

Color Blind Support Needed (Discussed At Mechcon)
#1
Posted 04 December 2016 - 10:44 AM
What is parts of the game are effected because of your vision?
Any ideas how PGI could improve these areas of the game to help?
Do you know if you have any vision issues? If not I'd urge you to take a vision test online for a quick test but I'd recommend an actual eye doctor.
One of my biggest issues that I'm aware of identifying the colors on the paper doll. My color blindness is Mild Protan (See discripton below).
The easiest way to fix this I think would be to add actual % numbers or armor points on each part of your paper doll and the enemies.
Protan-type color vision deficiency is a type of red-green color blindness where the red cones in the eye do not detect enough red light, but instead respond more to green light.
As a result, many colors such as green, yellow, orange, red, and brown may appear confusingly similar. People with color blindness often also confuse blue and purple, and see pink as a shade of gray or white.
#2
Posted 04 December 2016 - 10:56 AM
There should be color blind support, particularly since MWO seems to have a weirdly high amount of color blind people.
I personally have a variety of eye issues, but none of them really do anything to my gameplay. Except for when one of them glazes over, of course, but that's random and there's not much MWO, or anyone really, can do to fix that.
#3
Posted 04 December 2016 - 11:12 AM
I also wish PGI can address this.
#4
Posted 04 December 2016 - 11:16 AM
Bombast, on 04 December 2016 - 10:56 AM, said:
There should be color blind support, particularly since MWO seems to have a weirdly high amount of color blind people.
I personally have a variety of eye issues, but none of them really do anything to my gameplay. Except for when one of them glazes over, of course, but that's random and there's not much MWO, or anyone really, can do to fix that.
there once was progress on this
but like many things seem to be forgotten
Bombast, on 04 December 2016 - 10:56 AM, said:
well you can use numbers instead of hues of colors

the crosshair has a different look if you switch it
old is, turns red when you hit someone
colorblind changes shape
there are things that can be done that shouldn't take up huge resources
#5
Posted 04 December 2016 - 11:16 AM
Edited by Spheroid, 04 December 2016 - 11:17 AM.
#6
Posted 04 December 2016 - 11:21 AM
Peter2k, on 04 December 2016 - 11:16 AM, said:
I meant about my eye issue on that part, not color blind people. Not much PGI can do about my eyes periodically telling me they'd rather not see for the next 10 minutes.
#7
Posted 04 December 2016 - 11:52 AM
This is one of those "stupid-easy" low hanging fruit kind of fixes. I refuse to believe it would take someone at PGI more than what, A DAY, at the most to get a color pallet in place that players can switch hud colors on the fly, in game, depending on what background colors they drop into.
And we got "color blind" support in the form of THE SAME FRIGGIN COLORS the hud has always had, but now, the crosshair blinks with a small "X" if you hit your target??!!!
WTF???
C'mon PGI, stop "phoning this in" and give us REAL color blind support.
#8
Posted 04 December 2016 - 12:25 PM
Colorblind support switching up the colors for the HUD on enemy mechs and the like would be highly appreciated, and legitimately the main thing that would make the game a lot better for me is HTAL, or the equivalent. If not a switchable paper-doll/HTAL system, at least put the HTAL bars alongside each corresponding mech component.
Oh, and make it so you can either zoom in the minimap, or increase its size a-la World of Tanks/Warships. Ever since the minimap change, I haven't been able to use it at all.
Peter2k, on 04 December 2016 - 11:16 AM, said:

