


Hilarious Canon variants, or why hardpoints are the suck ;)
#21
Posted 17 July 2012 - 12:30 PM

#22
Posted 17 July 2012 - 12:30 PM
#23
Posted 17 July 2012 - 12:30 PM
Naz
Edited by Nazraith, 17 July 2012 - 12:33 PM.
#24
Posted 17 July 2012 - 12:31 PM
#25
Posted 17 July 2012 - 12:38 PM
#27
Posted 17 July 2012 - 12:51 PM
VanillaG, on 17 July 2012 - 12:50 PM, said:

Well as Der said earlier, they might just be putting that in as RP flavor, and not really in the game *crosses fingers*
#28
Posted 17 July 2012 - 12:52 PM
Let a Charger get close and it will just tear your weapons off and beat you with them.
#29
Posted 17 July 2012 - 12:53 PM
Captain Fabulous, on 17 July 2012 - 11:18 AM, said:
To hell with a 17 point kick, give me the 56 point charge instead. Who cares that it's only got 5 small lasers, that's like ripping into something with 11 medium lasers and change.
#30
Posted 17 July 2012 - 12:54 PM
Then, there's the ridiculous stock 'Mechs, such as the Excalibur or Hoplite....what were the engineers on when they thought those were a good idea?
Excalibur - Gauss and LRM-20, OK, I can get behind that. 7.5 tons of armor? 2 tons of ammo for each weapon...not so good. Being entirely ammo dependent only works if you've actually got the ammo to depend on.
Hoplite - AC/10 (or LB-10X depending on the year), LRM-5....16 heatsinks. Why in the name of all things unholy does that need 16 heatsinks? Drop 2 or 3 and put a couple medium lasers in it. Actually, that wouldn't be a bad 'Mech now that I'm thinking about it...
#31
Posted 17 July 2012 - 01:01 PM
#32
Posted 17 July 2012 - 01:01 PM
I like that OP Challenger variant on the Charger, and given the hardpoint system should be doable in lab from what I've seen of the vids. Unlike the Swayback for instance.
#33
Posted 17 July 2012 - 01:10 PM
#34
Posted 17 July 2012 - 01:13 PM
Thorgar Wulfson, on 17 July 2012 - 01:10 PM, said:
When in reality, a cheap 10 ton Helicopter would have been much better at that mission.
But this is BATTLETECH, we must use Mechs for everything dang it!

#36
Posted 17 July 2012 - 01:18 PM
Those "extreme" designs often originate from the 3025 readout and the pre-Clan sourcebooks. The reason given was often "field modification" or "some mercenary unit".
My theory on why they did it: because they didn't have that many chassis at that time.
Now, a dozen sourcebooks and field manuals later, you can say: "If you want a medium mech with a PPC, JumpJets and 5/8 movement, go and buy one."
In the past: You had to modify one. Because there were not enough Mech models to cover every possible weapons configuration.
Newer mech designs were guilty of the same fault, but never to a degree that rivals the "ancient" times of BT-variants (Swayback-Hunchback, does not even remotely resemble a Hunchback).
#37
Posted 17 July 2012 - 02:05 PM
Major Tom, on 17 July 2012 - 11:17 AM, said:
I'd take a Jenner any day of the week.
but the Charger isn't meant to be a scout. Its meant to be the scouts backup or big brother. While those small lasers dont seem handy, they melee attacks you can pull off with an 80 ton mech that moves fairly quick is useful. Combine that with a complete lack of ammo needs and you got a mech that can stay in the field for extended periods of time.
I know for one thing I used these in TT during campaigns where managing resupply and repairs were a fairly big issue. A damaged light mech is pretty quickly useless since you will lose it in the next fight. A charger on the other hand can take a fair amount of damage before you really need to pull it back for repairs. Can it stand against other assault mechs? No. Can it run from them? Yes. Can it avoid heavies? Yes. Can it run down a light? No, but it can keep them from running down a friendly light.
Just food for thought. Consider a lance of 1 Charger, 2 Phoenix Hawks, and 1 Hermes. The Hermes does the real scouting, the Phoenix Hawks can provide decent energy based long range firepower and the Charger hangs back to cover them when they start getting chased by someone. I used this setup quite successfully on TT. Smart people tended to fall back from the Phoenix Hawks, not so smart people chased them or the Hermes and then found themselves in a melee with a Charger once they had gotten their forces strung out a little bit. Only works well though if your TT group is using a lot of mapsheets. Small mapsheet setups made this kind of tactic a bit harder to accomplish. Since slow mechs could still get across the map in a relatively short amount of time.
#38
Posted 17 July 2012 - 03:06 PM
Edited by IcePho3nix, 17 July 2012 - 03:07 PM.
#39
Posted 17 July 2012 - 03:57 PM
#40
Posted 18 July 2012 - 08:41 AM

For instance, the Shadowhawk SHD-2D, which tries "to increase the close range capabilities of the Shadow Hawk at great cost to its armor."
Yes, lets take a 55 ton mech, strip off half its armor (5 tons of it), and add some short range weapons...
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