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Energy Draw Public Test Session


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#21 Gas Guzzler

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Posted 18 August 2016 - 01:51 PM

View PostSignal27, on 18 August 2016 - 01:48 PM, said:


If nothing else, just remember that it's a bad idea to fire more than 30 damage worth of weaponry all at the same time.

That's all you have to remember and build towards.


Except for the fact that spread weapons and ER PPCs have different energy ratings, and you have to wait 1.5 seconds between 30 damage shots.

And then guess on the bar how much energy you have left.

Edited by Gas Guzzler, 18 August 2016 - 01:51 PM.


#22 Signal27

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Posted 18 August 2016 - 01:52 PM

View PostGas Guzzler, on 18 August 2016 - 01:51 PM, said:


Except for the fact that spread weapons and ER PPCs have different energy ratings, and you have to wait 1.5 seconds between 30 damage shots.


Yes but I'm trying to "break it down" for the people who can't grasp the full scope of changes. I'm obviously not going to include all the details and exceptions to the rule.

Nonetheless, thank you for adding that on.

Edited by Signal27, 18 August 2016 - 01:52 PM.


#23 braveheart95

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Posted 18 August 2016 - 01:53 PM

This is going to be interesting to test.....

#24 C E Dwyer

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Posted 18 August 2016 - 01:55 PM

View Postbraveheart95, on 18 August 2016 - 01:53 PM, said:

This is going to be interesting to test.....

It actually looks like its going to have more of an effect than I initially thought it would, I am wondering though, how useful Uac's double click option will be though

#25 GothicVash

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Posted 18 August 2016 - 01:58 PM

i am predicting if its a 30 damage ish cap on alphas ... dual gauss everything. and alot of sniping/hiding for the recharge times... ..... (sarcastic) yay....

#26 Signal27

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Posted 18 August 2016 - 01:58 PM

View PostCathy, on 18 August 2016 - 01:55 PM, said:

It actually looks like its going to have more of an effect than I initially thought it would, I am wondering though, how useful Uac's double click option will be though


That's a damn good point. I'm now actively discouraged from using Ultra Autocannons now that I have to factor in that rapid-firing them gives me a pretty good chance to jam ON TOP of draining the limited energy pool I have now. I think I'd only use them on lighter mechs where I can only fit one or two of them on so rapid firing them all would take up the energy pool but not go over.

#27 Alexander Garden

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Posted 18 August 2016 - 01:58 PM

I've fixed or adjusted the following entries in the original post:

Weapon Cooldown duration has been globally increased by 15% (aside from MG's and Flamers). The original text was a bit unclear on that.

Removed the reference to Inner Sphere LB5's.

Clan ERPPC Energy is a flat 13.5 (it is not 13.5 per 1 point of DMG, as the original text stated).

#28 Gas Guzzler

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Posted 18 August 2016 - 02:00 PM

View PostCathy, on 18 August 2016 - 01:55 PM, said:

It actually looks like its going to have more of an effect than I initially thought it would, I am wondering though, how useful Uac's double click option will be though


Yeah I thought of that, it will be useful if you only have a couple small ones.

Honestly this looks like its going to take alot of the mech lab fun away. Mechs that can carry a lot of weapons aren't exciting unless its 4-5 AC5s. Lame.

Edited by Gas Guzzler, 18 August 2016 - 02:01 PM.


#29 Apollo777

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Posted 18 August 2016 - 02:01 PM

View Post627, on 18 August 2016 - 01:23 PM, said:

Getting an error when I try to launch my installed PTS version "error while connecting" 403 - do we have to redownload the whole thing?

same for me!

#30 BSK

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Posted 18 August 2016 - 02:02 PM

View PostInnerSphereNews, on 18 August 2016 - 01:20 PM, said:

We are excited


I am not and I say it again, just use the same reticle shake from jumping and masc. If the alpha exceeds 30 damage the reticle shakes and due to laser duration the alpha will be reduced dramatically. It can be THAT simple and effective.

Your overcomplicated energy draw system is noobunfriendly and will make MORE and MORE people leave the game. Why don't you guys understand?

#31 Charli3 Tang0

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Posted 18 August 2016 - 02:02 PM

Sorry if this is somewhere in the write up... is ghost heat still a component to this, or is it completely removed and replaced with this?

#32 Signal27

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Posted 18 August 2016 - 02:04 PM

View PostCharli3 Tang0, on 18 August 2016 - 02:02 PM, said:

Sorry if this is somewhere in the write up... is ghost heat still a component to this, or is it completely removed and replaced with this?


This completely replaces Ghost Heat.

#33 Charli3 Tang0

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Posted 18 August 2016 - 02:07 PM

View PostSignal27, on 18 August 2016 - 02:04 PM, said:


This completely replaces Ghost Heat.

Agree that is the intent, but it is not explicit from the write up... just looking for clarity from PGI.

#34 Mudhutwarrior

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Posted 18 August 2016 - 02:09 PM

I figure I wait another 10 minutes then forget it. Still even if i wait download will be glacial after 20 minutes of 403 errors.

Well Obviously got more info from other players and its working for some and some after they restart their machines.

None of that is working here just 403.

Edited by Mudhutwarrior, 18 August 2016 - 02:14 PM.


#35 Fobhopper

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Posted 18 August 2016 - 02:12 PM

Let Butt-Hurt 2: Electric Boogaloo forum games begin. All the energy-alpha babies are going to throw a rather nasty tantrum

#36 Jabilo

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Posted 18 August 2016 - 02:13 PM

Interesting!

it's going to take a while to pan out but it has potential.

30 energy may be too much - depending upon weapon choice you can still alpha up to 40 points of damage.

The way I see it staggering weapons takes more skill which should mean more potential reward.

Even someone with just a few medium lasers should see a benefit if they have the skill to chain fire and keep their fire on target, whilst avoiding enemy fire despite exposing themsleves longer.

Maybe this doesn't go far enough...

#37 Ex Atlas Overlord

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Posted 18 August 2016 - 02:14 PM

I only skimmed (will read in depth later) but this appears to be EXACTLY what the players have been asking for...

A pool of energy with weapons using different amounts based on their type. Gauss charge dropped. Global weapon cooldowns.

For now I say: Bravo PGI.

#38 Aleski

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Posted 18 August 2016 - 02:14 PM

It sound promising and more intelligent compare to ghost heat. It will hurt a lot of builds ant the meta, but it was time to fix the current ghost heat...

Ho and the Gauss without pre-charge is awesome ;)

#39 Livestick

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Posted 18 August 2016 - 02:15 PM

So, it seems it's been so long since we've had a public test that the patch is going to take 15 hours to download. Yeaahh, looks like I won't be participating.

#40 Idealsuspect

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Posted 18 August 2016 - 02:17 PM

Well after reading all the notes one picture come to me ...


Energy draw designed by PGI >>>>

Posted Image

PGI you are really so funny.
Same scheme since 2012
Balancing " the best Esport game in tha world " with an hammer every one year AGAIN Posted Image

And about heat behavior and weapons ajustement : One step forward >> two steps backward >> 3 steps forward >>> 2 steps backward then again one step forward two step backward.... endless.

Edited by Idealsuspect, 18 August 2016 - 02:32 PM.






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