

Artemis For Clan Srms Is Useless.
#1
Posted 31 July 2016 - 07:05 AM
On anything with less armor, the difference shrinks even more. (3 vs 4 on a cataphract, etc)
In a real game scenario where the enemy is moving and twisting that difference is abysmal.
And in the situation where you have to lead your shot ( enemy is moving fast across you ) placing your reticule over yonder, where your missiles will converge, there is absolutely no point in having artemis.
Would you rather run 5 x srm6 w/ artemis or 5 x srm6 with an extra 5 double heatsinks?
Regular SRM with an extra heatsink for each launcher is undeniably better.
In a equally skilled 1v1 brawl artemis vs no artemis ( where SRMs shine, duh ) the guy with the regular SRMs and extra heat sinks will always win.
P.S. : A baby kitten explodes everytime you use artemis on lrm5/lrm10 launcher. Might as well take those extra crit slots and free tonnage and throw em in the garbage.
#2
Posted 31 July 2016 - 07:09 AM
#3
Posted 31 July 2016 - 07:14 AM
ScoutMaster, on 31 July 2016 - 07:05 AM, said:
On anything with less armor, the difference shrinks even more. (3 vs 4 on a cataphract, etc)
In a real game scenario where the enemy is moving and twisting that difference is abysmal.
And in the situation where you have to lead your shot ( enemy is moving fast across you ) placing your reticule over yonder, where your missiles will converge, there is absolutely no point in having artemis.
Would you rather run 5 x srm6 w/ artemis or 5 x srm6 with an extra 5 double heatsinks?
Regular SRM with an extra heatsink for each launcher is undeniably better.
In a equally skilled 1v1 brawl artemis vs no artemis ( where SRMs shine, duh ) the guy with the regular SRMs and extra heat sinks will always win.
P.S. : A baby kitten explodes everytime you use artemis on lrm5/lrm10 launcher. Might as well take those extra crit slots and free tonnage and throw em in the garbage.
I stand corrected... somehow the S's moved
Edited by Darian DelFord, 31 July 2016 - 07:19 AM.
#4
Posted 31 July 2016 - 07:17 AM
Darian DelFord, on 31 July 2016 - 07:14 AM, said:
You obviously have NO idea what benefit Artemis actually gives streaks and it has NOTHING to do with target location. You just made a completely useless rant based on some VERY VERY bad information.
... ... There is 0 mention of streaks in this post... And yes I am aware that artemis lowers lock on time for streaks.
...
#5
Posted 31 July 2016 - 07:21 AM

The above lists the maximum ranges at which each weapon can deal 100% full damage consistently to a turret in the Mechwarrior Academy. Considering the turrets are about the size of a Jenner's CT, I would say that they are a pretty good sub-in for an actual mech-sized torso. You can see that artemis really makes quite a difference. I've also done some "obstacle course" training to compare SRM6 against SRM4+A. The SRM4+A consistently did more damage while using less missiles in my tests. Artemis does make a noticeably difference.
#6
Posted 31 July 2016 - 07:24 AM
ScoutMaster, on 31 July 2016 - 07:05 AM, said:
Isn't Artemis supposed to increase missile tracking capabilities?.. I know that it reduces spread.. but I thought that it also increased tracking. (IDK.. none of my mechs have LRMs.)
#7
Posted 31 July 2016 - 07:27 AM
Tarogato, on 31 July 2016 - 07:21 AM, said:

The above lists the maximum ranges at which each weapon can deal 100% full damage consistently to a turret in the Mechwarrior Academy. Considering the turrets are about the size of a Jenner's CT, I would say that they are a pretty good sub-in for an actual mech-sized torso. You can see that artemis really makes quite a difference. I've also done some "obstacle course" training to compare SRM6 against SRM4+A. The SRM4+A consistently did more damage while using less missiles in my tests. Artemis does make a noticeably difference.
The range difference is already insignificant for a non moving target (BTW turrets are much larger than a jenner's CT LMAO )
Now in a real game scenario the difference is so abysmal that it might as well not be there considering you could be using more heatsinks and/or ammo.
#8
Posted 31 July 2016 - 07:33 AM
#9
Posted 31 July 2016 - 07:41 AM
Alistair Winter, on 31 July 2016 - 07:33 AM, said:
Yeah it is, it's still 6 extra DHS ( if youre running 6xsrm6 ).
6 extra DHS is HUGE in a brawl. You will end up doing more damage at the desired location anyways just by not overheating.
BTW stick your heat sinks in the ballistic C arms with that huge +20 armor bonus.
#10
Posted 31 July 2016 - 07:45 AM
ScoutMaster, on 31 July 2016 - 07:41 AM, said:
6 extra DHS is HUGE in a brawl. You will end up doing more damage at the desired location anyways just by not overheating.
BTW stick your heat sinks in the ballistic C arms with that huge +20 armor bonus.
I never run 6xSRM6 on any mech. I don't like that kind of massive boating.
#11
Posted 31 July 2016 - 08:14 AM
ScoutMaster, on 31 July 2016 - 07:05 AM, said:
On anything with less armor, the difference shrinks even more. (3 vs 4 on a cataphract, etc)
In a real game scenario where the enemy is moving and twisting that difference is abysmal.
Wouldn't the tighter spread be even more useful vs a moving/twisting opponent?
#13
Posted 31 July 2016 - 08:23 AM
Been this way for far too long.
#15
Posted 31 July 2016 - 09:04 AM
#16
Posted 31 July 2016 - 09:21 AM
#17
Posted 31 July 2016 - 09:23 AM
Edited by Drunken Skull, 31 July 2016 - 09:34 AM.
#18
Posted 31 July 2016 - 09:30 AM
ScoutMaster, on 31 July 2016 - 07:05 AM, said:
On anything with less armor, the difference shrinks even more. (3 vs 4 on a cataphract, etc)
In a real game scenario where the enemy is moving and twisting that difference is abysmal.
And in the situation where you have to lead your shot ( enemy is moving fast across you ) placing your reticule over yonder, where your missiles will converge, there is absolutely no point in having artemis.
Would you rather run 5 x srm6 w/ artemis or 5 x srm6 with an extra 5 double heatsinks?
Regular SRM with an extra heatsink for each launcher is undeniably better.
In a equally skilled 1v1 brawl artemis vs no artemis ( where SRMs shine, duh ) the guy with the regular SRMs and extra heat sinks will always win.
P.S. : A baby kitten explodes everytime you use artemis on lrm5/lrm10 launcher. Might as well take those extra crit slots and free tonnage and throw em in the garbage.
Want to 1v1? I'll take artemis.
#19
Posted 31 July 2016 - 09:39 AM
#20
Posted 31 July 2016 - 10:00 AM
ScoutMaster, on 31 July 2016 - 07:41 AM, said:
Yeah it is, it's still 6 extra DHS ( if youre running 6xsrm6 ).
6 extra DHS is HUGE in a brawl. You will end up doing more damage at the desired location anyways just by not overheating.
BTW stick your heat sinks in the ballistic C arms with that huge +20 armor bonus.
Don't use cSRM6 use cSRM4, the 4's offer better grouping, better heat efficiency and better ammo efficiency. Once you add Artemis to it, it's still more weight efficient, heat efficient and more ammo efficient than cASRM6.
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