Jump to content

We Won't Be Getting The Thunder Hawk If Energy Draw Is Implemented As-Is


21 replies to this topic

#1 TELEFORCE

    Member

  • PipPipPipPipPipPipPipPip
  • The Ardent
  • The Ardent
  • 1,609 posts

Posted 18 August 2016 - 03:45 PM

I noticed in the initial energy draw notes that 'mechs won't be allowed to mount more than two Gauss rifles.

I know this isn't common in canon, with the Star League-era 100-ton Thunder Hawk and the Jihad era 150-ton Omega being the only 'mechs I can think of that mount three Gauss rifles. But I hate to see an arbitrary limit placed on a weapon.

Besides, sometimes I enjoy running three Gauss rifles on a Dire Wolf, and we will eventually get the Annihilator, which can mount up to four of the weapons with the assumed hard point configurations.

Instead of limiting the amount of what specific weapon to put on a 'mech, if they're so worried about exceeding 40 PPFLD, I'd rather see something like a damage drop mechanic from firing three Gauss rifles. If the 'mech struggles to get the juice filled up for two of the weapons, imagine the power struggle to get three of them up to full strength. There won't be enough juice to fully charge the weapons, so the range and the damage of the Gauss rifles decreases.

This would force MechWarriors to chain fire the Gauss rifles, or put two in one group and one in another. We're forced to do this now.

Actually, I wouldn't mind if the current forced mechanic of firing Gauss rifles in pairs stayed. It still caps the Gauss PPFLD and the fluff reasoning behind it fits in with Energy Draw.

I really hope this mechanic changes when Energy Draw is finally implemented. After all, why can't we have both?

Edited by TELEFORCE, 18 August 2016 - 03:47 PM.


#2 C E Dwyer

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 9,274 posts
  • LocationHiding in the periphery, from Bounty Hunters

Posted 18 August 2016 - 03:53 PM

Currently Gauss can only fire in pairs, even if you have four in your mech.

There is nothing in power draw that says you cannot use four ballistic hard points as gauss hard points.

Two gauss do 30 points of damage so under the new system you are no more inhibited than you are now.

So why are you complaining about something that isn't a problem or going to be a problem ?

#3 FupDup

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 26,888 posts
  • LocationThe Keeper of Memes

Posted 18 August 2016 - 03:55 PM

View PostCathy, on 18 August 2016 - 03:53 PM, said:

Currently Gauss can only fire in pairs, even if you have four in your mech.

There is nothing in power draw that says you cannot use four ballistic hard points as gauss hard points.

Two gauss do 30 points of damage so under the new system you are no more inhibited than you are now.

So why are you complaining about something that isn't a problem or going to be a problem ?

PGI specifically said that mechs cannot equip more than two Gauss in the PTS.

And I don't mean that more than two Gauss invoke a penalty.

I mean that it is literally FORBIDDEN in the mechlab from mounting from than two of them.

Edited by FupDup, 18 August 2016 - 03:55 PM.


#4 TELEFORCE

    Member

  • PipPipPipPipPipPipPipPip
  • The Ardent
  • The Ardent
  • 1,609 posts

Posted 18 August 2016 - 03:55 PM

http://mwomercs.com/...ic-test-session

Quote

Gauss Rifles
• The Gauss charge mechanic has been removed.
• Gauss Cooldown has been increased to 6.71.
• Max Range has been reduced from 1980 to 1320.
• ‘Mechs are now restricted to equipping no more than 2 Gauss Rifles*. ‘Mechs with more than 2 Gauss Rifles already equipped will be considered Invalid, and will be unable to launch into matches.
*Current UI on this feature is not final.
Design Notes: With Energy Draw encompassing most all weapons, we felt it was time to remove the previous de-syncing Gauss Charge mechanic and allow the Energy Draw system to dictate what players wish to pair the weapons with. We have made adjustments to the Gauss Rifle to both account for the removal of the charge mechanic, as well as its role in the Energy Draw implementation in this PTS.


That's what I'm complaining about.

Edited by TELEFORCE, 18 August 2016 - 03:55 PM.


