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Countdown To Cyclops Release! Aug 23Rd


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#141 pacifica812

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Posted 22 August 2016 - 02:44 AM

View PostZookeeper Dan, on 20 August 2016 - 04:40 AM, said:

Any chance we can see a Cyclops in the pre-order Crusader camo pattern?


I think it's the yellow and blue one in the cockpit preview video.

#142 Juodas Varnas

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Posted 22 August 2016 - 05:23 AM

View Postpacifica812, on 22 August 2016 - 02:44 AM, said:

I think it's the yellow and blue one in the cockpit preview video.

It is indeed.
Keep in mind that Zookeeper Dan asked for that, before the cockpit preview video was released

#143 Leffe79

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Posted 22 August 2016 - 09:23 AM

View PostOdanan, on 21 August 2016 - 09:00 AM, said:

[/left]
TIE Fighter cockpit. So much win in this.

PS: I need a RRRRRRRRAAAAAAAAAHHHHHHHHH warhorn now.


Yeah! Great cockpit. In addition I need a Darth Vader bobblehead. Or maybe Lord Dark Helmet. 😊

#144 Dawnstealer

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Posted 22 August 2016 - 09:45 AM

I might have to make my (admitedly totally ineffective) Command Lance with a Cyclops and Archer. Maybe a Commando? Hmmm...Shawk for a fourth?

#145 Juodas Varnas

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Posted 22 August 2016 - 09:52 AM

View PostDawnstealer, on 22 August 2016 - 09:45 AM, said:

I might have to make my (admitedly totally ineffective) Command Lance with a Cyclops and Archer. Maybe a Commando? Hmmm...Shawk for a fourth?

Well, if you like it "ineffective" Shadow Hawk is definitely a good pick Posted Image

#146 Dawnstealer

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Posted 22 August 2016 - 10:07 AM

On that note, my Shawk is what cleans house in FP Scout (and most other games).

#147 Odanan

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Posted 22 August 2016 - 10:23 AM

View PostJuodas Varnas, on 22 August 2016 - 09:52 AM, said:

Well, if you like it "ineffective" Shadow Hawk is definitely a good pick Posted Image

Hey, the Shadow Hawk is a very powerful mech, specially in 1vs1 with another medium.

#148 Zookeeper Dan

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Posted 22 August 2016 - 10:25 AM

View Postpacifica812, on 22 August 2016 - 02:44 AM, said:

I think it's the yellow and blue one in the cockpit preview video.


I saw that! Very cool!

It looks like the bobble head may have the crusader pattern too!

#149 Tahawus

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Posted 22 August 2016 - 11:13 AM

Really, you do the twitch preview at 1pm, Pacific... When no one who works an office job can join in on their lunch hour (unless they're on Alaskan time). Noon pacific let at least one (large) time zone's worth of folks join in without risking the wrath of bosses.

#150 WANTED

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Posted 22 August 2016 - 11:13 AM

Wondering if that 150m personal targeting boost and 100m area friendly boost for targeting will do anything. With so much ECM in FP probably not be useful but cool to see this added

#151 Tordin

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Posted 22 August 2016 - 11:52 AM

View PostJuodas Varnas, on 22 August 2016 - 09:52 AM, said:

Well, if you like it "ineffective" Shadow Hawk is definitely a good pick Posted Image


Nuh uh! Dont pick on the SHawk, or I shall pull the limbs of every quad I see... oh, snap no quads in game... yet.
Oh well I'll do the pulling of legs with my imagination!!







juuuuust kidding Juodas Posted Image or not Posted Image

#152 Dawnstealer

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Posted 22 August 2016 - 02:39 PM

Direct link to the walkthrough, if anyone missed it:

https://www.twitch.t...ngtv/v/85113952

Good stuff: looks like it's going to be a pretty fun mech. Fragile, but maybe it'll handle like an oversized BLR?

#153 BlueFlames

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Posted 22 August 2016 - 02:43 PM

View PostInnerSphereNews, on 16 August 2016 - 08:39 AM, said:

Cyclops 1 day to release!



Watch the Cyclops MechLab Preview live on NGNG's Twitch.tv channel today at 1PM PDT (8PM UTC).

http://twitch.tv/NGNGtv

If you can't tune in live, an archive of this stream will also be provided.



MechLab preview? What happened to combat previews? Between NGNG and the PGI staff, there's not enough people actively playing who can spare a few minutes for a couple of 1v1 fights? Even to hype the product that they're selling?

I'm at a loss for words.

#154 Baphomech

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Posted 22 August 2016 - 06:56 PM

They added a lot of nice decals from canonical factions and units, but I was disappointed that McCarron's Armored Calvary didn't make it into this patch. Maybe next month...

#155 Dee Eight

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Posted 22 August 2016 - 08:06 PM

View PostWANTED, on 22 August 2016 - 11:13 AM, said:

Wondering if that 150m personal targeting boost and 100m area friendly boost for targeting will do anything. With so much ECM in FP probably not be useful but cool to see this added


ECM doesn't prevent locks completely, it just makes it take longer to achieve.I'd rather another 150 meters to do that achieving thank you very much.

#156 MoonUnitBeta

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Posted 22 August 2016 - 08:17 PM

View PostBlueFlames, on 22 August 2016 - 02:43 PM, said:

[/center]

MechLab preview? What happened to combat previews? Between NGNG and the PGI staff, there's not enough people actively playing who can spare a few minutes for a couple of 1v1 fights? Even to hype the product that they're selling?

I'm at a loss for words.

That's quite the stretch for a baseless assumption. Send Sean a PM and fill that gap you're going on about, be part of the solution.

#157 goatreich

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Posted 22 August 2016 - 10:46 PM

Happy to wait for cbills. That CT is huge. You twist and it's still there. And ST are big enough to XL not be so safe. Shame they coded ppc and gauss in fixed positions.

#158 Dee Eight

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Posted 23 August 2016 - 02:22 PM

The ballistic hardpoints seem to be hard-wired for the bigger gun to be on the bottom. Trying with the hero, MG and LBX... put the MG in first or second doesn't matter, the LBX is always the bottom hardpoint.

#159 xengk

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Posted 24 August 2016 - 07:31 AM

surprise this wasn't posted.


#160 xVLFBERHxT

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Posted 24 August 2016 - 09:29 PM

Thank you pgi for the long awaited cyclops. A classic mech i have great fun to play Posted Image . Now please give him to HBS Battletech for further usePosted Image .





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