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Headshot Damage Causes Cockpit Glass To Crack!


8 replies to this topic

#1 BAKERB00TLEG

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Posted 07 August 2016 - 06:27 PM

better death physics !

#2 Dee Eight

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Posted 07 August 2016 - 10:42 PM

Until you realize the enemy will then know WHICH window to aim at....

#3 BAKERB00TLEG

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Posted 08 August 2016 - 05:14 AM

For the 1st person view.

#4 VonBruinwald

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Posted 08 August 2016 - 10:42 AM

Sounds good to me.

Cracks only appear in 1st person and can be toggled in the graphics settings

Nothing at 100% armour,
Light Cracks at 50% armour,
Heavy Cracks when you're down to internals.

Static effects should be fine since it rarely happens but a more advanced model with random cracks and propagation of those cracks as damage increases would obviously be preferable. Maybe use static effects as a test/basic implementation and put dynamic effects on the roadmap.

#5 MW Waldorf Statler

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Posted 08 August 2016 - 10:55 AM

a shutdown mech not seeing long this Cracks :)

#6 BAKERB00TLEG

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Posted 08 August 2016 - 11:04 AM

This would be hype ! More realistic.

#7 Cupid and Psyche _

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Posted 08 August 2016 - 12:03 PM

This has been brought up before, and I hope it is implemented.

It will certainly help with immersion.

#8 iNfUsi0N

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Posted 08 August 2016 - 01:39 PM

good thing i disabled cockpit glass.

#9 BAKERB00TLEG

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Posted 08 August 2016 - 06:32 PM

a legit head shot would/should probably kill you!





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