Antares102, on 11 August 2016 - 06:05 AM, said:
- Minimap change aka Minimapocalypse
It was just bad for a week, it's fine now, so I think it's ok. Obviously a big mistake in the first place though.
Antares102, on 11 August 2016 - 06:05 AM, said:
That was bad, but I hope they don't remove it from the game without trying to find solutions. They keep removing features instead of balancing them properly.
Antares102, on 11 August 2016 - 06:05 AM, said:
Yeah, the front page is just showing new mech packs 90% of the time, which sucks. Nothing else to talk about these days.
Antares102, on 11 August 2016 - 06:05 AM, said:
Agreed. The "one new map every month!" promise didn't last too long.
Antares102, on 11 August 2016 - 06:05 AM, said:
- KDK-3 release with quirks and UAC10 ghost heat issue
That was bad!
Antares102, on 11 August 2016 - 06:05 AM, said:
- Supply Caches not being random at all but predetermined
Also bad, but some people are apparently spending money on it. <shrugs>
Antares102, on 11 August 2016 - 06:05 AM, said:
- Ghost Heat 2.0 planned to cap damage at 30 without mentioning sustained DPS issue
Remains to be seen how this plays out.
Antares102, on 11 August 2016 - 06:05 AM, said:
- FW roundtable at the core being "we keep Long Tom and reduce buckets"
Apparently it was just the first of many roundtables, and they're going to have the next one soon. We'll see if that turns out to be true.
Antares102, on 11 August 2016 - 06:05 AM, said:
- Tournament setup with 12 man teams no subsitute allowed (and the initially non-existant rules)
Didn't look into this, but like you said, it's bad if they didn't consult community members with experience.
Antares102, on 11 August 2016 - 06:05 AM, said:
- Reducing mobility of many mechs therefore reducing ability to torso-twist which in turn reduced TTK
For the heavy mechs, this is not a problem, in my opinion. Heavy mechs are, as a rule of thumb, the best mechs in MWO. Removing quirks from them is the right move, in my book. However, PGI isn't consistent in how they apply quirks, so they often miss the mark. The last round of quirks was really weird. Nerfing light mechs and the Centurion AL-variant. I don't even.