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How To Fix Mwo And Give Us Back Mech Warfare?


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#21 Davers

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Posted 03 August 2016 - 05:39 PM

View PostJohnny Z, on 03 August 2016 - 05:09 PM, said:

I would say everyone would know by the end of the year. But I said that last year. Posted Image

Online games are in a really bad place with all the companies market sharing and milking players. Read that again because its totally serious.

I still hold out hope MechWarrior Online will reach potential and actually be a great game. More than it is now, because its great now partly.

I was going to comment about your "MWO is an amazing game" line, but I see you already edited it. ;)

It's a fun shooter. Ill give it that. I have spent hundreds of hours playing it. But I think it's too late to think it will turn into something much greater than what it currently is.More maps? Sure. More mechs? Definitely. More game modes? Probably. But it will never be a "deep" game. It's just not what they are trying to make.

#22 Narcissistic Martyr

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Posted 03 August 2016 - 05:40 PM

View PostJohnny Z, on 03 August 2016 - 04:55 PM, said:

Eve and World of Tanks both capitalized on the weakness in the market. Which is/was REALLY BAD MMO's. Destiny also tried to do this, with exactly middle of the road success....

MechWarrior Online is doing great really slowly....


I didn't know keeping the lights on was considered a great success...

I mean yeah mwo outlasted its competitors at the time (hawken) which didn't have enough capital to get through rough patches which PGI did due to the founder's program. PGI of course abandoned their initial investors who are very nearly all gone now and didn't manage to sell their alternative vision to enough new players to really replace the founders that left. Some of that is due to the awful hitreg that resulted from PGI having to code their own server side hitreg since cryengine didn't support it (cry engine was chosen due to favorable licensing terms at the time), some is due PGI failing to hire the right people (ammo switching code being poorly written, initial hit reg, etc) and some is IGPs fault (pricing, lack of account wide camo unlocks [seriously... why not?], etc). Ultimately though, PGI made a bad business decision and MWO is never gonna be a real stand out success. They'll probably manage to keep the servers on for a few more years due to the whales and nostalgia but after that I'd say the mechwarrior brand is probably gonna end up being left out in the cold for another decade.

#23 Johnny Z

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Posted 03 August 2016 - 05:44 PM

View PostNarcissistic Martyr, on 03 August 2016 - 05:40 PM, said:


I didn't know keeping the lights on was considered a great success...

I mean yeah mwo outlasted its competitors at the time (hawken) which didn't have enough capital to get through rough patches which PGI did due to the founder's program. PGI of course abandoned their initial investors who are very nearly all gone now and didn't manage to sell their alternative vision to enough new players to really replace the founders that left. Some of that is due to the awful hitreg that resulted from PGI having to code their own server side hitreg since cryengine didn't support it (cry engine was chosen due to favorable licensing terms at the time), some is due PGI failing to hire the right people (ammo switching code being poorly written, initial hit reg, etc) and some is IGPs fault (pricing, lack of account wide camo unlocks [seriously... why not?], etc). Ultimately though, PGI made a bad business decision and MWO is never gonna be a real stand out success. They'll probably manage to keep the servers on for a few more years due to the whales and nostalgia but after that I'd say the mechwarrior brand is probably gonna end up being left out in the cold for another decade.


I would put a link to the launch party where everything they said is still completely relevant now. But I have done that a couple times recently. But what the heck here it is again.



Founders got bored plain and simple.

#24 Pjwned

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Posted 03 August 2016 - 05:52 PM

View PostJohnny Z, on 03 August 2016 - 05:36 PM, said:

Its totally relevant. You said you doubt if players know what they want. I corrected you using many examples of exactly what they do want. Posted Image


"I doubt people whining about this even know what they actually want." Stop putting words in my mouth, stop arguing a strawman and, again, your examples are irrelevant to the point I was making

If you want to you can try to show me that people who want to turn MWO into a "mech-sim" actually know what they want, which seems difficult when the topic consists entirely of generic whining about MUH COD TWITCH SHOOTERS instead of actually suggesting anything, but you're welcome to try; otherwise I'm just going to ignore you if you continue going on a tangent.

