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Fixing Skittles - An Integration Problem


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Posted 03 February 2017 - 10:29 PM

View PostJables McBarty, on 03 February 2017 - 08:56 AM, said:


Just to make sure we are on the same page, when you say TS you mean VOIP, right? Because TS is a completely separate application from MWO; however MWO does have in-game VOIP.

When I read "TS integration" I imagine being able to sync my MWO account and TS account and jump servers within the game, rather than alt+tabbing back and forth.


MWO's in-game VOIP is Teamspeak 3. I hope that clears things up. You can technically run MWO's TS3 (during an actual drop) while running TS3 as well.

What I mean by "TS integration" is that we use MWO's TS3 to connect to faction hubs or temporarily create a room for the people in it (within MWO) to speak to each other as necessary.


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To clarify, what I'd like to see is more robust LFG/group-forming channels/lobbies. So you click FP button and are taken into a lobby where you can see all the "open" groups and what they are looking for--all 100% text-based chat. Maybe you have a group of 10 vets, so you post "Vets looking for 2 nub PUGs who want to learn." Then noob PUG Jables joins that group, at which point maybe the group lobby has VOIP, or if it's all text-based then the leaders can still redirect to a TS server if necessary.

But then once you are in that group, it works like a current-state group and you can coordinate and MechLab and DeckBuild until everyone is ready to drop.

The in-game interface isn't up to that standard.


Sure, I'm fine with that.

What I ideally want is a method for the built-in MWO TS to connect to special dedicated lobby that is automatically allocated by the faction's TS and be automatically moved to appropriate channels when grouped up (in the FP-lobby screen or even before that in the FP-group formation screen) so people can discuss dropdeck/plans/whatever in advance before actually dropping.

Expanding the LFG interface for FP would be required (because groups need to be advertised to everyone when it isn't a full 12-man).


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What makes you want to work with your teammates? ....I don't know, the desire to win?


It's always about winning.

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Sounds like you've had some seriously bad experiences in solo-Q, but that's like 90% of what I do, and I enjoy it.

If I had to drop either with a group or as a solo in a mixed queue, I'd probably leave the game. Unless they make a far better matchmaker.


I hate the solo queue. Mind you, I still win, but the problem is that there is a natural tendency to use a teammate as a shield, instead of being an actual teammate and help that person. I don't mind helping the guy next to me out, but often times it is mostly to the teammate's detriment when poop hits the fan.


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I think there's a fundamental difference in perspective here: Sounds like you think everyone should ultimately be fighting in big groups, whereas a large number (plurality? Majority? Significant minority? Idk.) of us strongly prefer running solo all the time. Because.

Literally, just because. It's just how I and others like me play online video games. I have a healthy social life: I play MWO to pwn nubs (or get pwned and angry), not to make friends (which is not meant as a slight to people who do, just different strokes and all that).


In FP, the mindset should mostly be people working together in groups. If you want to solo, you have to have the expectation that you follow what the group does and hold your own weight.

Most of the time, neither of what I describe happens and the latter is symbiotic to the former (people don't hold their own weights primarily because they don't follow the group).


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Anyway, slight tangent, but the point is: What if the purpose of a Solo-Q is not to prepare people for a Group-Q, but merely to provide a gaming experience for those of us who just want to game?


If people would regularly help each other in the solo queue, I wouldn't be concerned. However, failing to regularly help each other is the norm.

I'm not against people wanting to solo. In fact, everyone solos at one time or another. The issue is that the responsibility/culpability of working together is not a thing, seeing people try to rambo everything and yet accomplish nothing and die early is what annoys me the most.


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That's kind of what happened anyway with pre-4.1 FP.

Units and vets would form groups and initiate attacks on planets.

Pugs and nubs would respond to call-to-arms and defend.



It still happens now just as well. Rolled every FP match tonight in a large group facing the new version of "rainbow PUGs"... which is the same as the old rainbow PUGs. It's not actually that interesting.





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