Edited by Old MW4 Ranger, 06 August 2016 - 03:05 AM.
Marauder Iic Pre-Order Is Here!
#121
Posted 06 August 2016 - 03:04 AM
#122
Posted 06 August 2016 - 03:32 AM
Old MW4 Ranger, on 06 August 2016 - 03:04 AM, said:
Panic sell?
LOL
They've adhered to the same schedule since last fall, at least.
New mech pack every month.
Are there problems with this game? sure.
Do other games have issues? Naaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaah
WoW:
Stunlock Rogue OP
Shadow Spec 'lock OP
Pally OP
I guess you can go play WoW for free... if you like only dinging level 20...
This is the only game I know that is not P2W (its Pay for Early Access). Deal with the fact that in 6 months the mechs people paid for- that allow you to play for free- will be available for cbills and may be nerfed OR BUFFED by that time.
Alternatively, you can offer PGI a business model where they can offer you a game that is F2P and requires NO income to host, maintain and develop....
...I am not gonna hold my breath...
Edited by MovinTarget, 06 August 2016 - 03:33 AM.
#123
Posted 06 August 2016 - 03:41 AM
Old MW4 Ranger, on 06 August 2016 - 03:04 AM, said:
No. HBS is working together with PGI (PGI gave them the Mech models) and if HBS releases their game, MWO will profit from the increased awareness for the franchise.
And what really grinds my gear, a lot of people equate new Mechs with new features. They are not the same, because they are made by different people. Sure, a reworked game mode (Assault and so on) or a fixed CW may need some art assets but thats not enough to fill the work load of 4 graphic artists.
PGI has to make money, they cant pay their bills otherwise. And if you don't want to support them with a Meck pack or something else, dont do it. But dont say they are not making any progress. It could be faster, they could communicate more in the feature suggestion and talk specifically about a proposal, but well.... they dont know. Why dont you focus on that?
#124
Posted 06 August 2016 - 04:53 AM
#125
Posted 06 August 2016 - 05:03 AM
Pic for comparison:
http://mechajournal....h-booster-2.jpg
#126
Posted 06 August 2016 - 06:04 AM
No. Feel free to complain about the part of the company that is able to move forward and make new things happen...
...i will worry when they stop offering new mechpacks... that will be a bad sign.
#127
Posted 06 August 2016 - 06:09 AM
As to taking the fin styling from the Eldare booster pod for the Glaug...I don't see it. What I do see though is them taking it from the styling of the thrusters on the Variable Glaug from the Macross M3 Dreamcast Video Game (2001)...
http://www.macross2....aug-gerwalk.gif
or the Neo Glaug from the year earlier Playstation Macross Plus video game...
http://www.macross2....ga/neoglaug.htm
#129
Posted 06 August 2016 - 06:20 AM
Dee Eight, on 06 August 2016 - 06:09 AM, said:
http://www.macross2....aug-gerwalk.gif
or the Neo Glaug from the year earlier Playstation Macross Plus video game...
http://www.macross2....ga/neoglaug.htm
Good observation - I wasn't talking exact copying, but the nozzles / flares extending out past the thruster outlets is definitely more reminiscent of the Eldare than those other two. Something kind of like an amalgamation of the designs...
I do derive great amusement of how the Jenner IIC looks almost exactly like the original artwork by Victor Musical Industries, Inc, and generally looks more like the original Mechwarrior / Battletech Jenner.
Edited by Wilhelm Kerensky, 06 August 2016 - 08:18 AM.
#130
Posted 06 August 2016 - 06:30 AM
MovinTarget, on 06 August 2016 - 06:04 AM, said:
Seventeen years ago, when governments started scrambling over the Y2K bugs in so many pieces of software, that is, that they used TWO digit year coding (instead of 4 digit) and might then crash with errors come the year 2000 when the software would for example, treat the new year of 2000 as 00, and believe it was meant to be 1900, there was a lot of rushed work by contractors, coders and consultants on re-writting software to use 4 digit year tracking. I myself largely wrote MOST of the code for Statistics Canada's ATRS/MARS system, which was developed to take the previous "paper" method of timesheets and leave/sick applications and digitize them for their in-house computer networks, which btw operated in the MS-DOS environment, NOT windows. The system was written in clipper and used dbase databases. We could have written the original code for 4 digit years (dbase and clipper had the capability for it) and thus avoided the whole re-write but the government department assumed that the system would be quick to implement, and that in X years be replaced by a new windows networking system that they would develop in-house (rather than using an outside software company as they did and which is how I came to hate writing computer software for government departments) and which would have the 4-digit years.
