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The List Of Little Balance Adjustments That Needs To Happen With Every Patch Until Things Are In A Good Palce


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#1 Big Tin Man

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Posted 10 August 2016 - 07:59 AM

Ok, the community is full of salt saying the PGI doesn't know how to fix their game. Let's try to turn all the salt from our tears into that really expensive gourmet salt so it's at least worth something.

List of adjustments that need to be made every patch until everything is in a better place:

--PPC (all) velocity--add 50m/s
--Machine Guns--add 0.05 damage/sec
--LBX (all)--add 0.1 damage per pellet
--Class I and II jumpjets--add thrust, larger initial impulse (don't know how to quantify, but 10 tons of JJ's on my executioner should do SOMETHING)
--Scouting intel rewards--add 5,000 cbills and 10 match score per point capped. Double it if you win. (i.e. if you collect a bunch of intel and escape without firing a shot, you should have a qualifying match score for an event FFS)
--Reduce scouting tonnage limit by 5 tons. (probably the most controversial item on the list so far)
--UAV shot down--Increase reward by 3000 C-Bills and XP by 300, and match score by 5.

These items are intended to not be game breaking and the community as a whole agrees these things are issues. Only one weapon stat adjustment per month per weapon (i.e. don't change PPC speed and heat at the same time). These adjustments are not harder than an XML edit. I will edit and add to the list any suggestion that meets the afore mentioned qualifications.

Edited by Big Tin Man, 10 August 2016 - 09:42 AM.


#2 Mcgral18

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Posted 10 August 2016 - 08:08 AM

I'd rather go with the tried, tested, and nerfed values...but I'll allow iterative changes to et there slowly


Keep in mind, the MG would take 4 months to get to a reasonable place, without touching the CoF issue...but one thing at a time



Also, sod these monthly patches having no useful balance changes

#3 Deathlike

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Posted 10 August 2016 - 08:25 AM

You're asking for unicorns.

The Dartboard of Balance™ removed them from existence, except for the occasional Pretty Baby.

#4 El Bandito

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Posted 10 August 2016 - 08:36 AM

I would add this:

--UAV shot down--Increase reward by 3000 C-Bills and XP by 300, and match score by 5.

#5 Johnny Z

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Posted 10 August 2016 - 08:41 AM

ERPPC are fine if anything to fast with targeting computer. Aim botters using them to great effect on slow targets as it is.

What can I say I like to play against player that can actually aim. I do fine with ERPPC's as is. Easy as pie. If anything a bit hot...

Edited by Johnny Z, 10 August 2016 - 08:43 AM.


#6 Bud Crue

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Posted 10 August 2016 - 08:45 AM

Simple and general rule of consumer satisfaction that I think applies to this game, balance and player satisfaction:

Customers always like additions even mediocre additions way, way, WAY more than when you take things away.

So, just add stuff. Hopefully its good stuff that you add, but add stuff. Be it quirks for crappy mechs, increased damage or speed for under performing weapons, fluff, maps, mechs, whatever. Add more, make it better, etc.

Ancillary to the rule above:
NEVER take stuff away from your customer unless it is near universally seen as something that they hate. Taking something away from your customer generally makes them unhappy.

So if you have under performing things...make those things better (e.g: buff them). But don't make all the good things worse (e.g: nerfing everything but the under performing thing). Even if the net result is the same either way, always create the perception that you are making something better or bigger or more. Doing the opposite leads to dissatisfaction.

#7 Y E O N N E

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Posted 10 August 2016 - 09:17 AM

Not a bad list. I fear quirks will screw with both implementation and perception, though.

View PostJohnny Z, on 10 August 2016 - 08:41 AM, said:

ERPPC are fine if anything to fast with targeting computer. Aim botters using them to great effect on slow targets as it is.

What can I say I like to play against player that can actually aim. I do fine with ERPPC's as is. Easy as pie. If anything a bit hot...


Nobody is flipping aimbotting with them, least of all against slow targets which can be accurately and precisely vivisected with your eyes shut using bone-stock PPCs. Either post the video evidence or quit spreading FUD.

#8 Big Tin Man

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Posted 10 August 2016 - 09:41 AM

View PostJohnny Z, on 10 August 2016 - 08:41 AM, said:

ERPPC are fine if anything to fast with targeting computer. Aim botters using them to great effect on slow targets as it is.

