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What Could Of Been Fp


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#21 Jack Booted Thug

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Posted 16 August 2016 - 07:02 PM

View PostBud Crue, on 16 August 2016 - 05:05 PM, said:


Um, I don't know about you, but I would be willing to settle for just the 50 unique systems...hell I'd even take the "couple of dozen" planet types over the 6 maps we currently have to represent the entire range of interstellar diversity of the Inner Sphere.


Yea, creating variants of the existing maps would help liven things up and might take much less work than entirely new maps but I don't expect any real changes or content releases for CW in the future.

That would require some effort and we have a finished product from PGI standpoint.

#22 B0oN

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Posted 17 August 2016 - 12:43 AM

View PostCount Zero74, on 15 August 2016 - 08:53 PM, said:


Says the PPC sniper that uses his teammates as meatshields. Spoken like a true Clanner Sir.


Said the guy that got banned for overheat suiciding ...

By the way ... I share my armour/rush you DönerGirls as soon as the team calls for it, just because I told the guys playing with me BEFOREHAND what I was about to do .
Doh, eh ;)

#23 4EVR

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Posted 17 August 2016 - 02:00 AM

More maps. Non-MOBA maps.

It's as if they are hand-crafting every poly instead of buying site licenses for a couple good scenery generating programs/plugins. There's a bunch out there and if you know what you're doing you can crank out nice looking maps quite quickly. Generate terrain, selectively flatten parts, add some roads, buildings or random junk, done.

Right now we're supposed to believe that you win a planetary war exclusively by assaulting / defending strongholds. Makes no sense. The lore is completely different. I mean there are books were the protagonists specifically choose to abandon their strongholds because they can't win a siege battle but may win by guerilla warfare.

The Frozen City remake is such bull. I mean, I like the new map, but only one quarter of the map corresponds recognizably to old frozen city. Just finish the flippin job and replace that one quarter with new content and bring back old frozen city (call it Frozen Outpost). Then we have two nice maps instead of just one.

Edited by 4EVR, 17 August 2016 - 02:55 AM.


#24 VoodooLou Kerensky

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Posted 17 August 2016 - 03:31 AM

Been tellin' PGI this since the Planetary Warfare ideas been kicked around, 3110 (I think been awhile) planets if half of them are Earth Normal, thats 1555 planets that arent 1 gravity and temperate. Half of those Air-less and weak .66 Earth normal gravity thats 777.5 (so half a planet gets lost here oops!) left so 388.75 (more partial planets!)of non-earth normal planets are frozen the other 388.75 lava. So ya got normal, ya got airless moon (like HPG),ya got frozen ya got flame broiled. Thats the somewhat simplistic map to planet set up now without an HPG type map.
As others have said the older MechWarrior games maps were turned to Planetary League used. But instead MechReg or MRBC running the League PGI is everything is internal no 3rd party. Yes its a scatload of maps but as I recall MechReg had 3 phases (scout,raid and assault) Scouting was 3player one respawn each or 2player 2 each for how ever many drops you could field vs OpFor, then next night or 2 ya did the raid (and could opt out of assaulting win or lose since it was a delaying or misdirection action) and if ya did the assault it was during the weekend and come midnight sunday the automation made changes and the next cycle would start. And sometimes units got wiped off the map (been in a few) and sometimes they get absorbed into another unit/clan/house whole as unlanded Mercs or they split up and join other units. And in 6 months or so theres one monster unit vs another or 3-4 moderate sized units and the monster dont always win
Thing is its been done I just dont think PGI expected how much work it is to set up a smooth running league. Let alone build the universe (but its not from scratch so they dont have to come up with that.)

#25 Pat Kell

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Posted 17 August 2016 - 10:16 AM

View PostB0oN, on 17 August 2016 - 12:43 AM, said:


Said the guy that got banned for overheat suiciding ...

By the way ... I share my armour/rush you DönerGirls as soon as the team calls for it, just because I told the guys playing with me BEFOREHAND what I was about to do .
Doh, eh Posted Image


You're probably one of the guys that reported him...poor form man, poor form.

#26 Dawnstealer

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Posted 17 August 2016 - 10:22 AM

View PostSir Godfrey MacIntyre, on 15 August 2016 - 07:48 AM, said:

FP needs Asymmetrical, Objective-based tactical combat. And needs to stay the absolute hell away from skills trees.

Team A has a primary objective, secondary objective, and two tertiary objectives.
Team B has the same, except the objectives are different goals.

Large map, spread objectives to force players to make tactical decisions.

Reward player for completion of any objectives, regardless of win or loss. Encourages team based, tactical play, discourages rolling deathballs. You could just take missions from the old games and turn them from single player to multiplayer.

This gameplay needs more tactical depth, not RPG elements.

Not going to repost what I've been saying for a few years now. This sums it up nicely.

#27 B0oN

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Posted 17 August 2016 - 12:35 PM

View PostPat Kell, on 17 August 2016 - 10:16 AM, said:

You're probably one of the guys that reported him...poor form man, poor form.


