

The Ultimate 4 Man Inner Sphere Squad
#1
Posted 13 August 2016 - 09:44 PM
I am picturing 4 mechs who can complement each others' abilities to the point where they are prepared to take on any situation.
I imagine LRMs would be out of the picture. A sniper would be a must have?
Would the squad rely on speed? Would it even have an assault mech?
I am very interested in this. Could 4 people hold off a battalion?
What is the Inner Sphere suicide squad?
#2
Posted 13 August 2016 - 09:45 PM

We're done here.
#5
Posted 13 August 2016 - 09:48 PM
#6
Posted 13 August 2016 - 09:48 PM
You need to think optimisation and not this "complementing each other or loadouts for different situations" rubbish!
Edited by Hit the Deck, 13 August 2016 - 09:50 PM.
#9
Posted 13 August 2016 - 09:51 PM
Hit the Deck, on 13 August 2016 - 09:48 PM, said:
4 locusts would be cannon fodder. The rules of this video game would not protect them from live fire.
El Bandito, on 13 August 2016 - 09:50 PM, said:
As confident as a Founder can be.
*If you still do not understand, those four are the original Founder's program mechs.
I am interested, tell me the tale as if i was a recruit.
#11
Posted 13 August 2016 - 09:59 PM
#12
Posted 13 August 2016 - 10:01 PM
#13
Posted 13 August 2016 - 10:05 PM
#14
Posted 13 August 2016 - 10:07 PM
You can hold off an entire invasion force with those.
/thread
Edited by Navid A1, 13 August 2016 - 10:07 PM.
#15
Posted 13 August 2016 - 10:17 PM
You should be willing to bite the enemy's neck if the situation warrants it
#17
Posted 13 August 2016 - 10:23 PM
Navid A1, on 13 August 2016 - 10:18 PM, said:
lol... you are not familiar with dual PPC summoners then.. its scarier in a brawl!
A brutal introduction is the key to an experienced pilot. I am thankful for your punishment. My predecessors will use this data with respect; however, we both know that it will be your downfall. MUAHAHAHAHAHAHHAHA
#18
Posted 13 August 2016 - 10:23 PM
Hit the Deck, on 13 August 2016 - 09:53 PM, said:
Ok, I'm back! All of these 'Mechs are completely stock and it's played out along the lines of the TT game:
- A Spider SDR-5V which act as a fast recon 'Mech and spotter for LRM (you know what's coming next!).
- An Archer ARC-5R for fire support with its dual artemis'ed LRM15 and dual ERLL.
- A Warhammer WHM-7A (an upgrade to the SLDF Royal's 6Rb) to hold the line.
- A Highlander HGN-732b (SLDF Royal version) for.... DFA (actually Gauss and LRMs, with decent short ranged firepower when the bad guys are getting close)!
Edited by Hit the Deck, 13 August 2016 - 10:24 PM.
#19
Posted 13 August 2016 - 10:24 PM
#20
Posted 14 August 2016 - 05:47 AM
Atlas is primary close range fire, griffin holding atlas flanks, raven poking and disrupting enemy concentration and perhaps causing squirreling, and lrm archer providing extremely disruptive fire support and keeping heads down as atlas and griffin close in.
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