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Is The Victor Too Weak?


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#21 C E Dwyer

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Posted 17 August 2016 - 01:05 PM

View PostStaggerCheck, on 17 August 2016 - 01:03 PM, said:

I was on the fence, but bought two more Victors during the sale. I had the Dragon Slayer already, but it had been collecting dust since the nerf bat smashed it [literally a week after I bought the damn thing]. I took a gamble that the new power draw system will somehow bring the Victors up to the standard that other Mechs are reduced to.

they might do with the 30 point alpha limit.

#22 ColourfulConfetti

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Posted 17 August 2016 - 01:11 PM

The quirks it does have, just don't make up for it's chunky hitboxes, and the JJ changes that happened a while back doesn't help it much either. The mech was quickly obsoleted with the introduction of clan mechs and tech, whenever I find myself wanting to run PPFLD builds or on occasion, poptart, I vastly prefer the Timberwolf S or C. While PPFLD from a Timberwolf generates more heat, it's vastly superior hitboxes, speed, and maneuverability make it considerably more effective. And then there's the Clan XL and built in Case, meaning even if your lose your gauss arm (less likely with a timberwolf), you aren't totally ****** by the weapon explosion. All for 5 tons less than the 80 ton bloated Victor. The mech is a total train wreck and probably one of the most glaring examples of power creep I've ever seen, it used to be the premier poptart in the day, and was mostly the only thing it was really good for Imho, now it's a total joke, even with PPFLD gaining more ground in the current meta.

Edited by PalmaRoma, 17 August 2016 - 01:16 PM.


#23 J0anna

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Posted 17 August 2016 - 01:14 PM

the biggest buff the Victor and Highlander should get is for PGI to get rid of "Hover Jets" and add in real jump jets. When you get into the 4 or 5 JJ range, that mech should easily fly around the battlefield. Just extend the reticle shake about 0.5 seconds after you release the thrust to discourage pop tarts. As it is now, I only run heavy/assault mechs w/jump jets installed if I can't take them off. Rather Ironic, PGI didn't buff mechs that could mount JJ as much as other mechs (because JJ op), but then made JJ's effectively worthless as you're better off taking almost anything else (at least for assaults and heavies)....

#24 C E Dwyer

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Posted 17 August 2016 - 01:16 PM

View PostJ0anna, on 17 August 2016 - 01:14 PM, said:

the biggest buff the Victor and Highlander should get is for PGI to get rid of "Hover Jets" and add in real jump jets. When you get into the 4 or 5 JJ range, that mech should easily fly around the battlefield. Just extend the reticle shake about 0.5 seconds after you release the thrust to discourage pop tarts. As it is now, I only run heavy/assault mechs w/jump jets installed if I can't take them off. Rather Ironic, PGI didn't buff mechs that could mount JJ as much as other mechs (because JJ op), but then made JJ's effectively worthless as you're better off taking almost anything else (at least for assaults and heavies)....

Agreed but they don't want that, because they are scared of poptrats becomming the meta again.

God knows why, you can shoot them out the sky before, and with the possible alpha's of the current game, even more easy

Edited by Cathy, 17 August 2016 - 01:20 PM.


#25 Airu

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Posted 17 August 2016 - 01:19 PM

Hoverjets also ruined my fun in lights, as if they needed that nerf.
My ac20 victor is gathering dust for years now

Edited by Airu, 17 August 2016 - 01:20 PM.


#26 Davegt27

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Posted 17 August 2016 - 01:19 PM

I joined right at the end of the pop-tart

I thought it was a great idea "you jump up so me and my buddies can get a clear shot at you"

I still cant understand how you let a big old Victor become Meta
I keep thinking about Sgt York


Edited by Davegt27, 17 August 2016 - 08:47 PM.


#27 Spleenslitta

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Posted 17 August 2016 - 01:23 PM

Has anyone mentioned the 10 degree arm twist limit? Arm mounted weapons is very important when you want to respond to a hit and run attack from a light mech.
But 10 degree won't do much.

#28 Alistair Winter

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Posted 17 August 2016 - 01:40 PM

View PostNavid A1, on 17 August 2016 - 11:50 AM, said:

"Nerfination is eternal" -The Nerfinator

Impersonating PGI staff is against the rules.


:P

#29 C E Dwyer

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Posted 17 August 2016 - 01:52 PM

View PostAlistair Winter, on 17 August 2016 - 01:40 PM, said:

Impersonating PGI staff is against the rules.


Posted Image

LOLZ

#30 Malcolm Vordermark

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Posted 17 August 2016 - 02:12 PM

Yeah, its on the weak side. The weapons it uses are coming back around, but its now competing with mechs that either do much more than it can or lighter mechs that do the same thing as it. Also, its on the squishy side for an IS mech these days.

#31 Slow and Decrepit

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Posted 17 August 2016 - 02:51 PM

View PostBigBenn, on 17 August 2016 - 12:37 PM, said:

I played the Victor quite a bit the past week. I now have the three normal variants and one thing for sure, they have a large CT. That could be the first thing PGI can do (reduce the size of the CT hitbox). The second thing maybe is to increase its ability to move. It seems sluggish. Give it more acceleration and a quicker TT.

Weapons wise, the Victor can make use of major quirks for weapons that it can only mount 1 of. On 1 variant, it has a +25% range on ballistics, add in a range mod for the AC20 and you can reach out there a bit. Not a big gig. Other variants could make use of more quirks for single weapons.