#25 PurplePuke

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Posted 03 August 2016 - 05:53 PM

Awesome game. Don't change a thing. Only game I play.

#26 Johnny Z

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Posted 03 August 2016 - 05:54 PM

View PostPjwned, on 03 August 2016 - 05:52 PM, said:



"I doubt people whining about this even know what they actually want." Stop putting words in my mouth, stop arguing a strawman and, again, your examples are irrelevant to the point I was making

If you want to you can try to show me that people who want to turn MWO into a "mech-sim" actually know what they want, which seems difficult when the topic consists entirely of generic whining about MUH COD TWITCH SHOOTERS instead of actually suggesting anything, but you're welcome to try; otherwise I'm just going to ignore you if you continue going on a tangent.


Your reply here is another buckets topic LOL. Completely irrelevant to the situation. Great stuff. :)

Keep repeating to yourself "players don't know what they want" if that makes you feel better. :)

Edited by Johnny Z, 03 August 2016 - 05:57 PM.


#27 Pjwned

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Posted 03 August 2016 - 06:02 PM

View PostJohnny Z, on 03 August 2016 - 05:54 PM, said:

Your reply here is another buckets topic LOL. Completely irrelevant to the situation. Great stuff. Posted Image

Keep repeating to yourself "players don't know what they want" if that makes you feel better. Posted Image


If players who want a "mech-sim" knew what they want then why don't they make it clear what they want? Maybe they do know what they want but their ideas are atrociously bad and they already know that so they don't bother posting their ideas? That would make sense too I guess.

I'm not expecting an answer.

#28 SamsungNinja

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Posted 03 August 2016 - 06:03 PM

ITT: People still thinking PGI is IGP.

View PostJohnny Z, on 03 August 2016 - 05:54 PM, said:

Your reply here is another buckets topic LOL. Completely irrelevant to the situation. Great stuff. Posted Image

Keep repeating to yourself "players don't know what they want" if that makes you feel better. Posted Image


If you think players have any clue as to what they really want, you're laughably ignorant to reality. Players know what they want right now. It's rare that anyone without design experience can conceptualize the tangential ramifications of a proposed solution. Furthermore, most ideas presented benefit one player group--typically the one with which the player is associated. Why? Because they're not a part of the other sub-groups.

Just look at WoW. Blizzard gives players all the stuff they ask for and, in return, people look back at the vanilla game and no longer consider it broken, but rather the most perfect state. Just look at the number of people in this community that remember Beta as the best MWO ever was. You'll find that most people think the period in which they started playing was the best. And this isn't unique to MWO, it's any game.

I'm not saying PGI couldn't work more closely with the community, as they certainly can. But, it's a pretty arrogant and entitled statement to think that players with no design experience, who only know the game from their personal perspective, can hold the singular solution to the game's problems.

For example, let's say you have a player who believes that convergence is ruining the game, and I can see the merit in that argument. However, implementing that change and getting rid of pinpoint damage would put off those players that actually like pinpoint, and you'd see a new vocal group come forward declaring that it is the end of skill in MWO.

PGI has the challenge of balancing dozens of player sub-groups and their various wants, needs, and desires. When you consider that ~10% of any game's playerbase actually posts on forums/reddit/etc., then it makes a lot of these seemingly mind-boggling decisions start to make a lot more sense.

Maybe the solution to that is for PGI to be more transparent with the data it collects on player behavior? Perhaps contextualizing the realities behind why they opted for option A over option B would help. However, you'll probably just see what you already see: players who take issue with it post, and the rest just play the game.

Anyone can imagine the reality of game development. Maybe you're an auto mechanic, or an architect, salesman, or just someone that bags groceries for a living.

Okay, let's roll with that last one. So you're going about your job each day just trying to not be terrible at it, like most people at their jobs. Now, imagine that 1 out of every 10 people that comes through your line tells you that you suck at your job, you don't know what you're doing, and starts instructing you on the "right" way to bag groceries--even if they have no clue what they're actually talking about. So, not wanting to cause a stir, you do what they say and put the eggs in with the gallon of milk.

