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Smurphy Article


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#1 Tsar Bomba

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Posted 13 August 2016 - 05:54 AM

There's an article on Smurphy's site that basically says boycott LRMs. What does the poster mean about that? He says they aren't fun and PGI should fix them. I don't understand his point. (I'm not arguing, I just literally don't know what he means.) For the record this isn't just a random post, it's a featured article.

Could someone explain it, please?

For the link averse, here's the text of the article:

Quote

Don’t do it.


They’re dumb.
Bad for the game.
Anti-fun.
And the only reason I include them in guides and Tier Lists is because otherwise, the integrity of my site would be compromised.
Boycott LRMs with me until PGI fixes them.

glhf

Edited by Tsar Bomba, 13 August 2016 - 05:57 AM.


#2 jss78

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Posted 13 August 2016 - 05:57 AM

A bit too happy to tell others how they should be playing a video game.

#3 Ex Atlas Overlord

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Posted 13 August 2016 - 06:03 AM

View PostTsar Bomba, on 13 August 2016 - 05:54 AM, said:

There's an article on Smurphy's site that basically says boycott LRMs. What does the poster mean about that? He says they aren't fun and PGI should fix them. I don't understand his point. (I'm not arguing, I just literally don't know what he means.) For the record this isn't just a random post, it's a featured article.

Could someone explain it, please?

For the link averse, here's the text of the article:


He's mad that bad positioning and enemy teamwork defeat his paper meta.

#4 Whiplash Wally

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Posted 13 August 2016 - 06:08 AM

Also boycott clan streaks and IS ac20s please, they keep killing my lights k thx
/sarcasm

#5 El Bandito

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Posted 13 August 2016 - 06:17 AM

And I will still be riding my 5W, and laughing at him. A lot.

Seriously though, LRMs are too situational, and needs some tweaking. Making them fire-and-forget and giving them flat trajectory when in LoS and dumb fire mode should help.

#6 Signal27

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Posted 13 August 2016 - 06:23 AM

LRMS must be in a good spot balance wise at the moment, because here we have Smurfy complaining that they're OP, and yet not too long ago we had a poster declare they were trash and demanded that assault mechs should not be permitted to boat them because they're trash (he felt is was a waste of an assault slot in quick play).

#7 ChapeL

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Posted 13 August 2016 - 06:26 AM

View PostEl Bandito, on 13 August 2016 - 06:17 AM, said:

And I will still be riding my 5W, and laughing at him. A lot.

Seriously though, LRMs are too situational, and needs some tweaking. Making them fire-and-forget and giving them flat trajectory when in LoS and dumb fire mode should help.


Whoa there! That's ... that's a lot of coding there ! ;)

#8 El Bandito

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Posted 13 August 2016 - 06:29 AM

View PostSignal27, on 13 August 2016 - 06:23 AM, said:

LRMS must be in a good spot balance wise at the moment, because here we have Smurfy complaining that they're OP, and yet not too long ago we had a poster declare they were trash and demanded that assault mechs should not be permitted to boat them because they're trash (he felt is was a waste of an assault slot in quick play).



Gman didn't say LRMs are OP, he said they are anti-fun. If you see his tier-list, not a single LRM boat is considered T1.

Edited by El Bandito, 13 August 2016 - 06:30 AM.


#9 Voq

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Posted 13 August 2016 - 06:32 AM

Bandit has it right.
They should be a real weapon, not something you take out once in a while for a roll of the dice match.

Implementing his suggestions, while countering it with the recommendation to only allow lock ons with LoS (unless TAG or NARC) would make them way more fun. And require more skill (no more firing from behind cover while you friends feed you locks).



#10 Roughneck45

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Posted 13 August 2016 - 06:40 AM

View PostVoq, on 13 August 2016 - 06:32 AM, said:

Bandit has it right.
They should be a real weapon, not something you take out once in a while for a roll of the dice match.

+1

You know something is wrong balance wise when they are incredibly effective in the low tiers and useless in the high ones.

Edited by Roughneck45, 13 August 2016 - 06:41 AM.


#11 Signal27

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Posted 13 August 2016 - 06:42 AM

View PostEl Bandito, on 13 August 2016 - 06:29 AM, said:



Gman didn't say LRMs are OP, he said they are anti-fun. If you see his tier-list, not a single LRM boat is considered T1.


Ah, gotcha. Well, some people's definition of "fun" is just pushing a button and watching somebody explode. And they honestly don't care about the effort it took to make that explosion happen. I can't judge how one decides they are having fun.

