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Hopper Was Not Op At All! Desperately Needs A Slight Scale Down!


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#21 FupDup

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Posted 01 August 2016 - 06:40 AM

View PostQuicksilver Kalasa, on 01 August 2016 - 06:35 AM, said:

I'm pretty sure they nerfed it because it was a notorious IS heavy laser boat which apparently they wanted to nerf in oblivion (even though they left the 5P which is now easily the best Hopper).

But did they have to hit it twice in a row? :/




#22 davoodoo

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Posted 01 August 2016 - 06:46 AM

View PostFupDup, on 01 August 2016 - 06:40 AM, said:

But did they have to hit it twice in a row? :/

Doing it all in 1 run would make it better??

#23 Rhent

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Posted 01 August 2016 - 06:56 AM

View Postjjm1, on 01 August 2016 - 12:58 AM, said:

I personally have no problem scaling "by feel". Because machinery doesn't get weighed by volume. Two vehicles can have an identical volume and vastly different weights.

I don't even believe PGI scaled them by volume anyway. Is this Jenner really volumetrically equivalent to 1.75 locusts? I could be wrong but it looks closer to 6x.

Posted Image


The scaling is dead on accurate between the locust and jenner. The jenner is volumetrically a 75% larger mech than the locust.

#24 Quicksilver Aberration

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Posted 01 August 2016 - 07:02 AM

View PostFupDup, on 01 August 2016 - 06:40 AM, said:

But did they have to hit it twice in a row? :/

Yes, because PGI still believes in the laser vomit boogeyman.

#25 Pjwned

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Posted 01 August 2016 - 08:00 AM

View PostDieGruneMorder, on 31 July 2016 - 10:28 PM, said:

By the very principle of volumetric scaling, this mech now looks like an Assault....easy. Do yourself a favor and F3 in one next to an Atlas or Executioner. Its silly how bulky it is, the tall part of the equation isnt the only problem. Its OBVIOUS!!!


Burden of proof is on you, you need to actually show with proof that it's too bulky if it is indeed too bulky.

Would also like to say that as a 70-ton mech its volume shouldn't be drastically different from most assault mechs, although of course it should be noticeable.

#26 Narcissistic Martyr

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Posted 01 August 2016 - 08:06 AM

View PostSjorpha, on 31 July 2016 - 10:04 PM, said:

The "reason" behind the upscale was the same as for all other mechs: They implemented volumetric scaling across the board.

It's not going to be scaled down, because that would open the rabbit hole back to scaling by feel.

It might need a buff though, I think it was a mistake to nerf quirks at same time as scaling things up. If it had kept it's quirks intact I think it would've been ok.


There's 3 dimmensions you know. They could make it a wee bit thicker and then make it a little less wide if it's a serious issue. Or... PGI will throw quirks at it until someone has a couple good matches, people start complaining, and it gets nerf hammered hard.

#27 El Bandito

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Posted 01 August 2016 - 09:17 AM

View PostFupDup, on 01 August 2016 - 06:40 AM, said:

But did they have to hit it twice in a row? :/


Marauders, and Warhammers also got hit multiple times in a row. I think it is Paul's not so secret fetish.

#28 Chuck Jager

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Posted 01 August 2016 - 11:12 AM

I have a feeling that the light challenge is being used to collect data concerning the agility changes with the size.

It is easier for them to now give back to lesser performers.

IF they so choose

#29 chucklesMuch

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Posted 01 August 2016 - 12:26 PM

I have recently cbill'd a set of 3 of these.. they do feel a bit sluggish to move about in, not terrible, but noticeable (have only basic'd them so far)... better JJ's (sigh - piloting viper's highlight how underwhelming all the other JJ's seem) and more mobility would be good.

#30 Angel of Annihilation

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Posted 01 August 2016 - 05:07 PM

View Postdavoodoo, on 01 August 2016 - 06:34 AM, said:

Ill blame mechlab for that.

Medium mechs like hunchback, centurion or blackjack ran at 65kph without any jumpjets, ofc compared to them grasshopper had superior mobility.

But when you can modify your designs willy nilly and add better engine or even jjs to every mech grasshopper wont be agile.


This is a very good point. Alot of really great mechs got shat upon by the ability to over-modify every IS mech chassis in the game.

However there are so many other we will call them "design features" that screwed up the mech it isn't even funny. Heat for example. Many of the best mechs in the Battletech universe are horribly crippled by hot friggen hot weapons are. I mean it is insane that often as not people are running all medium or small lasers because that is the only way you can mount enough heat sinks to actually have a decently heat efficient mech. JJs is another area that is laughable. An Assault mech with 4 JJs is suppose to be able to jump the same distance as a light mech with 4 jump jets yet in this game an Assault Mechs JJs weight 4 times as much as a light but for some reason apparently only out 25% of the thrust so we end up with many of the larger mechs, like the Highlander, that were defined by their jumping ability and mobility being near worthless in the game.

