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Feature Suggestion. How Many Ideas Made It Through?


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#1 Spleenslitta

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Posted 09 August 2016 - 05:22 AM

When i was viewing Alistair's thread on the state of MWO's community i had a thought.
Link to Alistairs thread. Please support that thread by posting your opinion.
The State Of The Community

Back on subject. I thought about the Feature Suggestion part of the forum.

The feature suggestion section of the forums was supposed to be the way for us to give PGI ideas on how to balance the game and all kinds of things.

it's perfectly obvious that PGI cannot keep themselves up to date on all these threads 24/7.
I do not blame them for that.
I blame them for all the really incredible ideas they just ignored.
Ideas that should have received PGI's attention by the view and post count alone.
Other ideas should have received their attention because nobody had ever brought up the subject before.

Could you guys list how many things have come from the feature suggestion part of the forums because the community demanded it or the idea was accepted there and then?
Ideas that actually became a part of the game.

First on the list. The Urbie.

#2 El Bandito

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Posted 09 August 2016 - 05:25 AM

"NERF LRM!" threads were clearly read by PGI. Can't have actually good LRMs, heaven forbid.

#3 Alistair Winter

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Posted 09 August 2016 - 06:10 AM

I think it's really hard to say.
If one player asks PGI to nerf the gauss rifle and another player asks PGI to buff the gauss rifle, would either a buff or a nerf be credited as them listening to the players? Similarly, if 100 players are asking for them to fix jump jets and 1 player is asking for them to nerf jump jets, would nerfing the jump jets count as listening to the players?

Having said that, let me try to rack my brain:
  • They fixed several issues with weapon geometry (tiny ballistic barrels, Catapult weapons, Mad Dog lasers, etc.)
  • Mech rescale has been asked for since 2013, when people saw the Stalker size compared to the Catapult.
  • UI 2.0 eventually incorporated some ideas from the players, although it bears mentioning that player feedback from the initial PTS sessions didn't bear a lot of fruit.
  • Stock mode
  • Multiple drop decks
  • Skirmish game mode
  • New spawn positions and base positions on Alpine (although I personally believe they didn't pick the best suggestion)
That's what I can think of, off the top of my head.

#4 Spleenslitta

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Posted 09 August 2016 - 06:19 AM

View PostAlistair Winter, on 09 August 2016 - 06:10 AM, said:

I think it's really hard to say.
If one player asks PGI to nerf the gauss rifle and another player asks PGI to buff the gauss rifle, would either a buff or a nerf be credited as them listening to the players? Similarly, if 100 players are asking for them to fix jump jets and 1 player is asking for them to nerf jump jets, would nerfing the jump jets count as listening to the players?

Indeed. I didn't think of that.
But the list of things they did implement was longer than i thought.
Oh well...

#5 EvilCow

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Posted 09 August 2016 - 12:06 PM

Preferred mechs and filtering, I asked that twice on the suggestions forum and it will be here next patch, coincidence?

I would add also multiple drop decks.

#6 Deathlike

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Posted 09 August 2016 - 12:10 PM

There's so few... it doesn't bear mentioning.

I remember some "ages ago" (at least in ForumWarrior years) about improving cockpit glass.

Somehow that managed to get PGI/Russ to do something about it... twice even, despite producing somewhat mediocre results with people turning off cockpit glass anyways.

I feel like it's at best "random" and at "worst", picking and choosing some of the worst aspects of an idea and calling it "done".

#7 Bud Crue

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Posted 09 August 2016 - 12:26 PM

Sorry OP but there is really no way to know exactly what changes were driven by the community vs PGI's own initiative.

As a fairly recent example take the rescale. Many players had been asking for the mechs to be scaled for a long time. Russ claims that it was always his intention to rescale the mechs, despite not doing so for four years and introducing mechs that whole time which were out of wack scale wise. Did player demand get the rescale done? Who knows?

See jump sniping as another example. Some around here insist that it was player qq-ing that made this a thing, and then made it go away. The road map form the appropriate time frame (you can find it in the command chair section, I think it is on page 2 or 3) suggests that at least in regard to the latter, that this was a spontaneous realization by PGI which resulted in the change (jj nerf). Which is right?

I think a case on both sides (PGI vs Community driven) can be made for any substantial change we have experienced thus far.

#8 Deathlike

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Posted 09 August 2016 - 12:31 PM

View PostBud Crue, on 09 August 2016 - 12:26 PM, said:

Sorry OP but there is really no way to know exactly what changes were driven by the community vs PGI's own initiative.

As a fairly recent example take the rescale. Many players had been asking for the mechs to be scaled for a long time. Russ claims that it was always his intention to rescale the mechs, despite not doing so for four years and introducing mechs that whole time which were out of wack scale wise. Did player demand get the rescale done? Who knows?

See jump sniping as another example. Some around here insist that it was player qq-ing that made this a thing, and then made it go away. The road map form the appropriate time frame (you can find it in the command chair section, I think it is on page 2 or 3) suggests that at least in regard to the latter, that this was a spontaneous realization by PGI which resulted in the change (jj nerf). Which is right?

I think a case on both sides (PGI vs Community driven) can be made for any substantial change we have experienced thus far.


