Kdk-Sb Builds?
#21
Posted 06 August 2016 - 05:45 PM
Thanks for all the help guys. Reaching t1 soon.
#23
Posted 13 August 2016 - 05:19 AM
knightsljx, on 08 August 2016 - 06:58 PM, said:
I ran this loadout and it works great. I have run out of ammo in a couple of matches so I made the switch to the meta loadout with 2 cspl. It saved my assault a few times.
I was able to break 1000 damage with the 4srm6/lb20x/2cspl combo and I am only a mediocre pilot. You will too, I would bet money on it.
Edited by Jack McKnight, 13 August 2016 - 05:25 AM.
#24
Posted 13 August 2016 - 10:45 AM
I'm running ADV Target Decay and Target Info Gathering on my ShameBear and I'd like to add ADV Sensor Range but I cannot because a 100-ton assault Mech does not have all of the Module slots that a 20-ton scout has......................And I carry the Clan Probe and a Level 1 Target Computer.
The idea being, get info as soon as possible and keep it as long as possible. I use a Tag in my left arm which is one of the faults of the SB, it only has one energy slot in each arm. Normally I would strip the left arm. I like the TAG because I use LRMs as direct fire and it is needed to kill anything with ECM on.
I'm going to try to Smurfy this...What I dislike about it is if I add just one ER ML, I have to add 4 heat sinks.
http://mwo.smurfy-ne...66ee34e8e7382e2
#25
Posted 13 August 2016 - 11:00 AM
http://mwo.smurfy-ne...c18a47a8fea9126
#26
Posted 13 August 2016 - 11:50 AM
I still have not done the PVP matches I want to do to test out Flamers. I want someone to flame me with 1 to 6 flamers so I can see how long it takes me to get to 90%. Flamers also have a different heat and cool down system that one day I want to ask about.
My big question is how many Flamers is needed to get an enemy Mech to 90% within 3 seconds. I can use 10 Flamers for 6 seconds before it starts to effect heat. So 4-5 seconds in the magic number. Oddly, if I have 10 Flamers but I only use one, it still only gives me 6 seconds since Flamers are connected to each other as far as heating up and cooling down.
What I do with my FlameCrow is A) Get the enemy hot with 5 flamers. Then KEEP him hot with shots of one Flamer and 3 SPLs, one after another. So I carry 7 Flamers nd 6 SPLs.
My FlameBringer is doing well. It moves fast and has ECM.
I do not understand Smurfy's at times. I'm supposed to have room for another Ton of LBX 20 ammo and it is missing a slot on my Stormcrow.
http://mwo.smurfy-ne...950b2bcd6e69341
#27
Posted 13 August 2016 - 12:07 PM
Standard Spirit Bear
http://mwo.smurfy-ne...314bbf624cea1cf
"Fun" Spirit Bear
http://mwo.smurfy-ne...0816a8224b1510f
#28
Posted 13 August 2016 - 12:09 PM
Jack McKnight, on 13 August 2016 - 05:19 AM, said:
I do not think you saved it, the link is no working.
#29
Posted 13 August 2016 - 03:55 PM
Edited by Jack McKnight, 13 August 2016 - 03:59 PM.
#30
Posted 13 August 2016 - 07:46 PM
LikeUntoGod, on 13 August 2016 - 11:00 AM, said:
http://mwo.smurfy-ne...c18a47a8fea9126
Load up the stock build and build from there. Smurfy does not show the MASC in equipment for some reason if it isn't fixed.
#31
Posted 13 August 2016 - 07:49 PM
I would still prefer no backup weapons or just 2 ERML and max heatsinks, but you seem to like having that ERLL.
#32
Posted 13 August 2016 - 07:56 PM
Keshav Murali, on 13 August 2016 - 07:49 PM, said:
I would still prefer no backup weapons or just 2 ERML and max heatsinks, but you seem to like having that ERLL.
I would exchange that ERL laser for 2 heatsinks and 2 tons of ammo. You can't win trades with 1 laser and it hurts the alpha due to face time. I've gotten 1300 damage a few times with the SB but it's not great on every map like the KDK-3.
#33
Posted 13 August 2016 - 11:09 PM
ironnightbird, on 13 August 2016 - 07:56 PM, said:
I would exchange that ERL laser for 2 heatsinks and 2 tons of ammo. You can't win trades with 1 laser and it hurts the alpha due to face time. I've gotten 1300 damage a few times with the SB but it's not great on every map like the KDK-3.
I did mention that, but he had an ERLL in his original build, so I left it as is.
#34
Posted 14 August 2016 - 12:56 AM
LikeUntoGod, on 13 August 2016 - 11:00 AM, said:
http://mwo.smurfy-ne...c18a47a8fea9126
Im not crazy about this build, but I will admit it is some creative thinking as far as the asym arms-ER LL go.
I prefer to have both arms with full (if not near full) armor for maximum shielding in a brawl.
#35
Posted 14 August 2016 - 09:29 PM
#36
Posted 15 August 2016 - 05:51 AM
Keshav Murali, on 13 August 2016 - 07:49 PM, said:
Thanks, I'm addicted to the ER LL, lol.
I have two other Bears where I link two of them to one or two Gauss Rifles. And I took one UAC 10 off of one Dakka Bear and added twin ER LL. Twins are my favorite mode. I have the range modules etc.
I use it here as I have to work to get close enough to brawl. Which is a skill I'm learning to do. I'm also learning to use the MASC to cover ground quicker.
I worked and changed a little on my FlameBear also last night. It has become powerful.
I'm still might give back one Flamer and take away one SPL. I also wonder about armor, since I seem to always be killed from behind when brawling. I've found that I can take on two or more if they are in a line. The ones behind my target cannot hit me because of their guy in the way.
That tiny little bit of gold on my bar is starting to move a tad.......
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