Citadel Is Cancer
#1
Posted 30 July 2016 - 08:06 PM
#4
Posted 31 July 2016 - 03:52 AM
Instead they choose to charge straight into open water to get shot at
#5
Posted 03 August 2016 - 07:04 AM
And RC's compositional center is a gameplay abomination. Another goal of good leveldesign is to achieve a synergy with gameplay mechanics. Like lanes with towers in MOBA, hills in Tribes, huge tiles with open space for parkour in Warframe, symmetrical arenas with jumppads and deadly abysses in Quake/UT-like games, you name it. And now take a look at the picture below. Places to hit with your head while trying to jump on a key spot of the map is definitely a crucial thing for a game about big stompy robots, right?
#6
Posted 30 August 2016 - 09:29 AM
#7
Posted 02 October 2017 - 09:16 PM
This makes it hard for any side to press an attack until one or the other loses the "poke out from cover shoot and hide, rinse repeat" phase of the battle. Although it is possible to attack across the river, this is ONLY POSSIBLY successful with a WELL coordinated team and all but unheard of outside of the group queue.
For the single player PUG matches it is almost not worth playing if you happen to bring a brawly build because of the long wait for the snipers to finish playing poke war before you can do anything. The alternative is to call an advance over coms and then die alone charging the other team because no one followed you, thus ensuring a win for the opposite team. There is really no middle ground between these two choices because the river is such a killing ground.
Supersmacky, on 30 August 2016 - 09:29 AM, said:
I can agree with this view for 12 or even 8 man drop teams, but in the PUG queue it is incredibly rare to get anything like this going. I would suggest removing this map from single player queue and leaving it in the team queue.
#8
Posted 03 October 2017 - 02:29 AM
Thing about it, is you can attack either side , left or right.
If the enemy is strong one side, flank and attack the other.
Edited by OZHomerOZ, 03 October 2017 - 02:29 AM.
#9
Posted 27 October 2017 - 01:03 PM
#10
Posted 29 October 2017 - 10:26 AM
#11
Posted 30 October 2017 - 12:22 AM
#12
Posted 31 October 2017 - 09:06 AM
Black Ivan, on 30 October 2017 - 12:22 AM, said:
Y tho? The players choose a point to fight. It is NOT flawed map design here, it is lemmings. The last matches I have played on RC were almost never around the Citadel (starting on the other side): we went upper city and crossed the bridge, fighting at the airfield or the city underneath.
#13
Posted 13 January 2018 - 09:31 PM
#14
Posted 01 February 2018 - 04:25 PM
Edited by Spare Parts Bin, 01 February 2018 - 04:26 PM.
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