Nah, most of the time I´m too busy trying to kill him .
I DO report guys like DaFrog though ;)

Pat, how comes you´re aiding such a negative person AND putting absolutely insubstantial assumptions about me in the room ?
Bored, or just malevolent ?

Edited by B0oN, 17 August 2016 - 12:36 PM.


#28 Spider00x

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Posted 17 August 2016 - 12:41 PM

Plenty of players die from overide when they know they will be killed anyway... might as well get off those last couple shots, when someone is out damaging the majority of his teammates then dies by override Im not sure I see a problem here. Besides I know plenty of EVIL players that do the same thing, I dont see an issue with that tactic especially when its not done in any malevolent form intended to hurt your own team.

#29 Pat Kell

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Posted 17 August 2016 - 09:44 PM

View PostB0oN, on 17 August 2016 - 12:35 PM, said:


Nah, most of the time I´m too busy trying to kill him .
I DO report guys like DaFrog though Posted Image

Pat, how comes you´re aiding such a negative person AND putting absolutely insubstantial assumptions about me in the room ?
Bored, or just malevolent ?


Not aiding a negative person, I am aiding a person who was banned for a completely ridiculous reason. I am putting insubstantial assumptions in the room about you because I am trying to show you what it feels like to be attacked by someone with insubstantial assumptions. Which is exactly what you did to Count Zero by pointing out that he got banned for overheating and suiciding, No where did you mention that he hit the override button in an attempt to save himself as a last ditch effort. I do this often myself and have learned to tow the line some but if I know I am going to die, I hit the override button, try to get off 1 or 2 more alphas before getting killed or having my mech blown up. The fact that Count got banned for this is ridiculous and you should know better than to use something like this against him as it's something all do or at least should do.

Clearly I have no idea if you reported him or not for doing this and quite frankly, I don't care other than to point out that what I did was no different than what you did. I used partial and incomplete information to try to lash out or humiliate someone and I wanted you to see that it's not fun to have it done to you in the hopes that you wouldn't continue to do it to count. I apologize but it was something I felt needed to be done.

Edited by Pat Kell, 17 August 2016 - 09:45 PM.


#30 B0oN

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Posted 18 August 2016 - 01:27 AM

View PostPat Kell, on 17 August 2016 - 09:44 PM, said:


Not aiding a negative person, I am aiding a person who was banned for a completely ridiculous reason. I am putting insubstantial assumptions in the room about you because I am trying to show you what it feels like to be attacked by someone with insubstantial assumptions. Which is exactly what you did to Count Zero by pointing out that he got banned for overheating and suiciding, No where did you mention that he hit the override button in an attempt to save himself as a last ditch effort. I do this often myself and have learned to tow the line some but if I know I am going to die, I hit the override button, try to get off 1 or 2 more alphas before getting killed or having my mech blown up. The fact that Count got banned for this is ridiculous and you should know better than to use something like this against him as it's something all do or at least should do.

Clearly I have no idea if you reported him or not for doing this and quite frankly, I don't care other than to point out that what I did was no different than what you did. I used partial and incomplete information to try to lash out or humiliate someone and I wanted you to see that it's not fun to have it done to you in the hopes that you wouldn't continue to do it to count. I apologize but it was something I felt needed to be done.


I do concur that banning Count on behalf of his overheat wave riding and dying from it a few times IS indeed ridonculous, but I took the jimmy out of him, because to me it is just too funny that such a highskilled player wasnt able to "dance" on the redline better, also it somehow reeks of "alphawarrior/1-button-setup" or a severe case of too much being used to the higher heat cap on IS mechs and trusting in it too much .

Hell, with playing that much ERPPC´s on my builds I intimately know that feel where you are too high on heat and still want to squeeze that killshot in, but isn´t that one of the reasons for having multiple weapongroups and chainfiring ?

Anyhow, more PEWPEW, less QQ .

#31 DivBy0

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Posted 18 August 2016 - 03:11 AM

@BOoN: All the hours of sealclubbing seems not to be good for you Posted Image Count Zero often drop alone and not only in the cover of a large unit. When you face a large group of a premade elite unit (KCom, MS, Evil, 228 etc.) with pugs game is over. No skill can save you and the only goal is to do as much damage as you can before Evil and co. camp your Dropzone. And when a whole bunch of good players stomp over you... forget your chainfire. Alpha-Strike is the place to go because death is comming... heat or focusfire... death is death.

#32 Kurbeks

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Posted 18 August 2016 - 04:12 AM

View PostGrimwill, on 10 August 2016 - 03:29 PM, said:

PGI is a small company is no longer an excuse, Hello Games just released No Man Sky and it's truely epic with billions of planets to explore

If only in FP we were allowed explore space, land and fight others. Heck even Eve Online is more massive in terms of scope

Its time to hit he reset button and redo the entire FP thing!