The next day, when you come into work, there's one of those customers yelling at your manager, telling them you're an idiot and should have known that putting the eggs with the milk would have ended horribly. Welcome to game development. Now you can imagine what it's like.

Suppose that you had protested and tried to warn the customer that if they put the eggs in with the milk, they'll break? Well, if the customer's interest is more invested in getting their way, and they're wholly convinced that it is the best idea ever, then you'll probably get yelled at and told how stupid you are--and how horribly you suck at your job. Then they'll want to tell your manager all about it or tweet about the stupid bagger they had to deal with today.

TL;DR: The game dev life aint easy and too many people don't even stop to consider the challenges before complaining.

Edited by SamsungNinja, 03 August 2016 - 06:29 PM.


#29 Accused

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Posted 03 August 2016 - 06:09 PM

View PostPjwned, on 03 August 2016 - 05:52 PM, said:

If you want to you can try to show me that people who want to turn MWO into a "mech-sim" actually know what they want, which seems difficult when the topic consists entirely of generic whining about MUH COD TWITCH SHOOTERS instead of actually suggesting anything, but you're welcome to try


Well I wasn't expecting a Steel Battalion level simulator. Steel Battalion being totally awesome by the way.

Anyways, people generally don't want a "mech-simulator" so much as a "thinking mans' shooter". Which is what PGI sold this game as. I would certainly like to see different versions of the same weapons (different quirks based on manufacture), return to actual battle damage, internal explosions rocking the cockpit (again...), yada yada yada. Basic stuff.

#30 Johnny Z

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Posted 03 August 2016 - 06:09 PM

View PostPjwned, on 03 August 2016 - 06:02 PM, said:


If players who want a "mech-sim" knew what they want then why don't they make it clear what they want? Maybe they do know what they want but their ideas are atrociously bad and they already know that so they don't bother posting their ideas? That would make sense too I guess.

I'm not expecting an answer.


Here is what sells games.









What they get is another matter much of the time.

Edited by Johnny Z, 03 August 2016 - 06:20 PM.


#31 Pjwned

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Posted 03 August 2016 - 06:23 PM

View PostAccused, on 03 August 2016 - 06:09 PM, said:


Well I wasn't expecting a Steel Battalion level simulator. Steel Battalion being totally awesome by the way.

Anyways, people generally don't want a "mech-simulator" so much as a "thinking mans' shooter". Which is what PGI sold this game as. I would certainly like to see different versions of the same weapons (different quirks based on manufacture), return to actual battle damage, internal explosions rocking the cockpit (again...), yada yada yada. Basic stuff.


That doesn't seem to be the impression that I get when people frequently whine about MWO being too much like a "CoD twitch shooter" rather than their headcanon of a good game, so either people are REALLY bad at articulating what their real problem is with the game or it actually is an issue of people whining about the game not being enough of a "mech-sim."

View PostJohnny Z, on 03 August 2016 - 06:09 PM, said:

Here is what sells games.

What they get is another matter much of the time.


No answer just like I thought, thanks for proving my point.

#32 ScarecrowES

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Posted 03 August 2016 - 06:33 PM

A few things...

First, PGI can't sell the rights to Mechwarrior to another studio. PGI doesn't own any rights to Mechwarrior. They're renting the Mechwarrior name from Microsoft. Microsoft, by the way, was content to just sit on the Mechwarrior property and do nothing with it because the franchise is so niche that only one studio out there wanted to touch it.

Want to play anything that resembles real-time combat from the cockpit of a battlemech? You're going to have to look to PGI for at least a few more years. After that, the IP will almost certainly go dormant again for a decade or more, until some folks start getting nostalgic.

Second, you want to hazard a guess why development of this game is such a mess? You have only to look at the community - one who collectively has NO idea what kind of game it wants.

Someone above said something akin to "the one thing PGI must do to turn MWO around is..." and put forth "build PVE."

