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Targeting Range


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#1 Oswald Boelcke

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Posted 29 July 2016 - 05:35 AM

so, do all mechs have the same base targeting range? the point where i can start to gather detailed info on an enemy mech?

what is the base sensor range? when i add in all my sensor range bonuses, what are the bonuses adding to?

i assume ECM detracts from this?

#2 mailin

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Posted 29 July 2016 - 06:17 AM

The base range is, I believe 800m. All mechs have the same base range, but there are ways to add to that via BAP, or sensor range module.

ECM is an interesting one because ECM has a cloaking range of 90m, which means that the mech with ECM and every mech friendly to that within 90 is also cloaked. BAP will cancel ECM if it is within range (I believe 240m). It is worth noting that I believe a mech with the clan active probe needs to specifically target the mech with ECM in order for it to cancel for it's friends.

Items that increase sensor range add a percentage to the base and it is possible to have multiple items on a single mech.

Sorry that it seems kind of confusing, but I tend to not really worry about the numbers too terribly much.

Edited by mailin, 29 July 2016 - 06:17 AM.


#3 Oswald Boelcke

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Posted 30 July 2016 - 11:35 AM

ok, so PGI is making this a bit confusing. i have yet to get a definitive answer as to base sensor/targeting range. i am hearing values fro 500 - 800 m.

also, i see that my sensor mod give 15% sensor range, cBAP 25%, and targeting comp 22.5% targeting range. so does that 22.5 add to sensor range? targeting, sensor, two different words to me. so that is 66.5% added to what?

#4 S 0 L E N Y A

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Posted 30 July 2016 - 11:40 AM

It adds to your base value, which is about 800m

#5 Oswald Boelcke

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Posted 30 July 2016 - 11:49 AM

View PostBoogie138, on 30 July 2016 - 11:40 AM, said:

It adds to your base value, which is about 800m



again, i get "about" no one knows the true answer.

#6 S 0 L E N Y A

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Posted 30 July 2016 - 12:28 PM

Would you sleep better if I told you it was exactly 787m and 39cm?
Well -somewhat- more precisely it is a touch under 800m.
Frankly, the exact figure is trivial, especially at higher levels of play.

-Light mechs are better used as fast strikers/brawlers.

-If an enemy cant see your paper doll but know that you are within weapons effective range they will shoot you anyways.

-there are much more combat efficient uses for tonnage/module slots that command consols or sensor range boosts.

Active prob is a bit of an exception, as it is crucial to to mechs that rely on target locks. The fact that it extends your targeting range is just a cherry on top.

#7 Koniving

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Posted 30 July 2016 - 12:49 PM

View PostWM Immelmann, on 29 July 2016 - 05:35 AM, said:

so, do all mechs have the same base targeting range? the point where i can start to gather detailed info on an enemy mech?

what is the base sensor range? when i add in all my sensor range bonuses, what are the bonuses adding to?

i assume ECM detracts from this?

Currently, yes. All mechs have the same base range. This will change in the near future.

It is 800 meters as said. Senor bonuses you can plug 800+ the bonus amount. What is it +25 and +25 for Advanced Sensor Range and BAP combined? So 800m + (25%+25%) = 800m + 50% = 1200 meters.

Now whatever the actual percentages are, plug 'em in.

ECM does not have an affect on this even when in point blank range and "jamming" you. It does however prevent you from being able to acquire locks.

If playing solo (as in private match with other players for testing purposes) and enemy is in visual range, you will not get a crosshair until 800 meters. (To be precise since there's always lag in detection, they "actually" show at 750 or greater and under 800 if moving at normal speed. Targets are instantly lost at 800 meters, and someone can stand at 800 meters and still be detectable 'most' of the time. Sometimes it has to be 799. Never past 800 though without equipment to enhance range.
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View PostWM Immelmann, on 30 July 2016 - 11:49 AM, said:

again, i get "about" no one knows the true answer.


(The reason for "other" values mentioned is sensor values on the last big Public Test Server had mechs with sensor ranges from 450 meters all the way to a little over 900 meters as base ranges in the name of "Info Warfare," which will be coming in a few months to make "Scouting" mean something and to put more emphasis on lighter and medium mechs as a crucial component to a team rather than an after-thought.)

Some private shenanigans.






Posted Image

Edited by Koniving, 30 July 2016 - 12:56 PM.


#8 Oswald Boelcke

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Posted 31 July 2016 - 05:38 AM

View PostBoogie138, on 30 July 2016 - 12:28 PM, said:

Would you sleep better if I told you it was exactly 787m and 39cm?
Well -somewhat- more precisely it is a touch under 800m.
Frankly, the exact figure is trivial, especially at higher levels of play.

-Light mechs are better used as fast strikers/brawlers.

-If an enemy cant see your paper doll but know that you are within weapons effective range they will shoot you anyways.

-there are much more combat efficient uses for tonnage/module slots that command consols or sensor range boosts.

Active prob is a bit of an exception, as it is crucial to to mechs that rely on target locks. The fact that it extends your targeting range is just a cherry on top.


nothing in this game is TRIVIAL to me. that is as far as i got with your commentary. IGNORED.

View PostKoniving, on 30 July 2016 - 12:49 PM, said:

Currently, yes. All mechs have the same base range. This will change in the near future.

It is 800 meters as said. Senor bonuses you can plug 800+ the bonus amount. What is it +25 and +25 for Advanced Sensor Range and BAP combined? So 800m + (25%+25%) = 800m + 50% = 1200 meters.

Now whatever the actual percentages are, plug 'em in.

ECM does not have an affect on this even when in point blank range and "jamming" you. It does however prevent you from being able to acquire locks.

If playing solo (as in private match with other players for testing purposes) and enemy is in visual range, you will not get a crosshair until 800 meters. (To be precise since there's always lag in detection, they "actually" show at 750 or greater and under 800 if moving at normal speed. Targets are instantly lost at 800 meters, and someone can stand at 800 meters and still be detectable 'most' of the time. Sometimes it has to be 799. Never past 800 though without equipment to enhance range.
--------------


(The reason for "other" values mentioned is sensor values on the last big Public Test Server had mechs with sensor ranges from 450 meters all the way to a little over 900 meters as base ranges in the name of "Info Warfare," which will be coming in a few months to make "Scouting" mean something and to put more emphasis on lighter and medium mechs as a crucial component to a team rather than an after-thought.)

Some private shenanigans.






Posted Image


thanx for YOUR help, unlike others who just post, to increase their post count. :-) and give idiotic replies





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