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Streaks


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#21 VATER

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Posted 30 July 2016 - 06:30 AM

In MW4 there was an interesting mechanic when it came to streaks....IF you were able to hold a specific part of the mech in your reticle, the streaks would try to home in on it.

Other than that, I do not see a problem with streaks. Yes, they are kind of a "fireandforget" weapon, but to stay alive in a brawl THAt is the skill. Twisting, engaging and evading like a crazy MoFo, that is what makes a streaker.

I would run circles around you until you were dizzy in my AW and in the end you would see a waddling Mickey Mouse bowing to your smoldering wreak.

On that note: I WANT MY AW !!! Jump to 3065 and make it happen...PLX PGI !!!

Edited by VATER, 30 July 2016 - 06:32 AM.


#22 PhoenixFire55

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Posted 30 July 2016 - 06:33 AM

View PostBush Hopper, on 30 July 2016 - 05:48 AM, said:

5 matches in a light mech
No rating in the event
Spouting insults while being a hypocrite

Pathetic


Meh. I don't play lights in PUGs as I see no point in running around and trying to do smth in a close range mech while an entire team sits back spewing ERLL and LRM spam. Nor do I care about "events". When I do play a light however I'm happy if an entire enemy team has nothing but streaks coz I can easily run away from em and watch how my team annihilates them.

If you are clueless about how you should deal with streaks its your problem really. Streaks are in a proper place in terms of balance.

#23 Elizander

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Posted 30 July 2016 - 06:41 AM

I don't know, stop boating small lasers and being forced to go into streak range or just kill the other guy faster than he kills you. Otherwise dual gauss will probably down you faster than streaks and at longer ranges too.

Why not just have your heavy mech engage the streak boat first and you shoot it from behind? Or convince your light lance to wolfpack the streak boat. Have 2+ mechs with ECM at point blank and he can't BAP your ECM without UAV. If he UAVs disengage for awhile until it's gone. Engage something else other than the streak boat? I don't see long range direwolves eagerly getting in the face of an AC20/SRM6x4 Atlas.

Fight around corners and peek and shoot. He won't be able to lock in on time and retret if he advances. Dunno what else but I'm sure I haven't raged about streaks while leveling up my Jenner. Of course once I was done leveling my Jenner I took out my Streakcrow and ate some lights for dessert. The ones I kill easily are the ones that try to fight me alone and don't take advantage of the fact that they are faster. Circle strafe only gets you so far and non-idiot pilots know how to turn the other direction on reverse to get you back quickly on target.

I also killed 2 locusts who insisted on staying close range really really fast with my 4x ER PPC Warhawk and the same story goes for my 4 LPL Cataphract and my 7 medium pulse Thunderbolt. The difficult ones to kill are the ones who know to get away and come back at a more opportune time.

Edited by Elizander, 30 July 2016 - 06:45 AM.


#24 Andi Nagasia

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Posted 30 July 2016 - 08:57 AM

View PostJuodas Varnas, on 30 July 2016 - 05:50 AM, said:

Why the **** should there be an anti-light weapon, when there's no anti-medium, anti-heavy or anti-assault weapons?

That's ******* stupid

(i'm mostly a medium/heavy pilot, so don't bring the "whiny light pilot" crap here)

Juodas im disapointed you didnt mention Quads in your Post, ;)

but @OP,
with the Speed of Lights you should be able to Stay out of Streaks Effective Range,
Even a Skill Crow is useless unless you let them get up on you, keep your Wits about you,
when you see a Missile Mech, Lock on® and see what weapons they have,
if they are loaded with Streaks dont let them get Close enough to use them,
or Bring ECM and ECM wolfpack, that usually Counters SkillCrows,

#25 Yellonet

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Posted 30 July 2016 - 09:27 AM

View PostMonkey Lover, on 30 July 2016 - 06:25 AM, said:

Killing a streak boat is doable but harder . I was in a Jenner and I had a locust buddy. We killed a summoner streak boat by running in/out of the buildings on a river city yesterday. He was never able to lock us. At the same time when I saw him in the open I ran and didn't fight him

I wouldn't mind seeing streaks buffed and limited somehow. They shouldl be hitting the CT on mechs but shouldn't be click easy mode. I would like to see some type of systems where you mouse has to hold over the other much just like you were firing say lasers.
I was thinking the same, make streaks home in on the crosshair, so you would have to guide them to the target by holding the crosshair on the mech until the missiles hit. This would make it more difficult to use, but more powerful for a skilled user as one could aim the missiles to where (still some spread though) you wanted them to go.

