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Other Power Draw Thread Not Discussing Alphas


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#1 Dale Grible

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Posted 09 August 2016 - 09:04 AM

Ok, we get it. Alpha alpha blah blah cant alpha blah blah.

There are good points in the other power draw thread. However, engines do not just power your weapons.

How do those chicken legs move, the torso twist, jump jet thrust comes from somewhere. How does it recharge?

As my boy, Sgt Unther in MW2 MERCS says "good morning, how does it feel to be strapped into a walking NUKE REACTOR at 6am?

What are your thoights on movement being affected and not just weapons. Only so much power to go around?

Edit: half my idea was cut out. Oh well. Prob gonna get yelled at anyway

Edited by Dale Grible, 09 August 2016 - 09:07 AM.


#2 Precentor Ward

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Posted 09 August 2016 - 09:25 AM

How are you not talk about the main thing everyone else is interested in!!! Shame, shame and face cancer.. You are not talking about what I am interested in, shame!!
Posted Image




Edit: Also, good points.

Edited by Precentor Ward, 09 August 2016 - 09:27 AM.


#3 3xnihilo

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Posted 09 August 2016 - 09:30 AM

View PostDale Grible, on 09 August 2016 - 09:04 AM, said:

Ok, we get it. Alpha alpha blah blah cant alpha blah blah.

There are good points in the other power draw thread. However, engines do not just power your weapons.

How do those chicken legs move, the torso twist, jump jet thrust comes from somewhere. How does it recharge?

As my boy, Sgt Unther in MW2 MERCS says "good morning, how does it feel to be strapped into a walking NUKE REACTOR at 6am?

What are your thoights on movement being affected and not just weapons. Only so much power to go around?

Edit: half my idea was cut out. Oh well. Prob gonna get yelled at anyway


You mean like a movement penalty for getting too hot. Where would one come up with such an idea?


I think it is a good idea. As you draw power it effects other aspects of the mechs performance like speed, agility, and JJ. You could even make the computer glitch so maintaining locks was effected.

Edited by 3xnihilo, 09 August 2016 - 09:31 AM.


#4 PhoenixFire55

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Posted 09 August 2016 - 09:37 AM

Yes, lets introduce movement penalties as well so that everyone stands and snipes. Amazing idea. [/sarcasm]

We don't need bandaids, we need to have a proper game mechanics (i.e. manual convergence) and proper heat scale (i.e. cut heat capacity in half) that balances alphas problem and increases TTK without any idiotic arbitrary saving measures. But that clearly isn't their way.

#5 Dale Grible

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Posted 09 August 2016 - 09:37 AM

View Post3xnihilo, on 09 August 2016 - 09:30 AM, said:


You mean like a movement penalty for getting too hot. Where would one come up with such an idea?


I think it is a good idea. As you draw power it effects other aspects of the mechs performance like speed, agility, and JJ. You could even make the computer glitch so maintaining locks was effected.


I know, right?! Like when like a ppc like hits your mech and like the HUD like gets all glitchy?

#6 Blerome Jake

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Posted 09 August 2016 - 09:37 AM

View PostDale Grible, on 09 August 2016 - 09:04 AM, said:

Ok, we get it. Alpha alpha blah blah cant alpha blah blah.

There are good points in the other power draw thread. However, engines do not just power your weapons.

How do those chicken legs move, the torso twist, jump jet thrust comes from somewhere. How does it recharge?

As my boy, Sgt Unther in MW2 MERCS says "good morning, how does it feel to be strapped into a walking NUKE REACTOR at 6am?

What are your thoights on movement being affected and not just weapons. Only so much power to go around?

Edit: half my idea was cut out. Oh well. Prob gonna get yelled at anyway


Would kind of balance gameplay if IS mechs can be Side torso'ed and yet Clan Mechs can pop their reactors by overheating. Direstar level builds would be a lot less common as the risk/reward would be balanced like it is on the IS side.

