Jason Parker, on 01 August 2016 - 02:49 AM, said:
Yep pretty much what most People always firgured CW/FP would be like. Won't ever happen sadly.
To share: I had a bit of a different idea with how I figured CW/FP would be like back then before CW/FP came out. But it has a number of similar traits to the "Planetside 2" concept pitched here.
Rather than persistent matches as in always happening, they would be a persistent universe (that doesn't get reset and doesn't run on a timer but instead on single to multiple victories). In this version I'm quoting, keep in mind that the idea of joining mid match hadn't quite hit the shelves yet but has come in
later iterations of the idea, such as being able to launch and play and have additional players join later such as a relief force for attackers or defenders.
Essentially, the universe would be persistent.
And each world, its own 'semi-persistent' nature. That is while under attack, players could join and leave as needed. It would require a retreat function, too,
since the concept essentially assumes that you could lose your mechs permanently (as far as "CW" is concerned). This part isn't fleshed out in the post.
The idea as originally pitched is
here. It has so many likes. o.o (130 at the time of mentioning it here).
And such standing ovations as:
Lindonius said:
I read this fantastic description of what this game could have and should have been. The game we all wanted it to be.
And died a little inside.
Only Sad Cat can convey my reaction to Koniving's utopian MWO dream....
Quote
Yeah koniving, that is basically how we used to run things in the old mechwarrior 4 planetary leagues.
Roadbear said:
I want to play THAT game.
Your views intrigue me and I would like to subscribe to your newsletter
Wintersdark said:
I think that practically every time Koniving posts anything.
YueFei said:
I wish you worked for PGI....
PhoenixFire55 said:
To only be kicked out like Garth? Nope...
I wish EVERYONE who worked at PGI was like Koniving ..
O.o;
And to quote someone not on the forums: "That's a lot like Battletech 3025 by EA played its faction warfare before it was shut down." Followed by an awesome tale of making a B-rush for an enemy faction's capital planet over the course of several nights, with forces rushing to jump from star system to star system in order to focus and intercept and their allies struggling to catch up with them in setting up garrisons and supply lines before they were cut off from supply lines and forced to a halt, where they spent another two days withstanding attack after attack until they had nothing left.
(Sorry about quoting some of the reactions, I'm just so proud of a happier time when we were excited and throwing ideas out of what something could be like. Back when PGI was producing genuinely new content for us to enjoy.)
Edited by Koniving, 02 August 2016 - 02:28 PM.