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Some Things I've Been Wondering About


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#21 DAYLEET

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Posted 06 August 2016 - 09:20 AM

View PostAlistair Winter, on 06 August 2016 - 08:55 AM, said:

Please recall that they tried to remove the 'red aiming reticule' during a public test.

The forums exploded.

Why? Because when it reallly comes down to it, the majority of MWO players want arcade game mechanics like this instead of realism and combat simulator stuff. A few people feebly tried to explain that the targeting computer definitely knows whether or not your artillery strike landing 3000 meters away, or LRMs landing on the other side of a mountain, or that AC2 round landing at max range, firing through trees and smoke, actually hit a mech that was still alive. It actually knows whether you hit a dead mech or a mech that was powered down.

Everyone wants a thinking man's shooter and a sci-fi military combat simulator... until it actually means that stuff is inconvenient. If there's a fog that limits vision, or if there are too many trees in the way, or if you can't immediately get a paper doll on that Locust 800 meters away. "Ermagerd, mah retecules!"

I don't normally blame the community for decisions that PGI made, but when I do, it's because of stuff like this.

We can blame the community but also the people in charge who never go through with an idea and never develop/change it. People are always reticent of changes, If you dont try it and then give it time youll never know and never improve. Then you have the /do it this way and never tweak it for years/ PGI mentality that scares the community(cant blame anyone). It's why nothing is ever done in mwo and we basically have the same game we had in beta 3 years ago.

"we want to do this"
"no!"
"stop everything"
"you could change this and that"
*crickets*

#22 Skoll

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Posted 06 August 2016 - 11:36 AM

View PostGamuray, on 06 August 2016 - 08:07 AM, said:


Undeserved hostility is undeserved. Go back to playing your arcade arena shooter. We'll go back to our tactics game. Thank you.


Oh, what megamek server do you play on?

#23 Ghogiel

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Posted 06 August 2016 - 04:41 PM

View PostAlistair Winter, on 06 August 2016 - 08:55 AM, said:

Please recall that they tried to remove the 'red aiming reticule' during a public test.

The forums exploded.

Did you actually play with what they replaced that with? instead of just turning red the reticule did a victory dance when you hit things.

#24 Alistair Winter

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Posted 06 August 2016 - 04:47 PM

View PostGhogiel, on 06 August 2016 - 04:41 PM, said:

Did you actually play with what they replaced that with? instead of just turning red the reticule did a victory dance when you hit things.

Didn't it simply add a diagonal crosshair on top of the normal one? I forget, it's been so long.

#25 Ghogiel

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Posted 06 August 2016 - 06:26 PM

View PostAlistair Winter, on 06 August 2016 - 04:47 PM, said:

Didn't it simply add a diagonal crosshair on top of the normal one? I forget, it's been so long.

I think that's still an option in the game for color blind?

#26 Yellonet

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Posted 07 August 2016 - 03:29 AM

View PostGhogiel, on 06 August 2016 - 06:26 PM, said:

I think that's still an option in the game for color blind?
Yes, and It's actually better than the regular indication as it's more visual.





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