#5 Davers

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 9,886 posts
  • Facebook: Link
  • LocationCanada

Posted 18 August 2016 - 04:21 PM

So we can't get 2 mechs, one of which is a 150 ton mech.

Compared to the 30+ quad mechs that PGI has stated we aren't getting, that seems like peanuts. :P

#6 RestosIII

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • The 1 Percent
  • The 1 Percent
  • 7,322 posts
  • LocationDelios

Posted 18 August 2016 - 04:25 PM

I care less about that, more about the fact that with this system, we'll never get some of the Annihilator variants. Multiple packed 3+ Gauss Rifles.

#7 Quicksilver Aberration

    Member

  • PipPipPipPipPipPipPipPipPipPipPip
  • The Nightmare
  • The Nightmare
  • 12,058 posts
  • LocationKansas City, MO

Posted 18 August 2016 - 04:26 PM

View PostRestosIII, on 18 August 2016 - 04:25 PM, said:

I care less about that, more about the fact that with this system, we'll never get some of the Annihilator variants. Multiple packed 3+ Gauss Rifles.

The Gausszilla variant mounted 5 Clan Gauss.

#8 RestosIII

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • The 1 Percent
  • The 1 Percent
  • 7,322 posts
  • LocationDelios

Posted 18 August 2016 - 04:39 PM

View PostQuicksilver Kalasa, on 18 August 2016 - 04:26 PM, said:

The Gausszilla variant mounted 5 Clan Gauss.

Aye. 2 non-hero variants though also mounted more than 2. One with 3, and one with 4. Guess PGI will never give me one of my favorite assaults.

#9 Gamuray

    Member

  • PipPipPipPipPipPipPip
  • Overlord
  • Overlord
  • 866 posts

Posted 18 August 2016 - 05:04 PM

It's ridiculous. Take our charge away... and then since we already can't fire more than two at a time... prevent us from even having more than two? ... What the actual heck? If this stays, then screw this I'm out. That's just dumb right there. They shouldn't be limiting our weapons loadout more than they already do with hardpoints. They could at least have just went "you can't fire more gauss until the first 2 reload". That's more reasonable with the same impact.

Should have just left the charge mechanic Posted Image

#10 TELEFORCE

    Member

  • PipPipPipPipPipPipPipPip
  • The Ardent
  • The Ardent
  • 1,609 posts

Posted 18 August 2016 - 05:06 PM

I really hope they change this for the live release.

#11 Malleus011

    Member

  • PipPipPipPipPipPipPipPip
  • Overlord
  • Overlord
  • 1,854 posts

Posted 18 August 2016 - 05:21 PM

A simple exception would be to allow those 'mechs which have three stock Gauss to keep them.

I prefer the change.

#12 1453 R

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Bridesmaid
  • Bridesmaid
  • 5,762 posts

Posted 18 August 2016 - 05:55 PM

View PostTELEFORCE, on 18 August 2016 - 03:45 PM, said:

...


Piranha has already scrapped the following from Clan FutureTech offerings:

-Heavy lasers
-ATMs
-HAGs
-AP Gauss rifles
-Improved jump jets

All FutureTech from the Marauder-IIC that Piranha just balled up and threw into the garbage when they rebuilt the 'Mech to be a s***ty 85-ton mirror of the Sphere model.

I feel a little less bad that you guys aren't getting your Thunder Hawks when virtually the entirety of the Clan FutureTech weapons roster has been invalidated. It may be petty of me, but frankly I'm a lot more willing to be petty tonight than usual.

#13 El Bandito

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • Big Daddy
  • Big Daddy
  • 26,736 posts
  • LocationStill doing ungodly amount of damage, but with more accuracy.

Posted 18 August 2016 - 05:56 PM

Just go tot he PTS, test it out, and then complain to Russ. PTS is PTS for a reason.

