Tahu5, on 13 August 2016 - 07:03 PM, said:
I have played 3 matches today that I latterly saw 0-1 Mech in due to LRMs. Two in a DWF-B, and one in a SHC-P with Clan-ECM. In the DWF-B I understand I was NARCed in one of the two matches where I was killed by LRMs. The other match in the DWF-B I wasn't NARCed and we were on Alpine Peeks. No possible way they could have held a lock on me at that range (There was no UAV. We checked a lot). They also had no spotters. My SHC-P with ECM got LRMd and I wasn't NARCed and no one could cancel my ECM or be within 400 meters of me. I didn't even see a Mech that game.
Any way. Aside from that, missiles are too common in quick play. They are winning matches by themselves. Pleas slow the LRMd down, make them deal less DMG, OR make the reload time a lot longer for IS LRMd. That's what I am always killed by. last time I saw Clan LRMd was... when I watched a YouTube video from a few years back.
BY THE AY! FOR ALL OF YOU PEOPLWHO THINK I AM AGAINST LRMS! PLS READ!
I use LRMs 20% of the time. I think they are a little over powered in quick play and group play. I play UAC 40% of the time, ER large 10% of the time, ER PPC 10% of the time, pulse lasers/MG 20% of the time, and LRMs 20% of the time.
Any way. Aside from that, missiles are too common in quick play. They are winning matches by themselves. Pleas slow the LRMd down, make them deal less DMG, OR make the reload time a lot longer for IS LRMd. That's what I am always killed by. last time I saw Clan LRMd was... when I watched a YouTube video from a few years back.
BY THE AY! FOR ALL OF YOU PEOPLWHO THINK I AM AGAINST LRMS! PLS READ!
I use LRMs 20% of the time. I think they are a little over powered in quick play and group play. I play UAC 40% of the time, ER large 10% of the time, ER PPC 10% of the time, pulse lasers/MG 20% of the time, and LRMs 20% of the time.
LRMs are the only weapons:
-- with 3 counters (ECM, AMS, Radar Deprivation)
-- with a build in possibility to miss after you shot and "hit" the enemy (loose lock or narc goes offline while missiles are undeway and you will miss partialy or totaly)
-- with a build in damage leak that always makes 30 to 90% of your ammo go to waste by default (even when all missiles seem to hit) by simply flying short, left, right or where ever from the target
-- with a next to non existant dps incline for using a bigger weapon of that family
-- that absolutely make you need the help of other players to use your weapon effectively
-- that actually makes you not only dependant of other but also hurts your team by depriving them of your ability to share armor
-- that endanger you to cause excessive teamdamage without beeing able to notice it (indirect fire)
-- and so on...and so on
Your tier is tier 3 and so is mine and I see the huge load of lrms that get tossed around.
Especially with that event going on where all those lurmtastic awsomes get leveled and LRM Atlas does not get rect within 2mins by marauding light swarms.
I like it...realy never liked playing with my UAC Riflemand or quad PPC Marauder more than just now since those LRM whales just stand around and stare and just don't know what to do when you whip there backs raw with molten metal slugs or white hot plasma.
So are LRMs OP ? No they are just a good way to troll your team and earn lots of money through bloated dmg numbers and leaching performance from others.
Edited by The Basilisk, 15 August 2016 - 12:58 AM.