Chuck Jager, on 01 August 2016 - 11:21 AM, said:
The issue is that objectives have been either too easy for meta building or just a death trap to go after with minimal reward. I do not think this ever really something that can have a good balance for.
Objectives can be asymmetrical, with each contributing to their respective side's victory conditions. So building a meta for one objective may very well put you at a disadvantage for the others and as a means of running interference against your opposition's objectives.
Attrition would always be a tertiary objective...simply depleting the oppositions ability to drop...but ideally this would take a long time, 100 drops per side shouldn't be unheard of. Only scouting missions to open the battlefield for attack should be significantly drop and slot limited and consisting of small opposing forces.
One side can be tasked with defending a secondary objective while the opposition is tasked to capture, destroy or recon another. Completion of these secondary objectives would trigger side specific primary objectives to achieve victory. All successful objectives would provide rewards, with victory conditions providing the most/best rewards.
Side specific objectives could be known only to the side it's designated for. This would minimize camping of objectives, it would encourage recon and probing attacks...it would provide exceptional opportunities for light mechs contributing early to information warfare.
Tertiary soft objectives(objectives that don't contribute to progressing one's side toward victory conditions), could simply be running interference against the other side's progress toward victory conditions. So disrupting your opponent's attempts to capture an objective might not further your side's progression to victory, but hampers and delays your enemy's progress, resulting in additional rewards or even bonuses for one's side toward their victory progression.
Because the match drops are not limited to a single life or a few respawns by a fixed number of combatants, steam rolling becomes less viable...especially if secondary objectives have to be maintained to keep primary objectives open/active
Edited by CocoaJin, 01 August 2016 - 01:13 PM.