So yeah, the while the over customization of IS mechs tends to invalidate many if not most of the IS designs, the same can be said for PGI design decisions.

Speaking of that, why the frack do Clan Omni-mechs, which are suppose to be the most customizable mechs in Lore, have so many build restrictions? I mean I understood it a bit in the beginning when Clan weapons were clearly superior to IS weapons but Clan weapons have been nerfed so hard with heat and other "Features" that many, if not most of them are clearly inferior to IS weapons. Anyone who says it is because of Omnipods is deluding themselves because aside from being able to somewhat, sometimes choose where you can mount your weapons, Clan Omnipod hard point limitations are every bit as restrictive as IS hard point limitations. I mean as soon as someone tells me how I can mount 4 C-ER MLs in the torso of my Summoner then I will go alone with the whole Omnipod theory.

#31 Chuck Jager

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Posted 01 August 2016 - 05:52 PM

View PostViktor Drake, on 01 August 2016 - 05:07 PM, said:


This is a very good point. Alot of really great mechs got shat upon by the ability to over-modify every IS mech chassis in the game.

However there are so many other we will call them "design features" that screwed up the mech it isn't even funny. Heat for example. Many of the best mechs in the Battletech universe are horribly crippled by hot friggen hot weapons are. I mean it is insane that often as not people are running all medium or small lasers because that is the only way you can mount enough heat sinks to actually have a decently heat efficient mech. JJs is another area that is laughable. An Assault mech with 4 JJs is suppose to be able to jump the same distance as a light mech with 4 jump jets yet in this game an Assault Mechs JJs weight 4 times as much as a light but for some reason apparently only out 25% of the thrust so we end up with many of the larger mechs, like the Highlander, that were defined by their jumping ability and mobility being near worthless in the game.

So yeah, the while the over customization of IS mechs tends to invalidate many if not most of the IS designs, the same can be said for PGI design decisions.

Speaking of that, why the frack do Clan Omni-mechs, which are suppose to be the most customizable mechs in Lore, have so many build restrictions? I mean I understood it a bit in the beginning when Clan weapons were clearly superior to IS weapons but Clan weapons have been nerfed so hard with heat and other "Features" that many, if not most of them are clearly inferior to IS weapons. Anyone who says it is because of Omnipods is deluding themselves because aside from being able to somewhat, sometimes choose where you can mount your weapons, Clan Omnipod hard point limitations are every bit as restrictive as IS hard point limitations. I mean as soon as someone tells me how I can mount 4 C-ER MLs in the torso of my Summoner then I will go alone with the whole Omnipod theory.

Those good and bad mechs come from another universe. We got the pictures that are close enough and the names of the weapons, planets and other stuff. That is enough for me to be "based upon".

My last Dog was probably the best Pet I will ever own, but I do not make the replacement dog the same animal. It is what it is. Of course I had to repeat this to myself during the last Star Wars movie.

#32 Jingseng

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Posted 01 August 2016 - 08:40 PM

View Postjjm1, on 01 August 2016 - 12:58 AM, said:

I personally have no problem scaling "by feel". Because machinery doesn't get weighed by volume. Two vehicles can have an identical volume and vastly different weights.

I don't even believe PGI scaled them by volume anyway. Is this Jenner really volumetrically equivalent to 1.75 locusts? I could be wrong but it looks closer to 6x.

Posted Image


Just imagine how much of a pretzel man the locust pilot would have to be to fit in that cockpit compared to the jenner. Seriously, the locust pilot would need to be like, a jockey. But only 4 years old.

#33 DieGruneMorder

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Posted 08 August 2016 - 09:42 PM

Its a big nerf!!!! Especially for a mech that wasnt even close to OP. Ive seen my numbers decrease massively since the steroid injection. How can everyone not see that the volume of this thing visually is proportionate to its weight class?????

#34 Aresye

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Posted 08 August 2016 - 10:11 PM

Hopper's still fine.

Sure, it got a little bit taller, and I think the 5H had some of its quirks nerfed, but it still has great torso twisting speed, is fairly maneuverable, and can boat a metric butt ton of lasers, all on top of still very nice structure quirks and good hitboxes.

If you can't make it work anymore that's 100% on you.

#35 Yellonet

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Posted 08 August 2016 - 10:22 PM

I see many more hoppers now than before the rescale... so I don't think they've suffered much.

#36 xVLFBERHxT

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Posted 08 August 2016 - 10:28 PM

As for the scaling, one has to compare equal mechs. Clan highlander vs. IS highlander. The clan one has for sure the bigger volume and is higher, wider and so one (I mean look at the calves of the clan one and compare them with the IS mechs legs...). Both mechs are at 90 tons...





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