Jump to content

Lams


16 replies to this topic

#1 Kargan

    Member

  • PipPip
  • The Flame
  • The Flame
  • 47 posts

Posted 07 December 2014 - 12:59 PM

Does anyone remember LAMS? Laser Anit-Missile System? Would be nice to have. Pros... no Ammo. Con... added Heat.

Pretty Simple.

Thoughts???

Edited by Kargan Durge, 07 December 2014 - 01:00 PM.


#2 Silversynch

    Member

  • PipPipPip
  • The Infernal
  • The Infernal
  • 66 posts

Posted 07 December 2014 - 01:15 PM

lAMS comes in later, after 3050. It will come, just not now.

#3 CK16

    Member

  • PipPipPipPipPipPipPipPipPip
  • The Cub
  • The Cub
  • 3,031 posts
  • LocationAlshain V

Posted 16 February 2015 - 09:22 AM

Acutally....Clan Mechs should be able to have it.

http://www.sarna.net...-Missile_System

#4 DONTOR

    Member

  • PipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 3,806 posts
  • LocationStuck on a piece of Commando in my Ice Ferret

Posted 16 February 2015 - 09:40 AM

I think it would be a fun edition, laser gatling weapons of any variety should be added :). It would need to have a toggle though so you could turn it off when you need to manage heat in a tough situation.

#5 JadeTimberwolf

    Member

  • PipPipPipPipPipPip
  • Knight Errant
  • 421 posts
  • LocationCalifornia USA

Posted 16 February 2015 - 10:55 AM

As ammo saving as it would be think of the heat generation (main reason I never designed a Mech in TT with LAMS)

On a side note my mind went somewhere else with the title, LAMs (Land-Air Mechs)

#6 CK16

    Member

  • PipPipPipPipPipPipPipPipPip
  • The Cub
  • The Cub
  • 3,031 posts
  • LocationAlshain V

Posted 16 February 2015 - 11:16 AM

Might also weight more then regular AMS

#7 Barkem Squirrel

    Member

  • PipPipPipPipPipPipPipPip
  • The Bowman
  • The Bowman
  • 1,082 posts
  • LocationEarth.

Posted 16 February 2015 - 12:12 PM

With TT I use to wish the clans had LAMS (not the flying mechs). Just the heat build up could negatively affect how that clan mech could fight and that is what i liked to use against them. Just think of one dual Laser anti missile system clan mech being fired at by a treb 7m and hunch 4J . That is just 2LRM 15's, two LRM 10's, but with the quirks fired almost one right after another.

The heat will over power you.

I have done tests to see how much ams you need to counter some of these machine gun LRM boats and it is scary. I still prefer to have ams, use cover and concealment and only if necessary expose myself to LRMs. At that I normally run LRM boats. Some times I will even let them fire at me just to waste their ammo and conserve mine.

Cover keeps LRMs from hitting you.
Concealment prevents target locks.
Radar Deprivation is not an end all to LRMs, but is a close second.
ECM helps a lot, but can be countered by many options.
AMS does not stop everything, but helps
Being a sneaky S.O.B. and using all or some of the above listed is golden

#8 VinJade

    Member

  • PipPipPipPipPipPipPipPip
  • 1,211 posts

Posted 16 February 2015 - 09:25 PM

ECM by many option?
oh you mean another ECM & B/AP at very close range than yeah I guess those would be limited options(PPCs don't count as it last so little time it isn't worth counting).

as to LAMS I like the idea a lot and the clans should have access to it early but of course those against it would be IS players, lol.
(I use both IS & C mechs)

#9 CH103

    Member

  • PipPipPip
  • Legendary Founder
  • Legendary Founder
  • 57 posts
  • Twitch: Link
  • LocationScotland, UK

Posted 19 February 2015 - 05:32 AM

I do believe I heard someone say that LAMS would never be in the game although I can't remember if it was a PGI employee or not, and beside if LAMS was available on every mech no-one would use the standard AMS, it is definately one of the hardest tabletop technologies currently in the game to balance.

#10 VinJade

    Member

  • PipPipPipPipPipPipPipPip
  • 1,211 posts

Posted 19 February 2015 - 06:11 AM

there is a true counter to LAMS unlike ECMs.

enough missiles raining down or even close to a non target of the LRMs would fire on the missiles thus causing a ton of heat on every mech that mounts it in the bubble they are passing through.

they would have to chose wisely if they should use the LAMS or not and use weapons instead.

so the counter is its own heat.

#11 JadeTimberwolf

    Member

  • PipPipPipPipPipPip
  • Knight Errant
  • 421 posts
  • LocationCalifornia USA

Posted 19 February 2015 - 02:46 PM

View PostChevrolet103, on 19 February 2015 - 05:32 AM, said:

I do believe I heard someone say that LAMS would never be in the game although I can't remember if it was a PGI employee or not, and beside if LAMS was available on every mech no-one would use the standard AMS, it is definately one of the hardest tabletop technologies currently in the game to balance.