What can I say I like to play against player that can actually aim. I do fine with ERPPC's as is. Easy as pie. If anything a bit hot...


I'd bet a dollar you're only using them on quriked mechs Johnny.

The idea is to fix the weapon so the mechs don't have to rely on 40%+ quirks to make the weapon useful.

El Bandito, added.

McGral--Back when MG's were at 1.0, the ember was our light overlord by a mile, arrows and dapperjagers were scary. The idea is to approach it slowly than to jump right back in and maybe overshoot it on some quirked mechs.

Edited by Big Tin Man, 10 August 2016 - 09:45 AM.


#9 Mechwarrior1441491

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Posted 10 August 2016 - 09:49 AM

I'd like to see people consider the idea of another type of intel on the map. "Clandestine" or something of the sort. Make it glow another colour. If you collect it and your team wins, all members get an inventory item that can be turned over to ANY faction for faction rep.

Loyalists need a reason to play as them, but cutting off Faction rep for non loyalists isn't the way to go. Adding features to Loyalists is.

So, scouting More rewards. More everything. Even a mission type that can be added to a planet by a certain rank. "Recon in Force". Steiner scout lances a reality.

Come up with alterations to existing game modes that can be placed on planets and are active for a certain amount of time. Perhaps used once every certain number of attack phases.

Edited by Mechwarrior1441491, 10 August 2016 - 09:55 AM.


#10 Y E O N N E

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Posted 10 August 2016 - 10:29 AM

View PostBig Tin Man, on 10 August 2016 - 09:41 AM, said:

McGral--Back when MG's were at 1.0, the ember was our light overlord by a mile, arrows and dapperjagers were scary. The idea is to approach it slowly than to jump right back in and maybe overshoot it on some quirked mechs.


Embers were still just lights; even back then their power level was overstated by the majority. Also, field has changed radically since then. Mass Streaks, quirks, etc.

Finally, lots of MGs damn well better be scary; their optimum range is 120 meters and their most effective range is between 0 and 90 meters due to CoF. Getting that close, intact, and then sitting there is no small feat.

#11 Snowbluff

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Posted 10 August 2016 - 10:50 AM

Class 1 Jumpjets should straight up have their speed doubled. I mean, how can they have twice the weight but half of the power of Class II? Why do they weigh more if they do less?

#12 Big Tin Man

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Posted 10 August 2016 - 11:29 AM

View PostYeonne Greene, on 10 August 2016 - 10:29 AM, said:

Embers were still just lights; even back then their power level was overstated by the majority. Also, field has changed radically since then. Mass Streaks, quirks, etc.

Finally, lots of MGs damn well better be scary; their optimum range is 120 meters and their most effective range is between 0 and 90 meters due to CoF. Getting that close, intact, and then sitting there is no small feat.


Agreed the field has changed, the borked hitboxes were fixed, it went through puberty and grew 3 meters overnight, and quirks are part of the reason to go slow. The ember currently has a 25% boost to ROF. Boosting the damage by 0.2 and not de-quirking all MG quriked mechs may break things. Slow and steady is the idea, not a triple 20 on the dartboard for great balance.

Also looking at my stats, I'm sitting at 32 hrs, 37 minutes played in my ember with a 1.48 KDR before it went into deep storage. I'm by no means a great light pilot, but I know what they were capable of especially in a wolfpack. They were a solid tier 1 mech until the Huggin SRM 4 vomit dethroned it, and then the MG nerf/fix and arrival of the cheetah.

#13 Gas Guzzler

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Posted 10 August 2016 - 12:02 PM

I would argue that PPCs aside from the IS ER PPC are in a good place. I agree with the rest of the list.

#14 Big Tin Man

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Posted 10 August 2016 - 12:13 PM

View PostGas Guzzler, on 10 August 2016 - 12:02 PM, said:

I would argue that PPCs aside from the IS ER PPC are in a good place. I agree with the rest of the list.


Again, are you talking about on a quirked mech, or an unquirked mech? I haven't seen PPC's on a mech that didn't have 40%+ speed quirks in a long time.

#15 Gas Guzzler

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Posted 10 August 2016 - 12:20 PM

View PostBig Tin Man, on 10 August 2016 - 12:13 PM, said:


Again, are you talking about on a quirked mech, or an unquirked mech? I haven't seen PPC's on a mech that didn't have 40%+ speed quirks in a long time.


