My drop calling is about as basic as it can be. Go to right gate, get it open fast and move in as a unit. I rarely call targets unless it's a close match or I feel the need. The problem that tends to lead to is that other people seem to have a problem with silence and end up filling it with information that confuses and panics people during tense situations. Comm discipline is important.
Probably the best advice I can give you is keep it simple. For as long as you can muster it, use the aggressive death ball and you will win more often than not with it. I can only remember a handful of matches in the thousands of matches I have played that we tried and were successful at a split push because it is inherently risky. Some people do it well but the moment an organized team recognizes that you have split up, they will immediately push one side or the other. The key to a split push is not letting an enemy know you are doing it until it's too late....which is harder than you might think.
Also, you should almost always push out with surviving mechs of each wave. The only time you shouldn't push out with every single surviving mech is when you have generators and omega to protect and honestly, you should be doing it almost all of the time when this is the case as well. You also try to have one guy that has their sole purpose of being to survive and stall them for as long as possible. Buying 5-10 seconds by torso twisting, running past them and forcing them to turn around etc etc, gives the rest of your team time to form up and meet the now wounded mechs at the gate instead of at omega.
Edited by Pat Kell, 31 August 2016 - 09:28 PM.
