#7 Yellonet

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Posted 09 August 2016 - 09:39 AM

Yes it would be good if you have a meter that when you're running max speed is only half full. When you slow down it goes up a little, when you jump it goes down.
When you shoot it drops quite a lot (depending on weapon of course). So standing still a while before shooting might be a good idea if you want to alpha a few times. When you're moving you can't alpha as often.

#8 Cy Mitchell

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Posted 09 August 2016 - 09:42 AM

View PostDale Grible, on 09 August 2016 - 09:04 AM, said:

Ok, we get it. Alpha alpha blah blah cant alpha blah blah.

There are good points in the other power draw thread. However, engines do not just power your weapons.

How do those chicken legs move, the torso twist, jump jet thrust comes from somewhere. How does it recharge?

As my boy, Sgt Unther in MW2 MERCS says "good morning, how does it feel to be strapped into a walking NUKE REACTOR at 6am?

What are your thoights on movement being affected and not just weapons. Only so much power to go around?

Edit: half my idea was cut out. Oh well. Prob gonna get yelled at anyway


There was some mention of movement/agility penalties in the other thread. I know because I put some of them there. I would not care if they left Aplhas alone completely as long as there are negative consequences to doing it. Alphas were part of BattleTech/Mechwarrior. But you could not do it without suffering consequences.

#9 Gas Guzzler

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Posted 09 August 2016 - 09:48 AM

OP: PGI isn't looking at having movement be tied to power draw, its only how much damage you are doing.

View PostRampage, on 09 August 2016 - 09:42 AM, said:


There was some mention of movement/agility penalties in the other thread. I know because I put some of them there. I would not care if they left Aplhas alone completely as long as there are negative consequences to doing it. Alphas were part of BattleTech/Mechwarrior. But you could not do it without suffering consequences.


Yeah, the consequences are you get a couple shots and then if you can't hide you essentially have an arm tied behind your back.

#10 Felicitatem Parco

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Posted 09 August 2016 - 09:51 AM

Power Draw, Energy Draw whatever you want to call it has no association with electrical demand.

Using the reloading mechanism of an AC/20 does not use comparable electricity to firing twin PPCs.

There is no relation between the new heat penalty and reactor's/electricity.

#11 Spartan 04

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Posted 09 August 2016 - 10:01 AM

View PostDale Grible, on 09 August 2016 - 09:04 AM, said:

Ok, we get it. Alpha alpha blah blah cant alpha blah blah.

There are good points in the other power draw thread. However, engines do not just power your weapons.

How do those chicken legs move, the torso twist, jump jet thrust comes from somewhere. How does it recharge?

As my boy, Sgt Unther in MW2 MERCS says "good morning, how does it feel to be strapped into a walking NUKE REACTOR at 6am?

What are your thoights on movement being affected and not just weapons. Only so much power to go around?

Edit: half my idea was cut out. Oh well. Prob gonna get yelled at anyway


I like your attempt to flesh out new an interesting game mechanics, but in this instance, I don't personally agree it needs to adhere to so much realism. While I admit that I don't personally like fast-paced games that penalize movement except via some implementations of terrain features, traps (and in MWO's case, the existing limb-destruction and 'mech shut down mechanic), in my experience, I've also found that imposing stronger and intermittent movement penalties in multiplayer games does more harm to the overall player experience than it does to implement a fair restriction on certain behaviors.

(Also, I'd argue that non-weapon system... systems... (awkward, I know) draw trivial electrical loads compared to megawatt-class particle accelerators, and vis a vis heat, aren't Jump Jets just vented fusion exhaust anyway?)

Still, if a test server implemented that as a trial thing, I'd give it a fair try to see how it plays out.

#12 Cy Mitchell

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Posted 09 August 2016 - 10:03 AM

How about "Anti-Alpha Warrior Online System"? Or AAWOS for short?

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#13 Dale Grible

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Posted 09 August 2016 - 10:06 AM

View PostProsperity Park, on 09 August 2016 - 09:51 AM, said:

Power Draw, Energy Draw whatever you want to call it has no association with electrical demand.

Using the reloading mechanism of an AC/20 does not use comparable electricity to firing twin PPCs.

There is no relation between the new heat penalty and reactor's/electricity.