LAMS would not be hard to balance, VinJade says exactly why at the bottom of his post quoted and put in bold here for pointing to. As to someone saying that LAMS wont be in the game I don't know anything about that but LAMS do have a negative side that some of us (myself included) would much rather have the ammo dependant AMS over the LAMS.

View PostVinJade, on 19 February 2015 - 06:11 AM, said:

there is a true counter to LAMS unlike ECMs.

enough missiles raining down or even close to a non target of the LRMs would fire on the missiles thus causing a ton of heat on every mech that mounts it in the bubble they are passing through.

they would have to chose wisely if they should use the LAMS or not and use weapons instead.

so the counter is its own heat.


To emphasize on this point the LAMS generates quite a bit of heat in TT (Clan 5 per cluster of missiles fired, Inner Sphere 7 per cluster of missiles) which would translate to this, if 4 LRMs fired at a LAMS equipped mech, that LAMS equipped mech will generate 20 heat if Clan or 28 if Inner Sphere, for Clans that's the equivalent of firing 4 er medium lasers, for Inner Sphere that is a little less that firing 4 Larger Lasers, all of this from a single LAMS, now imagine if you put 2 or 3 LAMS on that mech in place of a standard AMS, that 20/28 heat just doubled or tripled to 40/56 or 60/84 shutting down your mech just to defend against 4 LRM 5/10/15/20s being fired at once

#12 BaconCouch

    Member

  • PipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 163 posts

Posted 20 February 2015 - 08:36 AM

I want the gear, but that heat scale just doesnt make sense.

If anything LAMS might generate 1/2 a point of heat a shot. Its enough to cause problems from extended use, but nothing terribly overblown from a light rain. Its a consideration, and a trade off to AMS, which runs out of ammo, since heat is an extremely valuable resource in this game for almost all builds.

#13 unwary

    Member

  • PipPipPipPipPip
  • Clan Exemplar
  • Clan Exemplar
  • 184 posts

Posted 20 February 2015 - 08:52 AM

Clan mechs get hot enough already, wouldn't want to put this on.

#14 VinJade

    Member

  • PipPipPipPipPipPipPipPip
  • 1,211 posts

Posted 20 February 2015 - 09:05 AM

@unwary
that's is a point we are trying to make. some believe this would over shadow the standard AMS however the heat of the LAMS is enough of a balance that will make one have pick the right one fore themselves and with two options it give the player a choice.

#15 Ozzy Stormlight

    Member

  • PipPipPipPipPip
  • Elite Founder
  • Elite Founder
  • 144 posts
  • LocationStormlight's Castle.........if your in the know..

Posted 20 February 2015 - 09:34 AM

it would be nice to have the option. Especially on my lights where tonnage for ammo is an issue

#16 JadeTimberwolf

    Member

  • PipPipPipPipPipPip
  • Knight Errant
  • 421 posts
  • LocationCalifornia USA

Posted 20 February 2015 - 07:47 PM

View PostBaconCouch, on 20 February 2015 - 08:36 AM, said:

I want the gear, but that heat scale just doesnt make sense.

If anything LAMS might generate 1/2 a point of heat a shot. Its enough to cause problems from extended use, but nothing terribly overblown from a light rain. Its a consideration, and a trade off to AMS, which runs out of ammo, since heat is an extremely valuable resource in this game for almost all builds.


That heat scale is the exact heat scale of TT LAMS, it might get modified for MWO but to be honest I don't want it to be because I like the canon rules of tech. Just enough reason to not take too much of a good thing. I suppose they could change it to a per shot thing but if they do I would like them to base it off of the smallest missile fire counter, which would be against SRM/2 meaning that for clan it would be 3.5 heat per shot and for IS 2.5

#17 Jep Jorgensson

    Member

  • PipPipPipPipPipPipPip
  • The Grizzly
  • The Grizzly
  • 562 posts
  • LocationWest Chicago, IL

Posted 31 July 2016 - 07:35 PM

View PostJadeTimberwolf, on 20 February 2015 - 07:47 PM, said:


That heat scale is the exact heat scale of TT LAMS, it might get modified for MWO but to be honest I don't want it to be because I like the canon rules of tech. Just enough reason to not take too much of a good thing. I suppose they could change it to a per shot thing but if they do I would like them to base it off of the smallest missile fire counter, which would be against SRM/2 meaning that for clan it would be 3.5 heat per shot and for IS 2.5


Actually, in the current game timeline the IS does not have LAMS, only the Clans.





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users