If you take an honest survey of this community and ask them... what's the ONE thing PGI MUST work on, right now, to keep MWO running... you'll get dozens of different answers. Maybe hundreds. So many people want MWO to be so many different things.

So who is PGI supposed to listen to? Because frankly, most people are idiots whose opinions are a waste of the breath they're spoken with. But ask those idiots, and they'll tell you their opinions are money in the bank.

PVE, for instance, is a dead end. PGI would never recoup their investment - even if they charged a full $60 for a campaign, there aren't enough potential buyers to cover development costs. Moreover, PVE would cannibalize their multi-player business... as no-one needs to engage in the usual arms race to fight bots. You want to tank MWO as fast as possible? Demand PVE.

Edited by ScarecrowES, 03 August 2016 - 06:35 PM.


#33 Mechwarrior Buddah

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Posted 03 August 2016 - 06:37 PM

Step one drop the stupid esports horseshit

View PostScarecrowES, on 03 August 2016 - 06:33 PM, said:


Second, you want to hazard a guess why development of this game is such a mess? You have only to look at the developers - one who collectively has NO idea what kind of game it wants.


fixed that for you

We TOLD them what we wanted. Some literally for YEARS theyve ignored us EVERY TIME at EVERY TURN, even from when we were told underlined and bolded about their pillars of development, that turned from pillars into the position at the time. Theyve been given EVERY opportunity to show us theyre more than their history shows, but theyve lived up to their own legacy perfectly.

The BS excuse of "thisa is what we have or itll be decades..." was BS the first time it was spouted in CB and its JUST as BS now

Edited by Mechwarrior Buddah, 03 August 2016 - 06:39 PM.


#34 Mechwarrior Buddah

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Posted 03 August 2016 - 06:43 PM

View PostAccused, on 03 August 2016 - 06:09 PM, said:


Well I wasn't expecting a Steel Battalion level simulator. Steel Battalion being totally awesome by the way.


Yes, I was expecting the mech simulator that they USED to say right on their own web page till that was no longer convenient for them and they removed that claim

View PostJohnny Z, on 03 August 2016 - 06:09 PM, said:


Here is what sells games.









What they get is another matter much of the time.




Dont forget that one.

But its not false advertising because a fan made it right?

View PostPjwned, on 03 August 2016 - 06:02 PM, said:


If players who want a "mech-sim" knew what they want then why don't they make it clear what they want?


Youve been here long enough not to be able to pretend that this wasnt EXACTLY what we were told this game was going to be. Dont pretend otherwise.

It was on the description for the ******* game until when even THEY realized it wasnt that anymore and had to remove it from the web site

Edited by Mechwarrior Buddah, 03 August 2016 - 06:45 PM.


#35 Mechwarrior Buddah

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Posted 03 August 2016 - 06:47 PM

Hi Andi

#36 Andi Nagasia

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Posted 03 August 2016 - 06:52 PM

@Pilotasso(OP)
PGI isnt ganna Sell MWO to another Studio,
no other Studio wants MechWarrior as why we havent had a MechWarrior Game in years,
-
its true this Game has Problems, which PGI Intends to Fix,
but such things take time, PGI has Improved the Game alot these Last Few Months,
things such as Graphic improvements, HitReg improvements, even FP improvements,
is the game now Perfect? No but PGI is willing to take the time to improve things,
-
All Games with active Patch Cycles with New Content comming in every Patch or so have Buff/Nerf Cycles,
some times things are too good and need to be brought down, some times things need to be brought up,

@ztac(Page1)
sometimes the comunity wants many diffrent things,
those with good Computers, want a game that looks even more Graphicly Stunning,
those with Weaker Computers, want Better Frames so they can Play more Calmly,
those with Love of BT Lore want more Lore Based Mech Sim with in MWO,
those with Casual Interests want a game they can relax and play,
-
its not always Easy to choose a Direction to move,
but they are moving Forward trying their best to make as many as they can happy,

@Davers(Page1)
this is True, though each Company has their Own Struggles working on games,
MWO may have had Problems that EVE didnt have in its Early Years of development,
even choosing a Game Engine can cause huge problems if the wrong one is Chosen,

Edit-

View PostMechwarrior Buddah, on 03 August 2016 - 06:47 PM, said:

Hi Andi

Hey, Mech Buddah, Posted Image

Edited by Andi Nagasia, 03 August 2016 - 06:54 PM.