#26 dario03

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Posted 30 July 2016 - 09:27 AM

I like how people keep trying to justify streaks being anti-light. Even if you suggest something that isn't a nerf but just a balance change they act like its the end of the world. Because heaven forbid we change a weapon system so that it is balanced against the classes. Because we all know that no other weapon system can kill the least armored mechs in the game, especially since none of our bigger mechs have turning, torso twisting, weapon range/heat/cooldown, armor, or structure quirks....oh wait.

I wonder what the response would be if streaks were changed so that they were anti heavy or anti assault. Like not just make it so they hit CT on those but make it so they actually miss lights or getting a lock was really hard. I mean hey they would still be short range so would we just tell our bigs that its their fault that they died and the weapon system is fine? The bigs should have killed them from range before they got close since they can carry lots of long range weapons. Or we could tell them that its ok since lights and mediums counter streaks so its balanced. They should of called the streakboat out and had the fast movers take them out. Yeah I bet that would go over great.

Heck I bet we could make it so that streaks were actually affected by aiming skill and people would still whine if it made them anti-heavy/assault weapons. Like if getting a lock was more difficult by requiring you to aim at the ct and only the ct for a while and then they all hit ct. Or if when getting a lock the spread was affected by how many components you aimed at. That one would be great, we could make it exponential too. Aim at one component get that component, aim at 2 hit 4, aim at 3 get 9 and thus miss some. The weapon would be skill based at that point but be better against bigger mechs but yet I'm sure a bunch of people would be against it because they want lights weak reasons. Bet that whole "its fine that artemis speeds up locks for streaks for no weight and crits despite lore" attitude would change real quick.

Edited by dario03, 30 July 2016 - 09:31 AM.


#27 Telemachus -Salt Wife Salt Life-

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Posted 30 July 2016 - 09:32 AM

OP, please show me on the raven model where the big bad streak crow touched you?

Also, Radar Dep breaks locks even if you only run around a rock for half a second while facing a streak crow. No one's fault if you engage a streak crow in the open. Streaks are a terrible weapon system, sometimes even against lights. No need to buff them in any way.

Edited by Telemachus Rheade, 30 July 2016 - 09:35 AM.


#28 Juodas Varnas

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Posted 30 July 2016 - 09:34 AM

View PostAndi Nagasia, on 30 July 2016 - 08:57 AM, said:

Juodas im disapointed you didnt mention Quads in your Post, Posted Image

Even I have my limits.

#29 nehebkau

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Posted 30 July 2016 - 09:51 AM

THE ONLY CHANGE that needs to be made re streaks is to increase the response time, slightly increase rate of fire and drastically decrease the range of engagement for AMS.

Then a light mech that is afraid of streaks just needs to put on an AMS (or 3)... Everyone knows that streaks are the weapon of choice for douches (or people who feel like being particularly douchey at that time) and every game needs to provide something for that type of player to use.

I myself find a proclivity to acting like a douche when I am hung-over or out of bacon.

Only thing I don't understand about clan streaks is why they have the same heat profile as IS streaks, greater range, lower weight, and the same damage... I mean, at least with clan lasers the increased range, lower weight and damage is offset by higher heat.

Edited by nehebkau, 30 July 2016 - 09:57 AM.


#30 PhoenixFire55

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Posted 30 July 2016 - 09:53 AM

View Postdario03, on 30 July 2016 - 09:27 AM, said:

Even if you suggest something that isn't a nerf but just a balance change they act like its the end of the world.


With all due respect the OP made a stupid sarcastic post and got stupid sarcastic replies. You don't start any sort of reasonable discussion this way.

#31 dario03

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Posted 30 July 2016 - 10:35 AM

View PostPhoenixFire55, on 30 July 2016 - 09:53 AM, said:


With all due respect the OP made a stupid sarcastic post and got stupid sarcastic replies. You don't start any sort of reasonable discussion this way.


True, but a lot of lights op threads had that kind of tone so he was probably going for that.

But I wasn't just talking about this thread. I was talking about the topic in general. This isn't the first time this has been brought up and it usually isn't in a sarcastic tone. But yet these are the same kind of replies that you will find in those threads.

Edited by dario03, 30 July 2016 - 10:36 AM.


#32 FupDup

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Posted 30 July 2016 - 10:36 AM

Once again, I have to keep explaining this:

Posted Image

#33 FupDup

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Posted 30 July 2016 - 10:40 AM

View Postmariomanz28, on 30 July 2016 - 06:08 AM, said:

Pretty much every other weapon in the game is an anti-medium, anti-heavy, and anti-assault weapon.
...

Not really. The majority of the weapons in MWO are general-purpose weapons that are effective against all targets. Streaks are the only current "counter" weapon that are great against some targets and crap against others.

Are you trying to argue that a few Medium Lasers or 1-2 AC/10's work the same against an assault mech as a Streakboat works against lights?

Edited by FupDup, 30 July 2016 - 10:43 AM.