Of course. Other weapons have their own propellant. Lrms ACs. I get it. Laser alpha warrior online is what were playing right now. Ballistics could become a new meta however not a lot of mechs can boat enough acs to take advantage.

Stormcrow can maintain speed with uac20 3ml. Beats facin a scrow w/ 6mpl? He has pinpoint but at loss to twist away when alphaing with slow twist.

Mauler already sucks at speed and movement. Needs to boat uac5? Idk.

#14 Alistair Winter

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Posted 09 August 2016 - 10:07 AM

They should just use the tabletop idea of your mech becoming increasingly slow and clumsy when it gets hot. There's a precedent in lore and in tabletop. It's what the players want.

No need to reinvent the wheel.

But PGI does love finding their own solution to problems, instead of just looking at other games or earlier Mechwarrior games too much. Passive and active radar? Nah, bro. Sensor modules, son!

#15 Narcissistic Martyr

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Posted 09 August 2016 - 10:41 AM

View PostAlistair Winter, on 09 August 2016 - 10:07 AM, said:

They should just use the tabletop idea of your mech becoming increasingly slow and clumsy when it gets hot. There's a precedent in lore and in tabletop. It's what the players want.

No need to reinvent the wheel.

But PGI does love finding their own solution to problems, instead of just looking at other games or earlier Mechwarrior games too much. Passive and active radar? Nah, bro. Sensor modules, son!


While that's true, having movement consume power gives you a reason to not move at full clip all the time and would slow down game play a bit and reduce the effectiveness of ridge poking. Personally I'm inclined to combine the two.

#16 Felicitatem Parco

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Posted 09 August 2016 - 10:49 AM

It's unfortunate that PGI decided to call the new heat penalty "Energy/Power Draw" because it did create much false-hope. This whole thread, for example, seems based on the false premise that the new heat penalty has something to do with electrical processes.

#17 Spartan 04

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Posted 09 August 2016 - 11:37 AM

View PostAlistair Winter, on 09 August 2016 - 10:07 AM, said:

They should just use the tabletop idea of your mech becoming increasingly slow and clumsy when it gets hot. There's a precedent in lore and in tabletop. It's what the players want.

No need to reinvent the wheel.

But PGI does love finding their own solution to problems, instead of just looking at other games or earlier Mechwarrior games too much. Passive and active radar? Nah, bro. Sensor modules, son!


I don't know which specific pilot "the players" refers to, but if you actually mean the rest of the playerbase, please stop grouping me into this bias. We don't all want the same things. I don't want intermittently clumsy and slow mechs, beyond damage sustained through enemy fire. That might have worked for the tabletop game, but not every tabletop mechanic translates properly and successfully to real-time, first person shooter mechanics.

You might want that ruleset in play, and on its own that's perfectly fine and acceptable to advocate, but please stop misrepresenting my interests, and the interests of those who don't follow your personal desires or agree with your incessant cynicism of the developer in every post.

#18 dervishx5

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Posted 09 August 2016 - 11:40 AM

Yeah so, there's this one thing that the other MW games had that this one doesn't:

Your heat affects your speed, radar, and HUD.

Since MWO lacks anything like this, it comes down to a weapon argument.

#19 Alistair Winter

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Posted 09 August 2016 - 12:12 PM

View PostSpartan 04, on 09 August 2016 - 11:37 AM, said:

I don't know which specific pilot "the players" refers to, but if you actually mean the rest of the playerbase, please stop grouping me into this bias. We don't all want the same things. I don't want intermittently clumsy and slow mechs, beyond damage sustained through enemy fire. That might have worked for the tabletop game, but not every tabletop mechanic translates properly and successfully to real-time, first person shooter mechanics.
You might want that ruleset in play, and on its own that's perfectly fine and acceptable to advocate, but please stop misrepresenting my interests, and the interests of those who don't follow your personal desires or agree with your incessant cynicism of the developer in every post.

Nobody cares what I have to say anyway, so I think things will be fine even if I don't specifically mention that I don't speak on your behalf. Lighten up.





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