#37 Mechwarrior Buddah

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Posted 03 August 2016 - 06:55 PM

"You can please some of the people all of the time, you can please all of the people some of the time, but you can’t please all of the people all of the time”.

except in game development, then you seem to piss off most of the people most of the time no matter what you do

Edited by Mechwarrior Buddah, 03 August 2016 - 06:56 PM.


#38 Mazzyplz

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Posted 03 August 2016 - 07:02 PM

View PostJohnny Z, on 03 August 2016 - 06:09 PM, said:


Here is what sells games.
What they get is another matter much of the time.


all of this looks bad.

i realize now i am too hard on mwo.

i would prefer mech driving any day to those console player games - and i say that with the utmost derision, even contempt and disgust

Edited by Mazzyplz, 03 August 2016 - 07:03 PM.


#39 Mechwarrior Buddah

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Posted 03 August 2016 - 07:03 PM

View PostMazzyplz, on 03 August 2016 - 07:02 PM, said:


all of this looks bad.

i realize now i am too hard on mwo.

i would prefer mech driving any day to those console player games - and i say that with the utmost derision

i would say contempt and disgust



awww you didnt include my video

#40 MW Waldorf Statler

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Posted 03 August 2016 - 07:05 PM

View PostScarecrowES, on 03 August 2016 - 06:33 PM, said:

A few things...

First, PGI can't sell the rights to Mechwarrior to another studio. PGI doesn't own any rights to Mechwarrior. They're renting the Mechwarrior name from Microsoft. Microsoft, by the way, was content to just sit on the Mechwarrior property and do nothing with it because the franchise is so niche that only one studio out there wanted to touch it.

Want to play anything that resembles real-time combat from the cockpit of a battlemech? You're going to have to look to PGI for at least a few more years. After that, the IP will almost certainly go dormant again for a decade or more, until some folks start getting nostalgic.

Second, you want to hazard a guess why development of this game is such a mess? You have only to look at the community - one who collectively has NO idea what kind of game it wants.

Someone above said something akin to "the one thing PGI must do to turn MWO around is..." and put forth "build PVE."

If you take an honest survey of this community and ask them... what's the ONE thing PGI MUST work on, right now, to keep MWO running... you'll get dozens of different answers. Maybe hundreds. So many people want MWO to be so many different things.

So who is PGI supposed to listen to? Because frankly, most people are idiots whose opinions are a waste of the breath they're spoken with. But ask those idiots, and they'll tell you their opinions are money in the bank.

PVE, for instance, is a dead end. PGI would never recoup their investment - even if they charged a full $60 for a campaign, there aren't enough potential buyers to cover development costs. Moreover, PVE would cannibalize their multi-player business... as no-one needs to engage in the usual arms race to fight bots. You want to tank MWO as fast as possible? Demand PVE.

PVE is not only Campaign ...seeing the Historical Missions by War Thunder, or the CoOp and PVE missions ,and the open World with Sectorwar by Star Conflict ...BT is combined Warfare , not only Mechstomping...Mechs very rare in the BT Universe, the conventional Units bring the mass of the Battlefields ..Ähmmm Battlefields ????...evry seeing battlefields in MWO.
PGI make with BT/MW what make Mektek with the heavy Gear universe ..a arena Shooter...PVe is a living world ,not steril clean arena stomping.

PGI has less the respect for the BT Universe , is not more "Tudors in Space" , is now a Fun&Freak Shooter for the Fun&POrntube Generation.
Team Fortress with mechskins...thats the new MWO..the "Kiss my A$$" and Smilieface Warfare Shooter...first Ideo for Decals for a Combat sim ...Smilies, Hearts, Cartoon Sculls

Posted Image

Edited by Old MW4 Ranger, 04 August 2016 - 02:23 AM.






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