Well guess what...the original dos version was only finished in about 1997-98 and by mid-1999 still having enhancements added to it, and their new in-house windows system was no where near being ready to replace it and suddenly they were issuing the company I worked for, new contracts to change the date system it used to 4 digit years. This required re-writing a few thousand lines of the code, as well as writing programs from scratch to convert all the existing databases, and it had to work perfectly and be in place before the new year.
I left some comments in the code, in case anyone ever had to go into it, that amongst other things identified the spots that needed to be changed, but wouldn't have had if certain named public servants hadn't been cheap originally, and insisted on 2 digit years in early 90s when the system was first being developed for them (because I myself KNEW and understood what was going to happen in ten years time, but nobody wanted to listen to me because I was the junior programmer at the firm and significantly younger than the bigwig department heads at StatsCan who know SOOOO much about numbers.
Edited by Dee Eight, 06 August 2016 - 06:33 AM.
#131
Posted 06 August 2016 - 07:05 AM
MovinTarget, on 06 August 2016 - 03:32 AM, said:
Panic sell?
LOL
They've adhered to the same schedule since last fall, at least.
New mech pack every month.
Are there problems with this game? sure.
Do other games have issues? Naaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaah
WoW:
Stunlock Rogue OP
Shadow Spec 'lock OP
Pally OP
I guess you can go play WoW for free... if you like only dinging level 20...
This is the only game I know that is not P2W (its Pay for Early Access). Deal with the fact that in 6 months the mechs people paid for- that allow you to play for free- will be available for cbills and may be nerfed OR BUFFED by that time.
Alternatively, you can offer PGI a business model where they can offer you a game that is F2P and requires NO income to host, maintain and develop....
...I am not gonna hold my breath...
no one of this Game im play ...im play Star Conflict,War thunder,ARMA,Battlefield 3 ,MW4 ,MWLL
JaidenHaze, on 06 August 2016 - 03:41 AM, said:
No. HBS is working together with PGI (PGI gave them the Mech models) and if HBS releases their game, MWO will profit from the increased awareness for the franchise.
And what really grinds my gear, a lot of people equate new Mechs with new features. They are not the same, because they are made by different people. Sure, a reworked game mode (Assault and so on) or a fixed CW may need some art assets but thats not enough to fill the work load of 4 graphic artists.
PGI has to make money, they cant pay their bills otherwise. And if you don't want to support them with a Meck pack or something else, dont do it. But dont say they are not making any progress. It could be faster, they could communicate more in the feature suggestion and talk specifically about a proposal, but well.... they dont know. Why dont you focus on that?
of this im waiting since my MWO Founder Days for 4 Years...im give PGI over 1400 § ,what has you give ...4 Years hope of a playable FW , a good Game , more Good Maps, ...what give pGi .. what come ...Minimapdesaster, Rescaling to half failed,a full failed FW, Leaderboards ,and Decals ,the most better for Faceball 2000 as for a Warfare Game in a strong Military universe
Edited by Old MW4 Ranger, 06 August 2016 - 07:13 AM.
#132
Posted 06 August 2016 - 07:18 AM
MovinTarget, on 06 August 2016 - 06:04 AM, said:
No. Feel free to complain about the part of the company that is able to move forward and make new things happen...
...i will worry when they stop offering new mechpacks... that will be a bad sign.
If this is true, it would explain a lot. And it would diminish my hope for any future for this game close to zero. How long most people can play same 24 people deathmatch with same tactics, same weapons, and for the most part, same people? Most people i know from the "old days" (the few left, most long gone) are "burned out" already, the hard fans.
Edited by No One Lives Forever, 06 August 2016 - 07:21 AM.
