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Countdown To Cyclops Release! Aug 23Rd


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#81 MovinTarget

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Posted 18 August 2016 - 05:38 AM

"Headsot that Cyclops!"

"Wait do I aim for sir?"

"SHOOT HIM IN THE EYE"

"..... which one sir?"

#82 Juodas Varnas

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Posted 18 August 2016 - 10:19 AM

Bumping it up, cause QUIRK RELEASE

Quirks seem to be on the low-side.
But i never cared much for quirks myself. It might as well be unquirked and i'd probably still use it.

From the front, it does have a similar design to the Quickdraw. Especially around the torsos and shoulders

Edited by Juodas Varnas, 18 August 2016 - 10:19 AM.


#83 Aethermech

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Posted 18 August 2016 - 10:21 AM

Quirks look specific and unassuming. I imagine this will be the new trend on quirks. Give them some low and specific ones and see if it needs more help. But then again missile heat gen on the missile boat. That's the only quirk that mechs needs. :D

#84 martian

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Posted 18 August 2016 - 10:21 AM

That +150 means +150 metres of sensor range?

#85 Juodas Varnas

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Posted 18 August 2016 - 10:23 AM

View Postmartian, on 18 August 2016 - 10:21 AM, said:

That +150 means +150 metres of sensor range?

Presumably.
I mean, it'd be pretty insane if it was +150%, hahaha.

150 metres seem reasonable.

Edited by Juodas Varnas, 18 August 2016 - 10:23 AM.


#86 Gas Guzzler

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Posted 18 August 2016 - 10:31 AM

Assuming the benefiting allies sensor thing is not a quirk?

#87 Lizardman from Hollywood

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Posted 18 August 2016 - 10:40 AM

Pretty underwhelming quirks. As it stands it looks to be somewhere between mauler and highlander in toughness and behind both in damage. I was hoping for good hitboxes to run a big xl but looking at that modeling seems neutral at best. AND THE SIZE OF THAT PRESUMABLY CT COD PIECE. This guy needs a cup.

#88 Glaive-

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Posted 18 August 2016 - 10:49 AM

Why must everything get crazy acceleration and movement quirks? Posted Image
Either make the base movement and rotation acceleration higher or stop making everything fast through quirks. It's getting kinda silly and cluttered.

#89 Lizardman from Hollywood

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Posted 18 August 2016 - 12:11 PM

View Postarmyunit, on 18 August 2016 - 10:49 AM, said:

Why must everything get crazy acceleration and movement quirks? Posted Image
Either make the base movement and rotation acceleration higher or stop making everything fast through quirks. It's getting kinda silly and cluttered.


Somewhat makes up for the IS mechs esp the heavies and assaults being unable to safely run XL engines.

#90 invernomuto

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Posted 18 August 2016 - 12:24 PM

View PostGas Guzzler, on 18 August 2016 - 10:31 AM, said:

Assuming the benefiting allies sensor thing is not a quirk?


Seems that the quirk affects also allies sensors...

https://twitter.com/...369656089120768

Edited by invernomuto, 18 August 2016 - 12:31 PM.


#91 Juodas Varnas

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Posted 18 August 2016 - 12:31 PM

View Postinvernomuto, on 18 August 2016 - 12:24 PM, said:


Seems that the quirk affect also allies sensors...

https://twitter.com/...369656089120768

Oh... That's like... Lame way to implement it...

They should've given it unique "Sensors" equipment in the head component. Where other mechs have a generic "Sensors" that takes up 2 slots, Cyclops shoulda gotten the "Tacticon B-2000" in there.

#92 Kuaron

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Posted 18 August 2016 - 01:17 PM

So what do people think about the expansion variants having better quirks than the standard ones (in addition to at least equally good hardpoints and ECM)?

#93 Juodas Varnas

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Posted 18 August 2016 - 01:19 PM

View PostKuaron, on 18 August 2016 - 01:17 PM, said:

So what do people think about the expansion variants having better quirks than the standard ones (in addition to at least equally good hardpoints and ECM)?

It's just PGI being PGI.
It wasn't enough for them to create make-believe variants... Got to make them better than the canon ones!

#94 C E Dwyer

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Posted 18 August 2016 - 02:03 PM

View PostKuaron, on 17 August 2016 - 12:48 PM, said:

Now that you say it… Almost every youtuber told he was hoping for the eye laser. Instead we get the standard square blip sticking somewhere where there was just enough space. A shame indeed!

And this after I find the final Mech model not incredibly beautiful in general.
I guess, I’ll keep the preorder at least because I’d miss the Cataphract (L) otherwise, but still…

Well as the 'eye' is its radar and electronic's I'm rather glad they didn't do the stupid thing and put a weapon there

#95 Uncle Totty

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Posted 18 August 2016 - 02:13 PM

View PostBekador, on 18 August 2016 - 02:23 AM, said:


Right, it´s an "Alucard" then:

Posted Image


Alucard: "Sweethart I have so many eyes. Eyes for days."

Police Girl: "Eyes for days?"

Alucard: "Eyes for days."

#96 Luscious Dan

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Posted 18 August 2016 - 02:55 PM

View Postmartian, on 18 August 2016 - 10:21 AM, said:

That +150 means +150 metres of sensor range?

+150 sensors. Sense all the sensations.

#97 Vellron2005

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Posted 19 August 2016 - 05:35 AM

I saw that it has an energy hardpoint in the head.. it would be sooo cool if we could mount a PPC in there.. than it would be able to have a "really deadly gaze"

And I can already hear Drop commanders troughout the Inner sphere telling rookie pilots not to pilot the cyclops cose' they'll "shoot their eye out" :-)))))

Hahaahahaha...

Edited by Vellron2005, 19 August 2016 - 05:37 AM.


#98 martian

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Posted 19 August 2016 - 05:40 AM

View PostJuodas Varnas, on 18 August 2016 - 10:23 AM, said:

Presumably.
I mean, it'd be pretty insane if it was +150%, hahaha.

150 metres seem reasonable.

That's why I asked. With PGI you can' be never sure.

#99 Vellron2005

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Posted 19 August 2016 - 05:44 AM

Oh, and the head energy hardpoint should have been above the cockpit..

#100 Vellron2005

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Posted 19 August 2016 - 05:59 AM

View Post-Skyrider-, on 16 August 2016 - 03:54 PM, said:

Has anyone else noticed that the map in the background of the picture, looks like a updated Crimson Strait? Posted Image


Yes, I noticed the updated Crimson strait. I do not recognize the face statues in the picture.. they seem new to me..





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