ScarecrowES, on 30 July 2016 - 03:46 PM, said:
Replace or augment the current Invasion mode with one patterned on the Rush gametype. Create roughly 6 new maps with 3 sequential stages - each with a different objective - and 2 separate attack scenarios each depending on which side of the map you start on.
Maps would each be designed with a unique theme built around an actual, thematically-appropriate military objective. Scenarios would be given a degree of immersion and context that makes them feel like an actual mission that might be part of an invasion. Map terrain and composition in each stage of a map will vary but stay true to theme.
Objectives will also be varied - encompassing the full variety of current objective types from both QP and FP, adapted appropriately for the new mode. The varied objectives and map/stage types will allow for more varied mech types, builds, and play styles than currently viable in FP. This will make playing every one of the 12 possible scenarios (if 6 maps created) feel like a completely unique experience, and the tone from stage to stage within the same map will feel unique as well.
More variety, more immersion, more context, better maps, compelling objectives... more FUN.
This sounds GREAT! Now what I'd like to see is:
1. Current 4v4 Scouting mode (with some polishing) with a 35-40 ton drop limit to emphasise the use of Light mechs, which were most common in Battletech lore.
2. This gamemode with 8 players on each side, with 2-4 respawns and a 110 ton drop limit to emphasise the use of Medium and Light mechs, again because they were most common.
3. A final 12v12 push to take the planet using Rebas Kradd's suggested Invasion gamemode, which would emphasise the use of Heavies and Assaults.
This way, the invasion of a planet could be done in phases. The first phase would be the initial spearhead to establish a landing zone on the planet. Once enough Scouting matches are won, the Rush matches would begin to take points of interest on the planet. Finally, when a certain number of Rush matches are won, Invasion matches take place to capture the enemy bases on the planet and, if successful, transfer control of the planet to the attacking team. Or, the attacking team could keep Scouting or Rushing to gain support (artillery, satellites, etc.) for the final push.