#133
Posted 06 August 2016 - 07:20 AM
ChaoticUrlond, on 06 August 2016 - 12:03 AM, said:
MW4 and MW2 had the Marauder Cannon as the Dorsal Fin due to it being able to carry one certain weapon in the game that was ludicrous in weight and damage. It also had the only energy slot to ever fit it as well. I'd still prefer it to have the dorsal cannon mount than a Left or Right torso mount.
Correction, MW2 had the marauder cannon as a dorsal fin, because those games do not have a normal system of hitboxes, for instance: MW4 has...
Head
Centre Torso
Left Torso
Right Torso
Left Arm
Right Arm
Left Leg
Right Leg
Special 1
Special 2
That is not canon, even worse is they have no rules where they can be... they can be mounted in front of the CT, above the CT, where the legs connect instead of to the CT, On the arm, on each side torso.
That's far from canon. Having this behavior in MW: O would be the same as them adding MechAssaults Lava Gun and Plasma PPC's just because some game before had it.
MechWarrior 4 doesn't have the Marauder, however the only example of this problem I stated is on the Atlas
The reason why it isn't a dorsal in MW: O is that the mechs' can't mount an AC 5 in the CT, or an LBX 10, or a PPC, etc....
#134
Posted 06 August 2016 - 07:35 AM
No One Lives Forever, on 06 August 2016 - 07:18 AM, said:
If this is true, it would explain a lot. And it would diminish my hope for any future for this game close to zero. How long most people can play same 24 people deathmatch with same tactics, same weapons, and for the most part, same people?
Well, they have made changes over time, but its interesting to see how changing code in one place can affect something that appears unrelated... thats where the bugs come from, shared code.
#135
Posted 06 August 2016 - 08:20 AM
Forget CW, its garbage and doesn't cater to the player who played in the old school MW3/4 Planetary leagues. Full development should be going to assets, a more robust private lobby system and maps. Let player driven leagues pick up the CW Torch. It worked for MW3/4, it can work for MWO by having teams work to unlock the mechs in their off time.
#136
Posted 06 August 2016 - 08:41 AM
Koniving, on 05 August 2016 - 09:47 AM, said:
....and is it bad I wanted the cannon on the left?
The IIC has the PPC in the left torso.
Also, this looks very much like this art:
Alistair Winter, on 05 August 2016 - 09:50 AM, said:
Fantastic job with the textures / camo patterns / colors.
Both the Collector's texture and the Scorch texture. They're fantastic. Kudos for looks that were both interesting, nostalgic and pretty.
More of this, please.
Those are probably work of Alex (2d art). Lauren does the textures in the 3d models.
#137
Posted 06 August 2016 - 08:59 AM
Odanan, on 06 August 2016 - 08:41 AM, said:
I know he does 2d art and she does 3d art, but it sure sounded like all the textures / camo patterns were her ideas, and she just painted over Alex' art, like... well, like you do.
If Alex is behind it, then my love for the man has grown even further.
#138
Posted 06 August 2016 - 09:20 AM
Gedankenlaser, on 05 August 2016 - 01:10 PM, said:
The gameplay deteriorates greatly and instead of bringing yet another mech they should focus on refitting weapons and firing.
Since they came out I've been waiting for ACTUAL lbx acs that can SWITCH between cluster and slug shots. just my 2 cents.
No, he is not.
PGI needs to sell mechs to run the company and they won't stop selling mechs until the game is shutdown.
Do you want LBX firing regular AC rounds for IS or Clan? Because the Clans already got that (the Clan ACs are actual LBX firing regular rounds).
For IS, allowing LBX to fire regular rounds would simply make the ACs obsolete (LBXs are lighter, with better range and, in MWO, fire faster).
But if you want just the mechanic of switching ammo types, PGI made it clear that that's not priority for them.
#139
Posted 06 August 2016 - 09:21 AM
#140
Posted 06 August 2016 - 09:36 AM
Koniving, on 05 August 2016 - 09:47 AM, said:
....and is it bad I wanted the cannon on the left?
Yes you should feel ashamed, to want Southpaw mechs that can't Nascar correctly !
CyanEyd, on 06 August 2016 - 09:21 AM, said:
You get a dekkal that only Star adders will want.
I'd rather have the C-bill bundle, lifes hard when you have to fill parking meters for over 300 mechs
Edited by Cathy, 06 August 2016 - 09:37 AM.
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