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'inverted' Mechs


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#1 Arcanite

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Posted 09 August 2016 - 10:38 PM

Hello, all. That may be doesn't match to canonic Battletech Universe, but it would be desirable to have an opportunity invert mech rather vertical axis, like a mirror view.

Example is under spoiler:

Spoiler


These are insignificant changes, but:

1. Not all mechs with asymmetric arrangement of hardpoints are equally convenient for various players ( it is possible to give an example of computer mouses for right-handed and left-handed people. You can use any of them, but with absolutely different convenience. And even classical shooters, like CS, BF provided the choice between right-handed and left-handed views of main weapon in hands not just for the sake of a joke, but because it was convenient

2. Some mechs with asymmetric arrangement of hardpoints have some vulnerability in comparison with 'symmetric' mechs, because a lot of players know that (for example) AS's and MAD's have there main ballistic slots at right torso and destruction of it becomes a main goal for a large number of players. The minor emergency would be not superfluous.

Edited by Arcanite, 09 August 2016 - 10:43 PM.


#2 Danjo San

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Posted 10 August 2016 - 04:50 AM

View PostArcanite, on 09 August 2016 - 10:38 PM, said:

Hello, all. That may be doesn't match to canonic Battletech Universe, but it would be desirable to have an opportunity invert mech rather vertical axis, like a mirror view.

Example is under spoiler:

Spoiler


These are insignificant changes, but:

1. Not all mechs with asymmetric arrangement of hardpoints are equally convenient for various players ( it is possible to give an example of computer mouses for right-handed and left-handed people. You can use any of them, but with absolutely different convenience. And even classical shooters, like CS, BF provided the choice between right-handed and left-handed views of main weapon in hands not just for the sake of a joke, but because it was convenient

2. Some mechs with asymmetric arrangement of hardpoints have some vulnerability in comparison with 'symmetric' mechs, because a lot of players know that (for example) AS's and MAD's have there main ballistic slots at right torso and destruction of it becomes a main goal for a large number of players. The minor emergency would be not superfluous.

nope, I disagree, that would be a major game change. what would you do if you could mirror omni-mech parts? You could build really crazy stuff, that you otherwise could not.

1. Builds need variation. if you have problems with your mouse to mech layout, try mapping your mouse not to what weapon is primary, which is secondary etc. try mapping your mouse to what what side your weapons are on.
For example: Mech has it's primary weapon in the right torso, map it to the right mousebutton. Mech has the primary in the left, map it to the left mousebutton.
Asymetrical or not. this way your mouse layout mimics the layout of your mech and so your brain does not need to rethink everytime. it does not matter if left or right handed either, because mouse button 1 and 2 are not flipped as on a typical left handed mouse. the mapping of your weapons right side left side does not influence that.
2. asymetric mechs require the pilot playing it to protect it's primary side. It is not only the bad enemies out there that prioritize taking your weapons, it is your resposibility, if taking an asymetrical mech, to protect your vulnerable side.
Take the Thunderbolt, or the Centurion, with Shielding Arm or empty Side Torso. First of all, if you don't shield with the sides, designed to shield, you are not using the full potential of the mech. Second if you mirror the mech, just to protect you from your weapons being destroyed quickly, you still haven't understood how to shield, and mirroring wont help you either.

So no, please don't mirror. Rather learn to layout your mouse and weapon groups and second learn to shield. Not only will your experience playing the game get better, your skill will rise and your damage potential will as well. Mirroring will not help you at all in getting better.

#3 Arcanite

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Posted 10 August 2016 - 05:13 AM

View PostDanjo San, on 10 August 2016 - 04:50 AM, said:

nope, I disagree, that would be a major game change. what would you do if you could mirror omni-mech parts? You could build really crazy stuff, that you otherwise could not

really? Nothing will change for mech builds - same count and places for hardpoints, but in mirror. For exampe your mech has 1 ballistic hardpoint in left arm and 2 energy in right. If u will 'invert' mech, u will get 1 bal. in right and 2 energy in left. So... about what crazy stuff u wrote?

Edited by Arcanite, 10 August 2016 - 05:14 AM.


#4 Danjo San

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Posted 10 August 2016 - 06:45 AM

View PostArcanite, on 10 August 2016 - 05:13 AM, said:

really? Nothing will change for mech builds - same count and places for hardpoints, but in mirror. For exampe your mech has 1 ballistic hardpoint in left arm and 2 energy in right. If u will 'invert' mech, u will get 1 bal. in right and 2 energy in left. So... about what crazy stuff u wrote?

Take omnimechs. Set-up a layout, mirror it, then take unmirrored omnipods and reuse them. So say you take the Shadowcat-B left Torso with ECM, mirror it to be right, then equip a shadowcat p left torso, now you have ECM and three ballistic slots in the side torso... If you allow mirroring certain parts you leave room to exploit.
Also your Picture shows selective mirroring, you only mirrored, as you say inverted, Left and Right Torso, the Arms and the Legs remain the same.

Other than that, nothing I said was "crazy stuff". Simple facts, shielding makes you live longer, it helps to protect your weapons from damage. No shielding lets enemies pick off your weapons, regardless if they are mirrored or not.
now consider the fact that some mechs have a asymetrical model, simple mirroring is not sufficient. you will have to mirror the in game models as well, requiring to rework models. take hunchback Grid Iron, he has Text on his model, so when "simple" mirrored the text would be mirrored. to unmirror and place the text correctly you would have to remodel the paintjob. same goes for several "asymetrical" models.
it is just not that valuable idea.

#5 Arcanite

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Posted 11 August 2016 - 01:31 AM

man, u didn't understand idea.

#6 Danjo San

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Posted 11 August 2016 - 02:54 AM

View PostArcanite, on 11 August 2016 - 01:31 AM, said:

man, u didn't understand idea.

I believe I do... I dont think you understand the problems





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