So how much structure does the Atlas need to even compete with the Kodiak. Look at the Assault leader boards. There is no way to quirk this game equal. MM will always be broken if 100 tons gets split and a Kodiak goes one way and a King Crab or Atlas goes the other way. Inherently there is a huge difference in effectiveness at all ranges.
This could all be addressed during the design phase of a mech. For instance it would go something like this "hey we made it such that all the Atlas hardpoints are so low it can only face hug another mech to be effective. I noticed that the Kodiak 3 has 4 high mounted hardpoints. Maybe we should move two of those lower to the hip maybe........?"
We will see what the new power draw mechanic brings, but all chassis that have a varied capability (Missile, Ballistic, Energy) are essentially nerfed from the start. Typically having lots of different hard points limits the chassis to a few of each type and in the current game it does you no good to be a jack of all trades.
Plain and simple "boating" whatever the weapon type needs to be discouraged. This includes LRMs, Energy, and Ballistic. Boating leads to reduced TTK which leads to matches that quickly become one sided.
0
Structure Quirks
Started by Miles McQuiston, Aug 13 2016 07:57 AM
No replies to this topic
1 user(s) are reading this topic
0 members, 1 guests, 0 anonymous users