

So What Did I Win?
#1
Posted 16 August 2016 - 05:10 PM
#2
Posted 16 August 2016 - 05:12 PM
What you won was the second.
#3
Posted 16 August 2016 - 05:18 PM
#4
Posted 16 August 2016 - 05:31 PM
#6
Posted 17 August 2016 - 01:23 AM
#7
Posted 17 August 2016 - 04:33 AM
SupraDraco, on 16 August 2016 - 05:10 PM, said:
Hill Climb is somewhere between 2 million and 6 million cbills.
You can do the XP to unlock access to it (though if you already had access it wouldn't matter), or you can sell it for half the shop value. 2-3 mill isn't bad. Less than that though and I'd just suck it up and do the XP. Hill Climb is pretty useful if you're an assault, or a light looking to exploit map geometry.
#8
Posted 17 August 2016 - 04:45 AM
#10
Posted 17 August 2016 - 05:32 AM
KIT FOX RIGHT ARM!
I LOLED
Bought another key and won....
KIT FOX RIGHT ARM AGAIN!
FML but I loled
Edited by UnofficialOperator, 17 August 2016 - 05:37 AM.
#11
Posted 17 August 2016 - 05:36 AM
One would think the odds are better than even.

Edited by 50 50, 17 August 2016 - 05:37 AM.
#12
Posted 17 August 2016 - 05:55 AM
#13
Posted 17 August 2016 - 06:03 AM
SupraDraco, on 16 August 2016 - 05:10 PM, said:
But he still won the module, it should just be not usable. He should be able to sell it. Regardless of how the game handles modules. That's how I feel about it anyways.
Hill climb sucks. I don't see any difference with it or without it. I still get stopped by small little hills.
Edited by Omaha, 17 August 2016 - 06:07 AM.
#14
Posted 17 August 2016 - 09:40 AM
You'll still get stuck if you're a slow mech, but a mech with high enough engine power plus hill climb could power over some hills.
It works best if you combine it with a mech that already has poor deceleration and shove in a high engine. Back in the day the Pretty Baby had horrible deceleration, which allowed it to climb inclines of 55 degrees (10 more than what would crutch lights like the Locust) after adding hill climb, allowing you to break the Tourmaline map by getting on top of those pillars.
#15
Posted 17 August 2016 - 09:48 AM
ironnightbird, on 16 August 2016 - 05:18 PM, said:
DONT SELL IT!!!
hill climb is one of the best modules around in many mechs.. Typically faster ones with out JJ's.. Locust, commando, Raven, cicada's, Dragons.. are some of the best ones to use it in.. (as far as mechs i have played it with)
Ever get tired of having to go around walls in canyon and think JJ's are the only way? think again, with hill climb you can zoom up those walls, up and over often faster than mechs with JJ's. But it helps on many maps. Once you learn the spots it works.. (use training grounds for this) You will find places you can either get away from enemies, or take short cuts others can't unless they have JJ's. Sure those that always have JJ's then this module is kinda useless, but if you play lots of speedier mechs with out them, it is wonderful. I have not tested it much on anything over 65 tons though.. I think i tried it on my TDR though.. i forget.
OP: use GXP and unlock it.. save it for when you need it, you will thank yourself

Edited by JC Daxion, 17 August 2016 - 09:52 AM.
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