Oh yeah the Warhammer has quirks for them doesn't it. Fair enough.

Timber Wolf and Kodiak do not though and those are good. I can feel the impending whine fest if IS PPCs were buffed and Clan ER PPCs were not though.

#16 Y E O N N E

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Posted 10 August 2016 - 12:37 PM

View PostGas Guzzler, on 10 August 2016 - 12:20 PM, said:


Oh yeah the Warhammer has quirks for them doesn't it. Fair enough.

Timber Wolf and Kodiak do not though and those are good. I can feel the impending whine fest if IS PPCs were buffed and Clan ER PPCs were not though.


If they removed the buff to PPC velocity granted by targeting computers and gave the cERPPC a flat increase like their IS counterparts, I would say that is fine...

...except the one ton and one slot difference is a huge deal on them. I dunno, I think PGI is just going to have to tell people to get over it on that one.

#17 Revis Volek

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Posted 10 August 2016 - 12:58 PM

View PostJohnny Z, on 10 August 2016 - 08:41 AM, said:

ERPPC are fine if anything to fast with targeting computer. Aim botters using them to great effect on slow targets as it is.

What can I say I like to play against player that can actually aim. I do fine with ERPPC's as is. Easy as pie. If anything a bit hot...



Why must you devolve every thread into you as a victim of aim botters?

Grow up, grow a pair, or uninstall if you are gonna be a 30 year old baby. No one wants to hear you whine and this isnt a thread about cheating. Please take your drivel someone else, preferably the trash can.



Back on topic...


ERPPC's are too hot and too slow on mech that are not quirked for them. How often do you see them on mechs that arent quirked for them or have a huge TC to make then useful?

This should be a red flag to anyone with half a brain.

View PostYeonne Greene, on 10 August 2016 - 09:17 AM, said:

Nobody is flipping aimbotting with them, least of all against slow targets which can be accurately and precisely vivisected with your eyes shut using bone-stock PPCs. Either post the video evidence or quit spreading FUD.




Literally all he does, he is bad and has ego problems and has to make excuses for his mediocre game play.


Its an ego issue, not an Aim Bot issue.

#18 Saint Scarlett Johan

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Posted 10 August 2016 - 01:22 PM

View PostRevis Volek, on 10 August 2016 - 12:58 PM, said:



Why must you devolve every thread into you as a victim of aim botters?

Grow up, grow a pair, or uninstall if you are gonna be a 30 year old baby. No one wants to hear you whine and this isnt a thread about cheating. Please take your drivel someone else, preferably the trash can.



Back on topic...


ERPPC's are too hot and too slow on mech that are not quirked for them. How often do you see them on mechs that arent quirked for them or have a huge TC to make then useful?

This should be a red flag to anyone with half a brain.





Literally all he does, he is bad and has ego problems and has to make excuses for his mediocre game play.


Its an ego issue, not an Aim Bot issue.
  • Add him to the block list
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View PostBig Tin Man, on 10 August 2016 - 12:13 PM, said:


Again, are you talking about on a quirked mech, or an unquirked mech? I haven't seen PPC's on a mech that didn't have 40%+ speed quirks in a long time.


I still play my Dragonslayer. Although I've dropped the gauss in favor of double AC5s for a velocity match. It takes a few matches to get used to the slower velocity but once you do you can get on a roll.

#19 Big Tin Man

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Posted 10 August 2016 - 01:51 PM

View PostSaint Scarlett Johan, on 10 August 2016 - 01:22 PM, said:

I still play my Dragonslayer. Although I've dropped the gauss in favor of double AC5s for a velocity match. It takes a few matches to get used to the slower velocity but once you do you can get on a roll.


I'd say that qualifies as a unicorn sighting

1. A Victor
2. A HERO Victor
3. At high levels of play
4. Piloted WELL (not trolling)
5. With a PPC

Rock on brother!

#20 Gas Guzzler

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Posted 10 August 2016 - 03:36 PM

I would run the Victor more if it had more agility and structure quirks, it just seems too soft and not agile enough with an XL 330-340.

That being said, they did gain 10 ST structure... maybe that is worth testing out.

Edited by Gas Guzzler, 10 August 2016 - 03:38 PM.






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