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Put In Solaris Already


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#1 Rhent

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Posted 03 August 2016 - 10:26 PM

Do the minor work required and put Solaris in the game. Ways to make it actually work:
  • Single player map only. Why? Quicker match load times for Solaris, will draw less players away from FW and PUG play.
  • Rank the players in Solaris by weight class. Make the rankings public.
  • Have a ranked play hour on Friday night. It will be 1 hour where only the top ranked Solaris players can do matches. Why? see spectating below.
  • Enable spectating of matches. If a player tags a friend and wants to watch him in a match, he will get a notice in game when his friend is queued up for a Solaris match.
  • Allow BETTING by Solaris players. Players can put up a pool of C-Bills or MCBILLs for a match. Give a 5% cut to the house (PGI). Gee, you guys just got a free source of funding from MC now.
  • Allow BETTING by Solaris spectators on who will win the match. Put in a house take of 5% again.
  • Put in a few specialized maps for Solaris: Brawl, Snipe, Urban. Allow the players to know the map they are going on before picking their mech for the match.


#2 KodiakGW

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Posted 04 August 2016 - 05:15 AM

Really want this to happen. I mean, we had a bunch of "work in progress" 1v1, 2v2, and 4v4 maps opened to us a few months ago. What happened to getting them done?


#3 Clownwarlord

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Posted 04 August 2016 - 05:18 AM

I want Solaris, so I can kick your @$$!!!

#4 Alistair Winter

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Posted 04 August 2016 - 05:40 AM

I wish PGI gave us more information about the long term development projects for MWO. We know Solaris is coming. We know PVE is coming. But we don't know if it's this year or 2019. They've already added some 2v2 and 4v4 maps in the game for testing. But are those for Solaris? And if so, how does that work, given that Solaris will supposedly only have free-for-all deathmatches and 8v8 team deathmatches for premade groups?

And how on earth do they propose to have an 8-man only Solaris queue without decimating the group queue of QP? How does Solaris fit in with QP and FP? Does Solaris replace QP? If so, how will all those 12v12 maps be used?

I wonder if PGI has answers to those questions or whether they're just winging it.

#5 PyckenZot

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Posted 04 August 2016 - 05:42 AM

I have no need to see additional game modes that will create even more player buckets.

#6 SmoothCriminal

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Posted 04 August 2016 - 06:05 AM

View PostPyckenZot, on 04 August 2016 - 05:42 AM, said:

I have no need to see additional game modes that will create even more player buckets.


A fair point - or quick play gets rolled into FW. so you have Solaris/FW pug/FW super competitive team.

#7 Ace Selin

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Posted 04 August 2016 - 07:11 AM

View PostSmoothCriminal, on 04 August 2016 - 06:05 AM, said:

A fair point - or quick play gets rolled into FW. so you have Solaris/FW pug/FW super competitive team.

That doesn't change anything if you still have a QP queue separate from Solaris, youre still splitting the playerbase even further.

And you're wrong about the separations anyway, its Solo QP, Group QP, Invasion FW, Scouting FW, Private matches.
We don really need more separation.

Honestly if i was PGI id shelve Solaris & the singleplayer campaign (though the singleplayer campaign could be made and left until MWO was about to lose its licence and then sell it as a standalone offline mode)

#8 Spleenslitta

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Posted 04 August 2016 - 07:22 AM

Solaris free for all mode. No allies. Only enemies. Anyone who doesn't do enough damage within a certain time limit is disqualified instantly.
I want chaotic mayhem.

Having matches with weightclasses is a given, but there should be an open weightclass option too.
Then the Urbie destroys all which amuses everyone in such a match.

#9 Deathlike

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Posted 04 August 2016 - 07:24 AM

View PostAlistair Winter, on 04 August 2016 - 05:40 AM, said:

I wish PGI gave us more information about the long term development projects for MWO. We know Solaris is coming. We know PVE is coming. But we don't know if it's this year or 2019. They've already added some 2v2 and 4v4 maps in the game for testing. But are those for Solaris? And if so, how does that work, given that Solaris will supposedly only have free-for-all deathmatches and 8v8 team deathmatches for premade groups?


Soon™.

Quote

And how on earth do they propose to have an 8-man only Solaris queue without decimating the group queue of QP? How does Solaris fit in with QP and FP? Does Solaris replace QP? If so, how will all those 12v12 maps be used?


Who knows - virtually every existing map is already an arena of sorts.


Quote

I wonder if PGI has answers to those questions or whether they're just winging it.


Just like community managers, we won't ever know.

#10 Mystere

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Posted 04 August 2016 - 07:56 AM

View PostSpleenslitta, on 04 August 2016 - 07:22 AM, said:

Only enemies. Anyone who doesn't do enough damage within a certain time limit is disqualified instantly.


I do not like this rule. Any and all underhanded tactics one can think of should be entirely possible. Now that is chaos and mayhem.

Edited by Mystere, 04 August 2016 - 07:57 AM.


#11 Metus regem

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Posted 04 August 2016 - 08:00 AM

View PostMystere, on 04 August 2016 - 07:56 AM, said:


I do not like this rule. Any and all underhanded tactics one can think of should be entirely possible. Now that is chaos and mayhem.



"Fighting fair is fighting to lose."

"All is fair in love and war."

"It's only called fighting dirty by the loser."

#12 Spleenslitta

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Posted 04 August 2016 - 08:06 AM

View PostMystere, on 04 August 2016 - 07:56 AM, said:


I do not like this rule. Any and all underhanded tactics one can think of should be entirely possible. Now that is chaos and mayhem.

Well that is true. But without such a rule there is one thing that is inevitable - Lot's of whining posts about how many players go to a quiet corner of the map and stay hidden till the match is nearly over.

#13 MadcatX

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Posted 04 August 2016 - 08:06 AM

Meh, I'll use the same strategy I've used in previous MW games: let everyone fight everyone else and THEN go around moping up in the FFA environment.

#14 Mystere

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Posted 04 August 2016 - 08:38 AM

View PostSpleenslitta, on 04 August 2016 - 08:06 AM, said:

Well that is true. But without such a rule there is one thing that is inevitable - Lot's of whining posts about how many players go to a quiet corner of the map and stay hidden till the match is nearly over.


Let them losers whine. I care not for them.

View PostMetus regem, on 04 August 2016 - 08:00 AM, said:

"Fighting fair is fighting to lose."

"All is fair in love and war."

"It's only called fighting dirty by the loser."


You forgot one: Winning is the only thing!

#15 pyrocomp

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Posted 04 August 2016 - 08:43 AM

View PostAlistair Winter, on 04 August 2016 - 05:40 AM, said:

I wish PGI gave us more information about the long term development projects for MWO.

Thie requires existance of a decent development plan and a carefull following it. I doubt PGI has it. Most ptobably things get done via daily (or weekly) directives 'you know what? we are doing this!' without estiamation of time and resources needed. So, I'm afraid, PGI just do not have such info themselves.

#16 Spleenslitta

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Posted 04 August 2016 - 09:59 AM

View PostMystere, on 04 August 2016 - 08:38 AM, said:

Let them losers whine. I care not for them.

PGI will be quite nervous when they introduce a new feature. So when the whiners start howling about the players that hide PGI might make a biiiig mistake of some kind.
So unfortunatly for you the universe doesn't revolve around you Mystere.





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