I would rather have open world enivornment rather than waiting 30 mins for a fight in the current FP!



http://www.gamespot....w/1900-6416492/ - 7

#33 Pat Kell

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Posted 18 August 2016 - 10:21 AM

View PostB0oN, on 18 August 2016 - 01:27 AM, said:


I do concur that banning Count on behalf of his overheat wave riding and dying from it a few times IS indeed ridonculous, but I took the jimmy out of him, because to me it is just too funny that such a highskilled player wasnt able to "dance" on the redline better, also it somehow reeks of "alphawarrior/1-button-setup" or a severe case of too much being used to the higher heat cap on IS mechs and trusting in it too much .

Hell, with playing that much ERPPC´s on my builds I intimately know that feel where you are too high on heat and still want to squeeze that killshot in, but isn´t that one of the reasons for having multiple weapongroups and chainfiring ?

Anyhow, more PEWPEW, less QQ .


There is no riding the heat line when 6 people are bearing down on you, there is only override, fire as many times as you can and then die. Honestly, I have died to overheating before and I thought, no way they didn't get that kill, but I guess their last shot burned my CT down to close to death and then I took some over heat damage and it kills me. Just luck of the draw and trust me, I will continue to hit the override button when I can and when it's appropriate and if they end up banning me, I guess I will just go find another game to play. Been loyal to this one for 3-4 years and I probably wouldn't respond well to getting banned for that.

#34 Kael Posavatz

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Posted 18 August 2016 - 10:32 AM

View PostB0oN, on 15 August 2016 - 04:05 AM, said:

heck even the guided missiles of our time put LRMs to shame



But that was true even back when BattleTech was first published.

On the other hand, PGI tried to be pretty much by-the-TROs were weapons were concerned (same heat, same mass, same bulk, same damage)...and then got strange with LRMs.

Every LRM is compatible with NARC instead of just NARC-capable LRMs. Every LRM is compatible with TAG instead of only Semi-Guided LRMs (which aren't supposed to show up until ~3060). Of course, if they didn't interface with TAG there'd be no point to have it since Arty isn't in the game, but oh well. Artemis is the only true 'multiple ammunition type[/I] in the game, but even it interfaces with NARC/TAG for some reason.

So really, the only reasons the Clans are here is a massive Trial of Possession for MWO's LRM-tech.

Edited by Kael Posavatz, 18 August 2016 - 10:32 AM.


#35 B0oN

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Posted 19 August 2016 - 06:55 AM

View Postvon Haudegen, on 18 August 2016 - 03:11 AM, said:

@BOoN: All the hours of sealclubbing seems not to be good for you Posted Image Count Zero often drop alone and not only in the cover of a large unit. When you face a large group of a premade elite unit (KCom, MS, Evil, 228 etc.) with pugs game is over. No skill can save you and the only goal is to do as much damage as you can before Evil and co. camp your Dropzone. And when a whole bunch of good players stomp over you... forget your chainfire. Alpha-Strike is the place to go because death is comming... heat or focusfire... death is death.


Thanks for the reminder, vonHaudegen :)
Been there, done that :)
http://steamcommunit...s/?id=746511902


And Pat?
I do know the feeling when 6+ ppl go facetanking into you, I still don´t use override really that often, since I tend to lose vital parts with weapons earlier than redundant ones , dunno why .
Everybody got their own style, after all ;)

#36 meteorol

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Posted 21 August 2016 - 03:10 AM

View PostGrimwill, on 10 August 2016 - 03:29 PM, said:

PGI is a small company is no longer an excuse, Hello Games just released No Man Sky and it's truely epic with billions of planets to explore



And it went down as one of the largest busts of recent gaming history. The hypetrain wrecked hard. It's literally not more than a bare boned indie titel, not the AAA $ 60 titel it was marketed as. Dull repetitive gameplay, nothing to do, boring planets that all look alike, with nothing to do on them but gathering resources, bugged as hell, actually close to unplayable on release, constant crashes, bad fps. Reaching the center of the galaxy doesn't even mean anything. It smacked flat on its face, failed to meet any expectations that were build up by the massive hype over the years.

No mans sky is actually not more than one of those countless indie games sold on steam for $ 20, with the difference that Sony hyped it as AAA title, which it clearly not is.

And Sean Murray claiming the game "was" multiplayer but the chance to meet other pleople are close to zero time and time again? People found the same planet on the first flipping day and couldn't see each other. Murray posting some bull about so many people playing, while carefully dodging the question if the game is actually multiplayer or not. The "online playable" icon being hidden under a sticker on the initial limited edition release doesn't help there, either.

No mans sky crashed and burned so hard that it actually makes MWO look like a really good game. Which says something.

#37 Contrex

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Posted 22 August 2016 - 05:24 AM

No Mans Sky is so far behind. Why? PGI did never ly that hard to the community as Jean did.
Everyone who cares should read this:

https://www.reddit.c..._on_a_big_list/


View PostB0oN, on 19 August 2016 - 06:55 AM, said:


Thanks for the reminder, vonHaudegen Posted Image
Been there, done that Posted Image
http://steamcommunit...s/?id=746511902






Seems like a balancing problem :)





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