Edited by Signal27, 13 August 2016 - 06:43 AM.


#12 Roughneck45

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Posted 13 August 2016 - 06:51 AM

The problem with LRMs is that their effectiveness is too dependent on the skill of your target. The better your foe is the less likely LRM's are going to be effective.

All the other weapons in this game rely solely on the shooter to be effective. (except streaks)

LRMs with a direct fire mode and a higher velocity may be a step in the right direction.

#13 Gamuray

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Posted 13 August 2016 - 06:56 AM

I usually use lrms in a half boat kinda way... warhawk with some large and medium lasers, supplement with a few lrm 10s/5s.. then play aggressive to push people behind cover with the alert signal while ripping armor off with laser vomit. ...lrm's are better as a softener/supplementary weapon.. or as a final "nope, more damage incoming, no hiding" punch.

#14 Choppah

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Posted 13 August 2016 - 06:58 AM

I've said it before, allowing players to fire at other players while being safe from observation and return fire does not make for fun gameplay. Full stop.

Now for the inevitable "I don't use LRMs that way, I'm always up front!". Not everyone plays that way, the indirect fire mechanic allows for the lowest common denominator player a way to do some damage (albeit usually insignificant) with minimal to no effort. Those types of players are the main bulk of LRM users.

Edited by Choppah, 13 August 2016 - 06:59 AM.


#15 Stone Wall

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Posted 13 August 2016 - 07:13 AM

View PostRoughneck45, on 13 August 2016 - 06:40 AM, said:

+1

You know something is wrong balance wise when they are incredibly effective in the low tiers and useless in the high ones.


MechWarrior 3 had LRMs do the same damage at all ranges except point blank range. The pilot could then deselect the mech in front of them and instead shoot the ground. The splash damage would knock the mech down. I liked how they worked in that game.

The fix I see is what you said: higher velocity but I would add more damage. I feel LRMs are gimped as another way, along with PSR, to protect new players.

#16 Monkey Lover

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Posted 13 August 2016 - 07:22 AM

Good teams boycotted.them long ago as they're a bad weapon.

I hope they buff them and turn them more of a skill based weapon some day.

#17 Roughneck45

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Posted 13 August 2016 - 07:32 AM

View PostStone Wall, on 13 August 2016 - 07:13 AM, said:

The fix I see is what you said: higher velocity but I would add more damage. I feel LRMs are gimped as another way, along with PSR, to protect new players.

Id be hesitant to add more damage if they are still lock on.

#18 Novakaine

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Posted 13 August 2016 - 07:45 AM

LRM's are support weapons and should be used as such.
That's coming from a lurmer.
However in the hand's of a master such as El Bandito and humbly submit myself they are deadly.
Especially when used properly, even though pgi has hocked them to hell and back.
Laugh mock bemon begrudge or smirk they are viable even in the current raggedy state.
"Brawlin with lurm's "Git sum Bit............."

#19 Mystere

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Posted 13 August 2016 - 08:07 AM

View PostTsar Bomba, on 13 August 2016 - 05:54 AM, said:

There's an article on Smurphy's site that basically says boycott LRMs. What does the poster mean about that? He says they aren't fun and PGI should fix them. I don't understand his point. (I'm not arguing, I just literally don't know what he means.) For the record this isn't just a random post, it's a featured article.

Could someone explain it, please?

For the link averse, here's the text of the article:


It means idiots refuse to bring AMS in an LRM-rich environment. <shrugs>

View Postjss78, on 13 August 2016 - 05:57 AM, said:

A bit too happy to tell others how they should be playing a video game.


Well, isn't he the owner of the site? Therefore, he has authority. <Har! Har! Har!>

View PostWhiplash Wally, on 13 August 2016 - 06:08 AM, said:

Also boycott clan streaks and IS ac20s please, they keep killing my lights k thx
/sarcasm


Why not boycott the Metamechs site instead? Posted Image

#20 Navid A1

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Posted 13 August 2016 - 08:08 AM

Reading stuff like these makes me more determined to lurm all these meta wh*res to a pile of smoking wreckage.

He says "un-fun" and "bad for the game"
You know why?
Because wannabe l337 playstyle is hiding behind charging pugs and using them as fodder, and then feeling good about themselves (I know this because i do it :( )
LRM players do not charge... so he says "bad for the game"

And let me tell you, wrecking meta mechs with lurms (THE weakest weapon in the game right now) is tons of fun.





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