#14 Gentleman Reaper

    Member

  • PipPipPipPipPipPipPip
  • The Wrench
  • The Wrench
  • 733 posts
  • LocationWinnipeg, the land of slurpees and potholes

Posted 18 August 2016 - 06:43 PM

View Post1453 R, on 18 August 2016 - 05:55 PM, said:

Piranha has already scrapped the following from Clan FutureTech offerings:

-Heavy lasers
-ATMs
-HAGs
-AP Gauss rifles
-Improved jump jets

All FutureTech from the Marauder-IIC that Piranha just balled up and threw into the garbage when they rebuilt the 'Mech to be a s***ty 85-ton mirror of the Sphere model.

I feel a little less bad that you guys aren't getting your Thunder Hawks when virtually the entirety of the Clan FutureTech weapons roster has been invalidated. It may be petty of me, but frankly I'm a lot more willing to be petty tonight than usual.


Just because they made up most of the Marauder-IIC variants doesn't mean they won't add these weapons in the future. I mean, adding the MAD-IIC out of timeline was a terrible idea, but it would take a long time to test and balance new weapons, and multi-ammo weapons like the ATM and MML still wouldn't work with the current engine limitations.

#15 Levi Porphyrogenitus

    Member

  • PipPipPipPipPipPipPipPipPip
  • Mercenary
  • Mercenary
  • 4,763 posts
  • LocationAurora, Indiana, USA, North America, Earth, Sol, Milky Way

Posted 18 August 2016 - 06:50 PM

Guys, remember, the purpose of the PTS is to give them feedback. Tell them that restricting mounted Gauss to 2 is a problem, but don't start crapping all over the entire thing just because you don't like one particular bit.

I know that this is the internet, and the temptation is toward histrionics and hyperbole, but restrain yourselves.

Offer suggestions, too, in how they could change the item you dislike into something better. Say, keep the 2-Gauss limit as a per-firing cap, but still allow for more than 2 mounted with an enforce 3-second delay before you can fire the second pair.

#16 El Bandito

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • Big Daddy
  • Big Daddy
  • 26,736 posts
  • LocationStill doing ungodly amount of damage, but with more accuracy.

Posted 18 August 2016 - 07:46 PM

It is pretty funny. I remember saying that PGI should never create Thunder Hawk for MWO way back in 2013 because I advocated Sized Hardpoint system, and T-Hawk breaks that game with its triple Gauss.

I still advocate Sized Hardpoint system, and I still believe that MWO doesn't need T-Hawk.

Edited by El Bandito, 18 August 2016 - 07:47 PM.


#17 Kirkland Langue

    Member

  • PipPipPipPipPipPipPipPip
  • Bad Company
  • 1,581 posts

Posted 18 August 2016 - 08:06 PM

If this is the biggest complaint that the new Energy system has - then I'd call it a success.

#18 Peter2k

    Member

  • PipPipPipPipPipPipPipPipPip
  • Elite Founder
  • Elite Founder
  • 2,032 posts
  • LocationGermany

Posted 19 August 2016 - 01:50 AM

If anything I think using the Gauss on the PTS seems to easy

Not being able to equip more than 2?
Well I'm sure I'm going to find a filler for those hardpoints/tonnage
Recycle time of the Gauss is kinda long anyway and I got heat to spare since 2 Gauss can't trigger the new heat penalty

#19 Juodas Varnas

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 7,537 posts
  • LocationGrand Duchy of Lithuania

Posted 19 August 2016 - 01:59 AM

View PostDavers, on 18 August 2016 - 04:21 PM, said:

Compared to the 30+ quad mechs that PGI has stated we aren't getting, that seems like peanuts. Posted Image



#20 TELEFORCE

    Member

  • PipPipPipPipPipPipPipPip
  • The Ardent
  • The Ardent
  • 1,609 posts

Posted 19 August 2016 - 03:06 AM

I don't understand why they feel they should put a limit of two Gauss rifles on a chassis when it's never been an issue to begin with since you can only fire two at a time anyway. It just doesn't make sense to me.

And from PGI's business standpoint, they would be cheating themselves out of a couple 'mech chassis and variants by doing this, being the Thunder Hawk and some Annihilator variants, the Annihilator being the more well-known of the two.





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users