Uac Double Tap Draws Energy
#1
Posted 18 August 2016 - 03:45 PM
#2
Posted 18 August 2016 - 03:47 PM
40 damage > 30 damage
Spooky Heat Mk2 for you
#3
Posted 18 August 2016 - 03:58 PM
Especially when on cheap mice, tapping once can occasionally cause the ultra autocannon to double tap anyway leaving you with no way to avoid the heat except chain fire. . . .
Oh and no more quad (or more) ultra 5 builds being king. But I guess I can live with that.
#4
Posted 18 August 2016 - 04:23 PM
#5
Posted 18 August 2016 - 04:30 PM
Blue Boutique, on 18 August 2016 - 04:23 PM, said:
It does make running more than one UAC/20 a lot less desireable though. Running two LBX20s instead seems a lot more desireable to me. You can fire both without incurring a heat penalty.
#6
Posted 18 August 2016 - 04:32 PM
Shocker - Ultra autocannons actually act like they're two autocannons taped together for the weight/crits of one, instead of being a free second autocannon in pretty much every respect. Who'da thunk it.
ExAstra, on 18 August 2016 - 04:30 PM, said:
Wait, wait, wait, wait, wait...you're saying that LB/X autocannons might not be strictly and categorically inferior to Ultras or standards anymore?!
MEIN GOTT IN HIMMEL! SHUT IT DOWN, PIRANHA! WE GOT USSELVES EN EHRMEHRGERHNCY HERE!
Edited by 1453 R, 18 August 2016 - 04:33 PM.
#7
Posted 18 August 2016 - 04:53 PM
#8
Posted 18 August 2016 - 04:55 PM
1453 R, on 18 August 2016 - 04:32 PM, said:
Shocker - Ultra autocannons actually act like they're two autocannons taped together for the weight/crits of one, instead of being a free second autocannon in pretty much every respect. Who'da thunk it.
Wait, wait, wait, wait, wait...you're saying that LB/X autocannons might not be strictly and categorically inferior to Ultras or standards anymore?!
MEIN GOTT IN HIMMEL! SHUT IT DOWN, PIRANHA! WE GOT USSELVES EN EHRMEHRGERHNCY HERE!
Bit dramatic, no?
Anyway, wasn't saying that it was an inherently bad thing necessarily. The amount of mechs that will be hurt by the change is very few. One of which is my beautiful Hunchback IIC though lol
#9
Posted 18 August 2016 - 05:05 PM
That's insane. It throws off autocannon balancing pretty much completely and is the entire reason the whole KDK-3 Debacle happened. Note that KDK-3s with LBX autocannons, or C-ACs, were not even on anybody's radar - it was strictly the Quack-boating DakkaBears that had people's timbers a'shiverin' and jimmies a'rustlin'. Sphere UAC/10s and UAC/20s are going to be balance nightmares almost as bad as the heavy lasers Piranha has actively decided to never introduce - single-slug double-tap heavy autocannons? No thank you.
Energy Draw tripping on both taps of the gun means that at the very least your free second autocannon isn't also free DPS. The second gun eats as much energy as an actual second gun would The entire point of Energy Draw is to close loopholes - letting UAC double-taps get away with no extra energy usage is a pretty damn massive loophole, and would instantly result in heavy Quack builds becoming every bit as crushingly dominant as Gas has been insisting AC/5 builds will be.
#10
Posted 18 August 2016 - 05:15 PM
UAC20 Click(Fire) wait a second(25% of its cooldown), Click(Fire), this is the same with the UAC10,
this is only a problem if your Quickly double Tapping, which can throw your aim off as well,
#11
Posted 18 August 2016 - 05:28 PM
The energy dissipates enough by the time the double tap takes into effect and you can get away without penalty. But it really is kissing the top of the bar so you probably can't fire weapons with it going full dakka.
#12
Posted 18 August 2016 - 06:01 PM
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