MischiefSC, on 28 July 2016 - 03:04 AM, said:
There's literally a couple thousand who enjoyed FW in concept but left due to lack of depth, purpose or engagement. FW was never going to draw the whole QP population - that was never the point nor should it be. The goal is to get back the people who played it, enjoyed the idea of it, but left because in the end it was just a QP environment with new maps, modes, and longer waits. Wasn't worth the time invested.
I'm all for adding FW maps/modes to QP. That way people who just want a quick throw-away game maybe with a respawn or two and whatever can have it. Go nuts, I'd vote for it. If being a part of a faction and trying to help your faction accomplish large objectives over an extended period against other factions isn't what interests you though then it's probably not going to be what you're looking for. I'd rather count bumps on sandpaper than play QP. Couldn't be more pointless to me. I go there to test mech builds and level up mechs. It's not 'fun' and if FW didn't exist I'd have removed MW:O long ago. That's okay; people enjoy different things in games. However making something 'fun' doesn't always mean making it 'like something else'.
Really I do not think FW has to be like quick play unless we are doing limited changes. I think the real solution is for PGI to have two experiences. Below is a rough idea of what I mean.
Looking at feedback from posts on the main forums and reading past threads there seem to be different player types looking for a very different game experience. (With some overlap as a secondary experience.) So why not work around this in designing FW, Quickplay etc.
Have one experience designed around "solaris" death match, quick play game modes related to these, stats and leader boards etc.
Then have a second experience designed around role warfare, simulation, lore, casual game play, single player, cooperative, "non meta" etc etc.
I think at the moment PGI is doing a bit of making every game mode everything to every one.

