Instead of giving it a "laser quirk", give it a major quirk for a specific weapon. Give it a -30% cool down for gauss. Give it a -25% cool down for the SRM 4. Etc. The Victor could be better without a doubt.

Start with the CT, then tweak the quirks by giving it major upgrades to specific weapons.


If you reduce the CT then your making the ST's that much bigger and they are the major weakness with the mech. Just ask anyone whose played them for a while. When it was in it's heyday, it was 8v8, now it has 4 more mechs to deal with and Vic is one of the lightest armored 80 tonners out there. When they killed it's main way of surviving (JJ's), they should have given Vic more armor and structure. It needs it's missile tubes adjusted so it can carry something more than 10-5-2.

Edited by beleneagle, 17 August 2016 - 02:59 PM.


#32 Saint Scarlett Johan

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Posted 17 August 2016 - 03:00 PM

The Victor, much like the Cataphract and Highlander, are Old God's. PGI wants to keep the Old God's nerfed so people have a reason to keep buying mechs.

It's the nature of the F2P market. Once the market becomes saturated, in this case, with mechs where there begins to have large volumes of overlap they must begin to nerf or fundamentally change mechs in order to keep moving product.

It's essentially planned obsolescence.

I no longer hold on old mechs anymore except for three reasons: I paid $ for it, I can't sell it (R, P, I, O, and L), or pure nostalgia. And I'm really only attached to a small handful of mechs.

Edited by Saint Scarlett Johan, 17 August 2016 - 03:00 PM.


#33 C E Dwyer

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Posted 17 August 2016 - 03:16 PM

I don't think making old mech obsolete promotes buying of new rides.

I feel its more likely to cause people to stop buying, out of sheer bloody mindedness, as in you make my dream mech useless i'm not buying to power creep crap until you make it decent again.

I didn't buy the linebacker because its better, people have already been slating it for being bad before it's here, I bought it because I liked how it looks, if I thought it was a deliberate policy I'd stop buying all together.

#34 Idealsuspect

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Posted 17 August 2016 - 03:19 PM

View PostNavid A1, on 17 August 2016 - 12:09 PM, said:

While we are sitting here sad.... please feast your eyes with this glorious memory of the past:




I like to see thoses kind of montage, most of time each kill is like " ok i am cored i go in middle of ennemy team, crap a jumping victor saw me! Aaaarrrgggghhhh !!! "

But musik is so OP.

#35 Requiemking

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Posted 17 August 2016 - 03:41 PM

View PostCathy, on 17 August 2016 - 03:16 PM, said:

I don't think making old mech obsolete promotes buying of new rides.

I feel its more likely to cause people to stop buying, out of sheer bloody mindedness, as in you make my dream mech useless i'm not buying to power creep crap until you make it decent again.

I didn't buy the linebacker because its better, people have already been slating it for being bad before it's here, I bought it because I liked how it looks, if I thought it was a deliberate policy I'd stop buying all together.

Heh, that doesn't stop me. If I like a mech, bad or no, I'm going to buy it and I'm going to use it. Orion (IIC), Cataphract, Highlander (IIC), Victor, Mist Lynx. I gladly use all of these mechs, sapping as much fun out of them as I can.

#36 FETTY WAP

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Posted 17 August 2016 - 03:49 PM

I have been playing them recently in premades, I find them very fun. I've been averaging ~500 damage, and not dying too early.. though I play the 9S as a brawler.

#37 Cyborne Elemental

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Posted 17 August 2016 - 04:21 PM

When every heavy in the game can match the firepower of the Victor easily, every Assault can outgun it, every thing else can outrun, outmaneuver, and outjump it..

Assaults like the Victor need reasonable boosts to JJ to get it back into the role that made it work in the first place.
It has been limping on every since.
Myself personally, have left mine sitting in a corner collecting dust for ages now, and I have very little hope it will ever again see a battle.

There are much better mechs to be fielding for Assaults, and in FW far far better usages of tonnage.
Especially for a mech that is only barely viable with an XL, because its completely useless running a heavy STD engine.

#38 Revis Volek

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Posted 17 August 2016 - 04:25 PM

VTR will never get a buff, ever.


Like SSJ said buffing the "old gods" means you dont sell new mechs. In order to sell the new shiney they have to make the old ones less desirable so they nerf them and bring out another, overlap mech, that doesn the same thing but now has QUIRKS so it plays better in the game we have today.


Its marketing, and half the reason i dont buy new mechs anymore. I refuse to just pay PGI to switch number values on the sprites so i have to chase the most powerful pokemech all the time. That's lame and half the reason i just refunded my Nightg Gyr and will not be giving anymore money to PGI until i see major changes in game play, game modes and potential even Management,

#39 Deathlike

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Posted 17 August 2016 - 04:28 PM

View PostRevis Volek, on 17 August 2016 - 04:25 PM, said:

Its marketing, and half the reason i dont buy new mechs anymore. I refuse to just pay PGI to switch number values on the sprites so i have to chase the most powerful pokemech all the time. That's lame and half the reason i just refunded my Nightg Gyr and will not be giving anymore money to PGI until i see major changes in game play, game modes and potential even Management,


That won't happen... though it would require a huge bribe.

#40 XX Sulla XX

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Posted 17 August 2016 - 04:52 PM

Yes give the Victor big agility quirks and big armor quirks to make up for its hard points. Also some heat gen quirks etc would be nice. A huge amount of people have Victors lets make them viable again.

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