Just for context to those that don't understand how much it make a difference, in that gif, I only see a real difference from 90% at the 40%-30% level. It's that bad.
Oh, and PGI, please stop with making every map fog-tastic. If you aren't going to give colorblind support for enemy icons, I'd at least be able to see the mechs themselves on things like Viridian and Forest Colony. Because currently, I can't see the mechs or their icons.
I know this isn't a hot button topic, or something that has been openly requested by a majority of the community, but for those it would help, it would be an immense change. So please PGI, I'm begging you, if you do one quality of life improvement for us, make it this.
Edited by RestosIII, 04 December 2016 - 12:31 PM.
#9
Posted 04 December 2016 - 02:48 PM
RestosIII, on 04 December 2016 - 12:25 PM, said:
Colorblind support switching up the colors for the HUD on enemy mechs and the like would be highly appreciated, and legitimately the main thing that would make the game a lot better for me is HTAL, or the equivalent. If not a switchable paper-doll/HTAL system, at least put the HTAL bars alongside each corresponding mech component.
Oh, and make it so you can either zoom in the minimap, or increase its size a-la World of Tanks/Warships. Ever since the minimap change, I haven't been able to use it at all.
Just for context to those that don't understand how much it make a difference, in that gif, I only see a real difference from 90% at the 40%-30% level. It's that bad.
Oh, and PGI, please stop with making every map fog-tastic. If you aren't going to give colorblind support for enemy icons, I'd at least be able to see the mechs themselves on things like Viridian and Forest Colony. Because currently, I can't see the mechs or their icons.
I know this isn't a hot button topic, or something that has been openly requested by a majority of the community, but for those it would help, it would be an immense change. So please PGI, I'm begging you, if you do one quality of life improvement for us, make it this.
Being former enemies, I share a lot more with you beyond the game. Though we will always have our differences regarding your dumb anime characters, we are much the same boat in not seeing the difference between 90 to 30%.
Quite frankly, I am tired of charging out at enemy and losing a torso because I think I have 90% left, when in fact... maybe 30 to 40%. I'm essentially playing a lot of these matches on guess work. Really annoying.
#10
Posted 04 December 2016 - 03:07 PM
razenWing, on 04 December 2016 - 02:48 PM, said:
Being former enemies, I share a lot more with you beyond the game. Though we will always have our differences regarding your dumb anime characters, we are much the same boat in not seeing the difference between 90 to 30%.
Quite frankly, I am tired of charging out at enemy and losing a torso because I think I have 90% left, when in fact... maybe 30 to 40%. I'm essentially playing a lot of these matches on guess work. Really annoying.
Honestly, this is one of the few things PGI could work on that has 0 chance of causing controversy (as long as it isn't a trainwreck and doesn't work, somehow, but I don't think PGI is that incompetent) and would solely bring major quality of life improvements to players. But a non-majority of the playerbase not being able to see what's going on well isn't a topic that causes rioting like major nerfs, mechs being OP, or glitches, and wouldn't "look good" as something to tout as a major change in a patch. I'm pessimistic about us getting help, but by God, if PGI takes notice and does help, I'll sing praises for them listening to us about it.
#12
Posted 04 December 2016 - 06:25 PM
#13
Posted 04 December 2016 - 06:27 PM
Edited by Imperius, 04 December 2016 - 06:29 PM.
#14
Posted 04 December 2016 - 07:40 PM
Imperius, on 04 December 2016 - 06:27 PM, said:
I have fairly severe colorblindness and actually talked to Garth back when he was around to talk to about this subject specifically. Nothing happened....
I would love there to be color options or even options that don't require color kind of like they did with the hit detection icon on the crosshair.
I cannot play Viridian Bog very well because of losing many of the hud elements into the background colors. It is especially bad during the lower light versions of that map.
I often get told "Use nightvision or heat vision", but Heat vision is just as bad for me, especially when there are large objects in view like buildings, again I lose parts of the hud completely.
It would be a big improvement for me if I could change colors on the hud, many times I can't always tell the differences between damage states on mechs in the paperdoll. Here's to hoping you can get them doing it Imperius, you have my support.
#15
Posted 04 December 2016 - 07:43 PM
The MW5 Mercs Vid hat also a HUD hard to read...
Remind that not only colour blind People play MWO but a plenty of old People with eyesight going worse every year...
Edited by Thorqemada, 04 December 2016 - 07:46 PM.
#16
Posted 04 December 2016 - 08:17 PM
Half the outline left = half health for that component. Simple!
My color vision is fine, but when there is almost no difference between 90% armor and 50% armor on a cluttered HUD in battle conditions for me, I hate to know what people who are actually color blind feel like.
Edited by Nighthawk513, 04 December 2016 - 08:18 PM.
#17
Posted 05 December 2016 - 01:49 PM
Nighthawk513, on 04 December 2016 - 08:17 PM, said:
Half the outline left = half health for that component. Simple!
My color vision is fine, but when there is almost no difference between 90% armor and 50% armor on a cluttered HUD in battle conditions for me, I hate to know what people who are actually color blind feel like.
I spoke of this on the HBS batteltech forum, but a series of lines in each section like increased and decreased cross hatch design could go a long way. I don't mind things being graphically interesting, so long as I can actually see them distinctly.
An HTAL design could work too, so long as it was distinct.
Having the ability to scale the color gradient in the hud would go a long way and those parts could be adapted to MW5 as well to help that game in the future.
Bombast, on 04 December 2016 - 10:56 AM, said:
Colorblind people are about 8% of the population.
For comparison, 10% of the population is left-handed.
Edited by Barantor, 05 December 2016 - 01:51 PM.
#18
Posted 20 December 2016 - 10:25 PM
Not only do you need to allow people to modify the cross hairs/HUD but you need to allow the text for the range finder to be high contrast also. The black on red is super hard to see most of the time if you are colorblind. 8% of all males are colorblind and .05% of females. Guess who plays more video games ? Males....see the problem?
I can not even tell how badly my mech is damaged due to it is color based!!!
All I can tell, is I either have armor or I dont.... How hard would it be to put percents for Armor and HP Armor/HP 85/100 after no armor 0/45
I have read the forums on this topic and your players are giving you great ideas. You do not even have to come up with them yourself. I guess either you do not have anyone skilled enough to make the changes or you do not care.
Color blind issues aside, when was the last new quick play map released......?.........?
Ummm.... like 40 new mechs ago ? Never ? Yeah, that is what all of your players want. More "NEW" mechs (redesigned trash, with shifted hard points) instead of cool new maps.
You are very lucky that your players are loyal, that only last so loong. I assume your long term retention projections are not good? I do not see very many current players still playing in 2018. I guess you can cross your fingers and hope, people keep hanging out to see all the new mechs and get some free cockpit trash from you. YAY , we get to keep dropping into the same maps in slightly differnt "NEW" mechs..clap..clap...PFFFT.
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