next. This is different. I really never work with Srms that much. Especially Streaks. They have longer range which is good. But sometimes that extra second or two to lock on can cost you big time in battle. Thinking of switching them out for regular Srms. Its so slow. And my whole tactics mindset has changed. This isn't an 80 plus Kph mech anymore. It's a 40 ish Kph tank. Anyone out there a good Highlander IIC pilot?

I'd ditch the LRMs and go full streaks, going with SRMs isn't really an option unless you like bringing underweight loadouts and aiming 4 weapon groups separately and LRMs aren't all that good even when you boat them.
Also bring an active probe, you'll need it.
Try something like this.

Edited by Satan n stuff, 28 July 2016 - 04:05 AM.






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