For Attackers:
1. Too many Turrets clustered around Omega. All the other maps have 6-7 turrets clustered in the base, while Sulfurous has 8.
2. Defenders shouldn't be able to trade from the D1 Spawn.
![Posted Image](http://i.imgur.com/DSCE40W.jpg)
Alpha Gate Pushes have a few issues, but this is one of them. Several players are able to play peak-a-boo right outside their spawn zone and there is very little attackers can do in the long-run to outlast it when fresh mechs are continually coming out from there. They've got a wide open firing line to pin down alpha gate pushes.
3.
![Posted Image](http://i.imgur.com/Qpn6C1N.jpg)
This part of the map is too open I believe making it hard for players to push through firing lines.
4. Beta Gate Pushes need to be able to push Left or Right without getting smashes by guys on the opposite side. Basically Beta needs to be a more forgiving place for attackers.
5. Travel Time for the attackers. I'm not sure this is worth addressing, but it's worth pointing out that Sulfurous Rift has one of the longest travel times for attackers to the Gate. Meanwhile, defenders spawn right outside their base and the gates are right next to that. I'm not saying you have to change this, but you have to remember that this works against the attackers. The longer the travel time, the more that helps the defenders.
For Defenders
![Posted Image](http://i.imgur.com/7ux3CZy.jpg)
1. This low level wall is strange. It's more of a blockade for defenders trapping them inside, while giving attackers freedom of movement.
If anything, it should be the other way around with freedom of movement to the defenders, while impeding the attackers outside the wall.
2. Generator defense too hard.
One of the few methods of slowing down a generator-rush is to sacrifice your mech by putting it in front of the generator door. Attackers need to at least kill you before they can burn down the generator. However on Sulfurous, 2/3 of the generators are positioned in a way to prevent defenders from doing this.
![Posted Image](http://i.imgur.com/ZT3UMp0.jpg)
This is too high up and the wall I talked about earlier prevents players from getting up to the height of the gen-door.
![Posted Image](http://i.imgur.com/Z3GfGh3.jpg)
This generator has a large gap that makes it very difficult to put your mech in front of the door.