#34 Ex Atlas Overlord

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Posted 30 July 2016 - 10:46 AM

View PostBush Hopper, on 30 July 2016 - 04:01 AM, said:

Since streaks hardcounter light mechs completely, how about making things fair? Let streaks hit automatically the CT of heavies and assaults. That way they take the same amount of salvos from them like light mechs.


Seeing as how everyone seems to be perfectly fine with the light class as a whole being a hard counter to assault mechs...

I'm fine with lights getting to deal with terrible balance ruining the game for them.

Hard counters to an entire class are fine, right?

Just learn to play and adapt, right?

Edited by Ex Atlas Overlord, 30 July 2016 - 10:46 AM.


#35 dario03

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Posted 30 July 2016 - 11:03 AM

View PostEx Atlas Overlord, on 30 July 2016 - 10:46 AM, said:


Seeing as how everyone seems to be perfectly fine with the light class as a whole being a hard counter to assault mechs...

I'm fine with lights getting to deal with terrible balance ruining the game for them.

Hard counters to an entire class are fine, right?

Just learn to play and adapt, right?


Lights don't hard counter assaults. A pack of lights sure but then you're talking about being out numbered.

#36 EvilCow

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Posted 30 July 2016 - 11:07 AM

Streaks should be usable like SRMs without a lock, that would make them more useful against heavier mechs.

#37 Weeny Machine

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Posted 30 July 2016 - 11:29 AM

View PostPhoenixFire55, on 30 July 2016 - 06:33 AM, said:


Meh. I don't play lights in PUGs as I see no point in running around and trying to do smth in a close range mech while an entire team sits back spewing ERLL and LRM spam. Nor do I care about "events". When I do play a light however I'm happy if an entire enemy team has nothing but streaks coz I can easily run away from em and watch how my team annihilates them.

If you are clueless about how you should deal with streaks its your problem really. Streaks are in a proper place in terms of balance.



You are hiding behind your team because one weapon system completely counters a whole class. And that you call balanced?

The icing on the cake is that you do that not in quickplay but in FW where you can actually hide much easier. Especially in QP you have to hope that someone reacts when you retreat and one of the fatties intercepts the streak boat.

Not only that, you pretend that it is so easy to spot every streak boat approaching. Well, play a light mech outside of your protected little world of FW and unit and see how easy that is.

As for hiding: This event just shows how imbalanced this weapon system is. During this match we had 1 Skill Crow and 2 Skill Cats. All the lights could do was run away and stay out of the way or get annihilated. Guess how the match went?

As for your person, you do not play lights in quickplay and judge from FW pov (what do you run there in your dropdeck. One light? That you call light mech experience. Really?). You do not even participate in the event. I am sorry, but doing that and giving "smart" advice like "hide behind your team" makes you look like a hypocrite and quite ignorant.

#38 Weeny Machine

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Posted 30 July 2016 - 11:38 AM

View PostEx Atlas Overlord, on 30 July 2016 - 10:46 AM, said:

Seeing as how everyone seems to be perfectly fine with the light class as a whole being a hard counter to assault mechs...



Yeah, before re-scaling and agility nerf of several lights (and before that agility quirks of several lights were toned down or removed), I'd have agreed that this could be applied on a lot of assaults (however, there were exceptions). I hunted assaults. Most of them were easy prey.

Now? Try to stay a meaningful time out of the firing arc of even a King Crab which shoots in their rear arc in under 1,5 sec.

But if they hardcounter them, then it should be easy to create some clips for us how easily your shred them (even with only 11 matches played in lights). Thanks in advance Posted Image Oh and please no T4-5 videos

Edited by Bush Hopper, 30 July 2016 - 11:40 AM.


#39 Cy Mitchell

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Posted 30 July 2016 - 11:40 AM

View PostFupDup, on 30 July 2016 - 10:40 AM, said:

Not really. The majority of the weapons in MWO are general-purpose weapons that are effective against all targets. Streaks are the only current "counter" weapon that are great against some targets and crap against others.

Are you trying to argue that a few Medium Lasers or 1-2 AC/10's work the same against an assault mech as a Streakboat works against lights?



That argument in itself is why Streaks are not that big a deal and why they are not very prevalent in the game except in Scouting and during an event like the one that is currently running. Someone who pack in Streaks on his Mech and joins a game makes himself incredibly vulnerable to every enemy Mech that weighs more than 40 tons. In addition, any Light that is not using a small laser variant should be able to maintain range and dismantle a Streakboat.

Disclaimer: I do not normally pilots Lights. My preference is Mediums or my Hellbringers. I sold my Locust that I got in 2012 and the only Lights I have are 4 Kit Foxes. I do not run Streaks on anything as I find them too situational.

#40 Coolant

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Posted 30 July 2016 - 12:02 PM

clan streak 4/6's are the issue....





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