I think the scaling was warranted.

The problem is what PGI rescaled (mostly Lights) were unwarranted.

If anything, most of the mechs in question that needed to be rescaled needed to be shrunk... this includes, but not limited to... Grasshoppers, Kitfox, Shadowhawk, Adder.... but in PGI's own way... they had to become bigger than life.

So, it's hard to say whether PGI even realizes what needed to change.. rather than "what they felt" needed changing despite obvious criticisms.

#9 dervishx5

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Posted 09 August 2016 - 12:35 PM

View PostEvilCow, on 09 August 2016 - 12:06 PM, said:

Preferred mechs and filtering, I asked that twice on the suggestions forum and it will be here next patch, coincidence?

I would add also multiple drop decks.


Like you'd know anything. You've never worked on fan project mech games/mods ever.

EVER.

#10 Bud Crue

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Posted 09 August 2016 - 12:48 PM

View PostDeathlike, on 09 August 2016 - 12:31 PM, said:


I think the scaling was warranted.




Indeed, the issue via the OP's post though is did the "community demand" make it happen or did PGI. Whether what we got is good or bad, or whatever is beside the point. The OP just wanted a list of player driven ideas that made it into the game, and I am using rescale as an example where both PGI and players said they wanted it (to whatever extent). And thus it is impossible to say which really motivated it to come into the game more.

#11 Deathlike

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Posted 11 August 2016 - 07:00 AM

I don't recall if this was a feature suggestion, but more of a complaint... but remember Dynamic Hardpoint Visuals (usually referred to as Legomechs™)?

Remember this design eventually caused the Catapult Ears (VCR) debacle, that lasted quite a while.

The funny thing is that Russ made excuses for it (towards the end, how the artists didn't want those "ears" or something along those lines), despite leaving it in the game for at least a year+, only to finally be addressed during the rescaling.

Of course, it doesn't excuse the vast issues of hitboxes, shapes (although some people want some weapons to look different on various mechs), and we still don't have the ability to select which hardpoint location/visual on the mech to use.


Sometimes it makes one wonder...

#12 Narcissistic Martyr

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Posted 11 August 2016 - 07:49 AM

The feature suggestion section exists to keep feature suggestions out of general chat where people might see them.

#13 Tordin

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Posted 11 August 2016 - 07:53 AM

View PostEl Bandito, on 09 August 2016 - 05:25 AM, said:

"NERF LRM!" threads were clearly read by PGI. Can't have actually good LRMs, heaven forbid.


Dont scare me. Your kidding right? They are gonna nerf LRM EVEN MORE?? Because of a few donkers cant counter it with the abundance of counters?
Grrrrrr! And that might PGI listen too? I really hope not. Im sure PGI have enough logic, reason and common sense to dont go braindead on such suggestions and:

"yeah, ok, sure nerf lurms, hurm durm, alot complain seems they are unable to adapt so we gotta makes sure they dont quit our MWO because of that and the whiners can have a good time, poor sods"
"done"
*outrage follows*...

#14 JediPanther

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Posted 11 August 2016 - 09:38 AM

The 87 page two and a half year thread to fix the catapults is the only time players finally got what they wanted and needed done to the game. The urban mech was just a joke until pgi decided to do their "pre-order test sale" to see if people would really buy it and since they were screaming 'take my money!" pgi gladly did take their money. I even bought the standard $2o urban pack.

I've been wanting pgi to re-add the mech ready grid from the closed beta era for years. Four of your favorite mech and load outs saved. Only two clicks to pick your mech and hit launch to start searching for a game. It is on the left one third down on this image: http://i1.ytimg.com/...xresdefault.jpg

#15 Johnny Z

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Posted 11 August 2016 - 09:41 AM

View PostSpleenslitta, on 09 August 2016 - 05:22 AM, said:

When i was viewing Alistair's thread on the state of MWO's community i had a thought.
Link to Alistairs thread. Please support that thread by posting your opinion.
The State Of The Community

Back on subject. I thought about the Feature Suggestion part of the forum.

The feature suggestion section of the forums was supposed to be the way for us to give PGI ideas on how to balance the game and all kinds of things.

it's perfectly obvious that PGI cannot keep themselves up to date on all these threads 24/7.
I do not blame them for that.
I blame them for all the really incredible ideas they just ignored.
Ideas that should have received PGI's attention by the view and post count alone.
Other ideas should have received their attention because nobody had ever brought up the subject before.

Could you guys list how many things have come from the feature suggestion part of the forums because the community demanded it or the idea was accepted there and then?
Ideas that actually became a part of the game.

First on the list. The Urbie.


I keep bumping a topic in suggestion and I will be the first to admit how much attention it gets doesn't mean to much because of alts...

I do think PGI does take notes from the forums though.

#16 Mechwarrior1441491

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Posted 11 August 2016 - 01:04 PM

Not sure if they had it in mind, but I fired off a message to Russ about being able to flip decals. An easy addition creating more versatility with the decal system. That's in shortly.

We have a few small wins coming, but there needs to be adventurous changes to Faction Play. Strategic elements for the star map etc.

Edited by Mechwarrior1441491, 11 August 2016 - 01:05 PM.






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