Light Mechs Rocking A Tournament Match
#1
Posted 05 August 2016 - 04:06 PM
#2
Posted 07 August 2016 - 12:43 PM
#3
Posted 15 August 2016 - 06:10 PM
#4
Posted 16 August 2016 - 12:42 AM
#5
Posted 17 August 2016 - 10:10 AM
PhoenixFire55, on 16 August 2016 - 12:42 AM, said:
does the scale size actually matter on tournament level? I would expect people there to actually aim well. sure they are smaller but even tiny lights like the locust are still large compared to CS situations and the hitbox sizes there.
#6
Posted 17 August 2016 - 10:39 AM
Lily from animove, on 17 August 2016 - 10:10 AM, said:
CS weapons hit instantly, unlike MWO where a mech can change trajectory while projectiles aimed at it are in flight. No matter how good your aim is you are going to miss lights starting from some distances, and obviously the smaller they are the more you'll miss. For some mechs like Jenner IIC for example its not a matter of small % of size increase, its the matter of being doubled in size, and don't forget the agility nerfs that might hurt way more than you think.
#7
Posted 18 August 2016 - 02:56 AM
PhoenixFire55, on 17 August 2016 - 10:39 AM, said:
CS weapons hit instantly, unlike MWO where a mech can change trajectory while projectiles aimed at it are in flight. No matter how good your aim is you are going to miss lights starting from some distances, and obviously the smaller they are the more you'll miss. For some mechs like Jenner IIC for example its not a matter of small % of size increase, its the matter of being doubled in size, and don't forget the agility nerfs that might hurt way more than you think.
sry if you say "no matter how good you aim" then the rets is wrong, if you aim is absolutely pro. you will hit because you know how to lead at which distance and speed of the opponent. the only situations where aim skill doe snot matter are those where you can appear and disappear before a fired projectile is bale to hit you sololy based on travel time. There no skill makes it possible to hit. In any other circumestances skill will be able to hit of good enough.
#8
Posted 18 August 2016 - 04:31 AM
Lily from animove, on 18 August 2016 - 02:56 AM, said:
Please, just stop the BS. When you target is 500m away it takes your gauss 0.25 seconds to reach it. With a perfect aim you will aim at the point your target will reach 0.25 seconds later provided it doesn't change it course. If your target changes course within these 0.25 seconds and thus will be in a different spot compared to where your gauss slug arrives 0.25 seconds after your fired it - you will miss. You have no way to predict that course change and no way to adjust the trajectory of your direct fire projectiles after you fired them. Obviously the faster the target is the bigger the potential difference can be. 150kph is ~41m/s, thus your typical light can gain ~10m of that difference within 0.25 seconds, that exceeds the size of the target which means it can entirely avoid being hit.
Gauss is the fastest projectile in game (same speed with AC2), every other projectile leaves even more room to avoid it even with perfect pro aim.
#9
Posted 18 August 2016 - 05:53 AM
PhoenixFire55, on 18 August 2016 - 04:31 AM, said:
Please, just stop the BS. When you target is 500m away it takes your gauss 0.25 seconds to reach it. With a perfect aim you will aim at the point your target will reach 0.25 seconds later provided it doesn't change it course. If your target changes course within these 0.25 seconds and thus will be in a different spot compared to where your gauss slug arrives 0.25 seconds after your fired it - you will miss. You have no way to predict that course change and no way to adjust the trajectory of your direct fire projectiles after you fired them. Obviously the faster the target is the bigger the potential difference can be. 150kph is ~41m/s, thus your typical light can gain ~10m of that difference within 0.25 seconds, that exceeds the size of the target which means it can entirely avoid being hit.
Gauss is the fastest projectile in game (same speed with AC2), every other projectile leaves even more room to avoid it even with perfect pro aim.
I doubt a light mech will be able to change its course so much that it's position only 0.25 seconds later will entirely change it to be unhitable. that may happen wih srms and ssrms at their max range as they are slow enough, but srm's are hardly woth due to spread to fire them at max range at small targets.
#10
Posted 18 August 2016 - 06:07 AM
Lily from animove, on 18 August 2016 - 05:53 AM, said:
You can doubt whatever you want, I've given you exact numbers. If you can't comprehend them its not my problem.
#11
Posted 19 August 2016 - 01:45 AM
#12
Posted 19 August 2016 - 06:09 AM
PhoenixFire55, on 18 August 2016 - 06:07 AM, said:
You can doubt whatever you want, I've given you exact numbers. If you can't comprehend them its not my problem.
you gave no exact numbers. your numbers show the speed movement which does not hodl true for turnmovement (which is needed for the change movement you described) nor acceleration and decceleration action. because they are the relevant numbers for a movement type of non lienar matter than one can not prepare for. You example is based on wrong math by usig the wrong kind of movement.
and ontop of that we spoke about rescaling which menas now additionally you need the size delta and that moevement delta by the size that now will matter. and that won't differ to a previous maneuver before rescale. if any the movement type adjustment on the 35t is more relevant than the rescale itself.
Edited by Lily from animove, 19 August 2016 - 06:11 AM.
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